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fantastic

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Everything posted by fantastic

  1. The only reason would be to prevent players from attempting to trick admins by creating some combination of turn binds + whatever commands were listed above by Creten + Kyle. If this isn't a big enough issue then fair enough, I have no idea of what amount of resources it'd used on the dedi as Fuze mentioned. EDIT: After talking to Kyle on what he did to get banned it's pretty clear turn binds weren't a big factor in tricking admins. This thread can be closed thanks for everyone's input
  2. I stand corrected... then block those commands on TTT/JB/scrim? I'm confused why there's any defense for this. I still don't see any legitimate reason behind allowing it when it's only for building up speed, of which can't be done on those servers. TY for clarifying as well @Kyle, again IDK what was done to trick admins but AFAIK turn binds were used in conjunction with something else.
  3. Again, we've established that it is useful in terms of building up speed on bhop/mg/surf, but what about servers like TTT/JB/scrim? At this point, the main goal of blocking it is to prevent binds from being used to trick admins.
  4. Fair enough, and we've established that earlier in the thread as well. Is there any argument against blocking it on TTT/JB/scrim where it isn't required?
  5. Fair enough, sounds like it makes sense. I guess my only criticism that's nagging me is that it doesn't seem "vanilla", but if it's really that useful and other people agree then meh. My idea just seemed like an easy way to tackle people abusing turn binds to look like they're hacking + using AFK scripts, but yeah.
  6. I understand the difference, but to me because I don't have any experience with using those binds in bhop/surf I don't see any value in allowing them. Any reason why use of it greatly impacts the player experience vs. just going without and strafing normally?
  7. I'm a little confused by this - feel free to explain more because I haven't done anything like this so I'm not sure what prespeed/whatever other movement binds do. Shouldn't movement be vanilla like the rest of the gamemode? If use of +left increases speed through strafing (my assumption), why is that allowed? Hyperscrolling/scripting by binding commands/keys together is against the rules because it provides movement advantages that aren't intended by the game. Furthermore, one has to go out of their way to bind +left to a key... it doesn't seem that it's intended for these binds to be used vs. other players who don't have it binded. Regardless, if it really is that important on mg/surf/bhop for reasons of building up speed, perhaps this can be limited to servers like TTT/JB/scrim where there absolutely is no reason why it should be allowed.
  8. A lot of people use these for turn binds, anti-afk binds, + other things to confuse admins. I don't see any legitimate reason to allow it on the servers. Looks like it's been done before as well: https://forums.alliedmods.net/showthread.php?t=132310&page=2. Not sure if it's compatible with our current setup since it's a couple of years old.
  9. The idea is that this would only be used if an admin catches someone rdming, stops them via ban/punishment, and then restores the health of everyone the person ever touched during that round, regardless of what role you were or whether it was RDM or not. People will always complain when commands like this are implemented, which is why we have clear distinctions on when to use certain commands. For example, !fkrespawn can only be used in instances of mass FK, and not for singular FK's. Similarly, my suggested !restorehealth can only be used in instance of mass RDM, where people who weren't killed but were still damaged can get their health restored and continue the round. It wouldn't matter if Ts "abused" this or tried to trick admins into restoring people's health back because the idea is that the command can only be used once an admin determines that someone has indeed mass RDM'd. Good points though... those could definitely be flaws.
  10. !fkrespawn is a fantastic tool for respawning victims of mass-FK on JB. Someone on TTT just asked if people who were freedamaged could get their health back after the freedamager was kicked, and I thought that was a great suggestion that would be similar to !fkrespawn. !fkrespawn can't be used on TTT because players' bodies can be ID'd after death, and respawning them would be pointless as their role would already be known. But a command like "!restorehealth " which restores everyone's health that was taken away by the freedamager seems to be useful. Players' damage is already logged by sm_logs anyway, so it seems viable. Thoughts?
  11. Would love to live in California. In & Out, Shake Shack, nice beaches... oh yesssss
  12. i cant a) do my own laundry without using tide pods and putting everything on delicate b) poach an egg c) kill any scps in scp
  13. @Greggy G and @ReyZi_Chan after they lose a scrim match https://i.imgur.com/pd28ZXA.gifv sorry had to necro this, it's stickied and there wasn't anywhere else to put this
  14. that is a good point actually. Personally I wouldn't care if they uncrouched since the new order is go to big cage, but I can see the issue now when you put it like that. Hopefully CA+ can comment as well
  15. This might be helpful for you: https://www.wikihow.com/Play-Simon-Says Specifically: Since when do you need to dictate when an order stops being applicable in Simon Says? The point of Simon Says is to trick someone into following an order that doesn't start with "Simon Says", not to trick them into following orders that were given previously until the CT says you don't have to anymore. It's not comparing apples to oranges because there's no rule that says "oh yeah, on JB you have to continue following previous orders in Simon Says" o_o. Could you imagine how annoying it would be to have to remember 5 orders at once until the CT says "oh yeah, you can stop crouching now"? This right here.
  16. Step 1: Pick a BD. You can find a list here. Step 2: Go to their profile. Step 3: Select the second option "Send Private Message". Step 4: Write a message kindly asking them for some of their time to change your name, and what you'd like your new name to be. Step 5: Remember to include your please and thanks. Step 6: you have a new name after they change it for you!
  17. As I said in my reply I don't see any reason why CTs would kill people for moving after saying "Simon says you all have a freeday". AFAIK I would consider these freekills, but as for whether or not to punish/warn them I am unclear because the nature of voluntary deathgames is pretty abstract and not well-defined in the rules. Hoping to see a CA+ post in here about this. @Fuze @Takuto @Military_king
  18. Why would "Simon" kill everyone if they've given everyone a freeday? That's a valid order and T's should be expected to have a freeday until the next order from "Simon". If T's take a step then that is fine because the order was "freeday". Think about this outside the context of "Simon Says". If I say "All Ts freeze", then say "All Ts have a freeday", of course Ts are going to unfreeze because they have a freeday now. A freeday does not mean "you must follow the previous orders until I tell you not to, at which point you can then have a freeday". A freeday means "do whatever you want as long as it's not rebelling". Simon Says should only be used as a voluntary deathgame, not a forced deathgame. A forced deathgame must be map-made. "If it seems unfair, I feel as if the t could go back to whatever the order originally was." First of all, this is assuming this is a voluntary deathgame since forced deathgames must be map-made, and the map must do the killing. If you feel it's unfair, then no you can't just go back to whatever the order originally was because you signed up for the voluntary deathgame. Regardless of whether or not it's fair, you decided that "yeah, I'll take the risk of dying for some fun"; you should not be able to then go back on this decision after deciding the deathgame is not for you. I noticed there isn't anything on voluntary deathgames in the rules ( @Dominic ), so I will assume that voluntary deathgames are purely a player-made construct and that anything that happens in a voluntary deathgame is accepted by the T once they've indicated consent. If it's unfair, that's on you for accepting a voluntary deathgame, so you should not be able to go back to the previous order. Good questions though.
  19. bread i miss you and smiley

  20. one year later still wishing you were back

  21. Athens was hilarious with the amount of pickpockets in the main tourist areas trying to open my bag. Had to wear it like I was pregnant the whole time. Would recommend the gyros though.
  22. Already being discussed here: https://www.steam-gamers.net/forum/showthread.php?t=88162
  23. The keyword is and. A lot of players have been spreading the rule as "or" which is false. If you know a person has jihad but they haven't used it you cannot kill them. Jihads can fail to detonate. There's a chance of it happening. AFAIK you can't kill them for mistyping !explode because it could be them just joking around.
  24. Haven't played peanut before. Where does the elevator lead, and where is the area before it? I doubt the elevator itself is KOS unless you need to press a secret to activate it, it leads directly to armory, or some area that is KOS is the only way to get in the elevator.
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