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fantastic

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Everything posted by fantastic

  1. Clouds is always shit because there is only one way to and from second island. Rebelling is extreme difficult, and leads to CTs ordering Ts to second island for a freeday as Loki stated. Awful map.
  2. i think fantastic fantastic likes you

  3. i think fantastic fantastic likes you

  4. i think fantastic fantastic likes you

  5. @Charliere @Davie @ThRza
  6. why did you LEAVE WHERE ARE YOU STUDYING ABROAD

  7. amigo please come back i miss you so much

  8. oHEY you're unbanned, REFORMED!!!

  9. In Minecraft you can't squeak or mic spam, it's a win win for both of us DML
  10. A while back I wrote a post detailing some suggestions on how to keep the Minecraft server alive, and something that I felt would help a lot with no cost to SG is adding in-game announcements. A huge problem SG MC has always faced is the lack of new players coming in to replace old ones who are burnt out. SG Minecraft was never well-advertised beyond just the forums and word of mouth, and unlike other MC servers there is not a lot of advertisement on Planet MC, MC forums, etc. To address this problem this time around, more needs to be done in terms of advertisement like adding announcements on the server, and going out and making these posts on 3rd party sites to draw in more players. Announcements on the other CS servers will help a lot as the average age group of these servers fits with the age group of Minecraft, and the CS servers draw in new players whereas SG MC itself does not. Thoughts?
  11. Hello, Issuing freedays to friends is allowed as long as it is within reason. See here in the Rules for JB: • CTs can use special orders, but cannot abuse them. Special orders can be overridden without counting as a conflicting order. So indeed you can revoke the freeday and they cannot re-issue it, otherwise it'd be a conflicting order. Furthermore, freedays cannot be issued every round as it is considered abuse.
  12. @Third @ImHunterIRL
  13. getting an admin to come on a server @ImHunterIRL "fantastic": hi hunter do you want ca of course you do there's an rdmer on ttt "pitman" who was on jb earlier freekilling love u boo uwu "fantastic": copypasta from discord "fantastic": love u boo "fantastic": thanks "fantastic": babe "fantastic": did i mention "fantastic": thanks thanks btw
  14. The problem is the server should be near-autonomous with admins only needing to come on to deal with the occasional mass freekiller/mic spammer. Expecting players to know, read, and accept the general JB rules upon first time connecting is quite risky IMHO. I agree with your approach in terms of "one free pass", but this only works when admins are online. While many new players have already played on other servers, the safer route is to have them sit out the 25 minutes (only ~5 rounds) and see how SG JB differs from other communities. In your opinion, what rules need more than 25 minutes to become well-versed in? What are some rules/situations a new player may not see in their first 25 minutes on the server?
  15. @eXtr3m3 can you include the current timer length in the OP, please? Will edit this post later today w/ my opinion. EDIT: Here goes. TL:DR - CT lockout timer of 25 minutes should not change. Reasons for increasing the timer: - CT candidates get to experience nuances that don't appear within the first ~5 rounds of playing on JB, and learn how these situations are dealt with Rebuttal: ~5 rounds is enough to learn the basics, and any player can follow a "do as I do" type of learning and follow how their fellow CTs are reacting to the situation. In any case, the info in !rules is enough to cover most/all situations, and players can ask others for help. - Increasing the timer lowers the chance of players coming on just to freekill Rebuttal: Players who want to freekill will always find an opportunity to regardless of whether or not the timer is increased. New players should not be punished for the actions of a select few, of whom can promptly be dealt with via player complaint/!calladmin. Reasons for removing the timer: - Players can learn on-the-go through !rules and following their teammates on CT Rebuttal: As someone who still remembers their first time on JB, I had no clue what the hell I was doing. The concept is pretty easy to get, but nuances like warning shots instead of instant spraydowns, LRs, distance orders, etc. take a while to get. ~5 rounds on T side will introduce players to the common rules/differing factors of SG vs. other JB servers. - Having a timer pushes away players who are already familiar with JB from other communities Rebuttal: Have not seen an instance where players are 100% familiar with the differences between SG and other communities upon first time connecting. Furthermore, players new to the JB gamemode will have 0 familiarity. There must be a balance between creating a comfortable environment for players familiar with JB from other communities vs. players new to the JB gamemode, aka a CT lockout timer short enough to accomodate both. Reasons for keeping the timer: - As discussed in the previous point, having a short (25 minute) timer accomodates both players new to the JB gamemode and players familiar with it already from different communities - 25 minutes (~5 rounds) is enough time to learn the basics of JB, but may not be enough to learn more nuanced things like forced deathgames, blatant rebel, etc. These situations can be explained on-the-go as they may not occur on a round-to-round basis Feel free to quote and discuss
  16. idk maybe we are talking about different games, but I asked and y'all said "no it's fine i lost my spot" then d/c'd shortly after But anyway, the point is we do need some clearcut X amount of time before one officially loses their spot
  17. We already have a 25 minute ban in place for CTs before they can join T. I believe there is a discussion surrounding this and will probably be brought up next JB community meeting. See: https://www.steam-gamers.net/forum/showthread.php?t=86017
  18. Grats, enjoy the learning experience
  19. There seems to be some confusion as to whether these are suggestions or implemented rule changes. The two points listed by Dom in the initial post are suggestions, aka they haven't been implemented yet. The current rule as of this post is still 2 minutes and more than 6 Ts remaining. You can always check the changelog to see the current version of the rules, along with the rules thread itself.
  20. Hi, You need to submit a player complaint. Without evidence we can't do anything regardless of the word of regulars. Thanks soccer, I appreciate your willingness to help.
  21. this time please don't sing cringy songs (myself included) to mask your depression and your want to sing just sing what you want to sing no need to try to be funny if you sing shit we will let you know politely if you sing well we will clap for you man up, mans
  22. @maddius IIRC (please correct me if I'm wrong) I was the sub, and I offered to dip out at halftime but you said it was okay... again pls correct me because there are way too many scrims
  23. Military was on today, noticed me moving people to make it a 1:2 ratio, and told me to stop since he felt 2:3 was appropriate. I can see where he's coming from with this because razor-style maps are heavily T-sided, so I didn't complain. However, as Dom said, it's up to the admin. If Military wasn't on I'd still move people for a 1:2 ratio regardless of map since that's just how I feel JB has been run and thus what I follow. But there's nothing reaaaaaaaaaally wrong with either. Thanks for posting though. I had to clarify with Dom myself as well.
  24. damn you right https://github.com/sketchfab/ckeditor-plugin/tree/master/examples/vbulletin-4
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