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as'

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  1. @Elemental You need to get out more then. I have seen a naked black midget running around a hospital whacking people with a bedpan in the kneecaps while being chased by security. Working with what I got from the fourms. Need the originals. @Itch That "ridiculous" site I posted lets you create whatever yoy want with the logos no upfront cost no minimum. Just need a high qquality set to upload then people can make whatever they want. Shirts sweatshirts coffee mugs etc
  2. Thats why I asked if anyone has the original image files. The one you see there I cannot extend to cover the whole pad because it has a gradient and it wont look good to just add some gray to the top and black to the bottom. All of the single SG logos are too small/too low res to work with. The SG logo on a circular mousepad would look good
  3. +1 for the mouse pads. If someone can get me high quality/large logos I can get them made for like $11 not inc shipping. Whoever has the original logos and can extend the backgrounds/sizes let me know. Here is a mousepad http://steamgamers.logosoftwear.com Password: sg
  4. SG LOGO

    I just popped the website one into photoshop and selected the flat part. You will have to touch it up but its flat.[ATTACH=CONFIG]13825[/ATTACH]
  5. www.youtube.com/watch?v=RubBzkZzpUA
  6. Domain Bought - Email Made lol JK but actually might do it
  7. @Nuclear Onion Found it! It does not look like a button though its a big moldy cheese colored square. No label The cells also auto open after like a min
  8. [OPERATION BLOODHOUND] – Launched Operation Bloodhound, available until September 30th, 2015. – Six community maps available for free to ALL CS:GO PLAYERS on official servers via the Operation Bloodhound map group: Agency, Resort, Zoo, Log, Rails, and Season – The Operation Bloodhound Access Pass is now available for purchase. It provides: — The upgradable Operation Bloodhound Challenge Coin, which can be displayed on your profile and in the scoreboard. — The Operation Bloodhound Journal, complete with Friends Leaderboards to track your Active Duty and Operation Competitive performance. — Two all-new campaigns, with 62 missions rewarding additional XP throughout the Operation. — Earned weapon drops will come from the Operation Bloodhound exclusive weapon collections: Cobblestone, Cache, Overpass, and all-new collections Gods and Monsters, The Rising Sun, and Chop Shop. — Exclusive access to the Falchion Case, containing 16 community-designed weapon finishes and the all-new Falchion Knife. — Added two new Mission types, Assassination and Guardian Co-op which are playable via campaign missions in the Operation. [PROFILE RANKS] – Introducing Profile Ranks, viewable in-game on your CS:GO profile. – Play on official servers to earn XP and rank up your CS:GO Profile Rank. — In Competitive Mode, your earned XP is determined by your rounds won. — In all other modes, your earned XP is determined by your score. — You can earn additional XP by completing Operation Bloodhound Missions. – In addition to increasing your CS:GO Profile Rank, your first Rank earned each week will reward you with an earned weapon drop. If you own an Operation Bloodhound Access Pass, your weapon will come from one of the exclusive Operation Bloodhound weapon collections. [CASUAL] – Reduced Round timer from 3:00 to 2:15. – Increased warmup time from 30 to 90 seconds. – Disabled vote to restart match. – Vote to change level is disabled after a team has reached match point. [uI] – Fixed sometimes (but rarely) seeing health of players on the other team in the mini scoreboard. – Fixed the freeze panel sometimes getting stuck on and staying on even after the player is alive. [MISC] – Added trace-based visibility checks to prevent networking invisible enemy players. – Updated CSGO engine to the latest Steam API SDK. – Improved support for integrated web browser MOTD popups. – Fixed several server-crashing exploits. – Fixed voice chat echo in lobby. – Re-enabled a bunch of player model variants including the much missed Balkan “Ido” model, otherwise known as tm_balkan_variantC. – Added a convar (sv_disable_immunity_alpha) that when set, allows mods to handle their own alpha on players. – Limited support for FBX in studiomdl. – Added sv_vote_to_changelevel_before_match_point (default 0, vote is never disallowed). When set to 1, the vote to change level is disabled after a team has reached match point. [MAPS] -Cache –Fixed multiple bomb-stuck spots –Fixed an issue where saving CTs could be seen on radar from outside spawn –Fixed an annoying issue where grenades would collide with ground geometry map-wide –Deleted a problematic glass pane in mid (thanks RoF Anders) –Ensured tarps on crates are actually spammable -Season –Reduced width of Upper B T-side and long A to their CS:Source dimensions –Fixed every “white on white” corner to improve visibility (Thanks Shahzam) –Added a railing on catwalk to ensure that T’s don’t rush A site without potential punishment from pit –Fixed an angle at B lower to ensure that defensive grenades can be bounced off a wall easily and properly, as was the case in CS:Source –Made squeeky door louder –Bug fix: fixed metal sounds being made on all surfaces throughout the map. -Mirage –Fixed some spots where C4 could get stuck –Fixed some spots where players could get stuck on walls
  9. Thanks for stealing my title! JK. But I can understand where you are coming from. I came from a big long time JB community that did things a lot different. SG does a lot of things differently then most PB's but that is what makes it unique. There will be people who do not like it and wont play in the servers but they have put themselves in a unique place as the only "different" PB server and that caters to a big group of people who dont want the same JB that every server has. Its going to be futile for you to ask them to completely change how they do things as that is their niche. If you come up with some suggestions that better enhance the experience but still stick to the unique perspective of SG it might be better received.
  10. So my magic pistol (upon testing) did not turn out to be what I had thought it to be, It lied. Basically when you shot someone, you could control the damage ie nerf it or leave it at normal HOWEVER that was only for bodyshots, headshot still killed people and it didnt even "Push" people it just popped up a message saying "The Guard Has Beaten You" lol. So essentially its a normal pistol that sends a message and could potentially be nerfed. Does not seem like something that would be helpful so project shelved.
  11. I think you guys got my idea a little wrong, I dont want to nerf the awp or nerf any weapons, I want to create a special "Warning Shot Pistol" that CT's can use to get someones attention but that does not necessarily cause any damage. I know I would be pissed if the awp was nerfed lol. @BlackEagle @WickedZealot @Wawa @Machiko
  12. FYI For all of you new to PB/JB An AWP to the head does not count as a warning shot I have noticed lately that people don't really seem to be giving warning shots, and if they are they shoot someone about five times and say oopps when they die. They also like to give headshots as warning shots. To the powers that be (Revenga Nuclear @Paul etc) who add plugins and whatnot to the JB server, I am looking at a plugin that nerfs a specified guns damage as well as causes some player pushback (Ie Moves the player a bit when the bullet hits) that might be a good option for a "Warning Shot Gun" That can be used as a secondary. Once i get it up and running I will let you know if its feasible and if it seems to work maybe it could be looked at as a solution to this problem.
  13. thanks elementa V3 is the best. I am seeing if jimbo has a V4 he will give me.
  14. I was not intending to imply that I was ignoring the server rules of this community. Just that people seem to not completely understand what the rules are. Personally, I think its more "fun" when you have to hone your skills and fight for your survival against other T's that is sort of why there are all the games on the map. Just food for though.
  15. I have noticed lately that people seem to be a little confused about the optional deathgames rule (Even though Unknown Noob posted a great guide) I have been asked who wants to play a death game and then when I said "no" I was told ok well then you three are playing first reaction last reaction to get rid of you. Derp. It also seems that people dont know that simon says is considered a death game. Essentially every game is considered a death game unless its somehow modified to have a winner who dosent really get anything and then a big group of losers who get the same "reward" as the winner. For me personally, I think it is super fun to compete against the other T's on mazes and games of chance that could result in my untimely demise should I not be as skilled as my friends. Especially with the short time of the rounds there needs to be some weeding out of the T's. Theoretically I could say no to any game that was offered and just sit int he corner and live the whole time. What I have seen on some other servers that in my opinion to be a bit more fun and make the experience more challenging, are any "opinionated" games are optional. Meaning that any game that is not of chance or that automatically kills you when you lose (maze/deathrun) etc are optional. Examples include joke days, talent shows, etc. This to me would be much more fun as we will be able to do games each round and have fun and maybe get someone to LR each round. Again this is just my opinion. I think there needs to be a update in general about how the current rule stands (People need to actually read the rules/guide) and maybe a open dialogue about making a modification if a majority of people in the community agree with my opinion.
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