@eXtr3m3 can you include the current timer length in the OP, please?
Will edit this post later today w/ my opinion.
EDIT: Here goes.
TL:DR - CT lockout timer of 25 minutes should not change.
Reasons for increasing the timer:
- CT candidates get to experience nuances that don't appear within the first ~5 rounds of playing on JB, and learn how these situations are dealt with
Rebuttal: ~5 rounds is enough to learn the basics, and any player can follow a "do as I do" type of learning and follow how their fellow CTs are reacting to the situation. In any case, the info in !rules is enough to cover most/all situations, and players can ask others for help.
- Increasing the timer lowers the chance of players coming on just to freekill
Rebuttal: Players who want to freekill will always find an opportunity to regardless of whether or not the timer is increased. New players should not be punished for the actions of a select few, of whom can promptly be dealt with via player complaint/!calladmin.
Reasons for removing the timer:
- Players can learn on-the-go through !rules and following their teammates on CT
Rebuttal: As someone who still remembers their first time on JB, I had no clue what the hell I was doing. The concept is pretty easy to get, but nuances like warning shots instead of instant spraydowns, LRs, distance orders, etc. take a while to get. ~5 rounds on T side will introduce players to the common rules/differing factors of SG vs. other JB servers.
- Having a timer pushes away players who are already familiar with JB from other communities
Rebuttal: Have not seen an instance where players are 100% familiar with the differences between SG and other communities upon first time connecting. Furthermore, players new to the JB gamemode will have 0 familiarity. There must be a balance between creating a comfortable environment for players familiar with JB from other communities vs. players new to the JB gamemode, aka a CT lockout timer short enough to accomodate both.
Reasons for keeping the timer:
- As discussed in the previous point, having a short (25 minute) timer accomodates both players new to the JB gamemode and players familiar with it already from different communities
- 25 minutes (~5 rounds) is enough time to learn the basics of JB, but may not be enough to learn more nuanced things like forced deathgames, blatant rebel, etc. These situations can be explained on-the-go as they may not occur on a round-to-round basis
Feel free to quote and discuss