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MidNight_Ace

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Everything posted by MidNight_Ace

  1. Before the map changes I type retry in console. I’m not sure what causes the crashing, but doing this has avoided me from crashing.
  2. Congrats on both of you guys!
  3. If it is a permanent ban, and you share a device with another person, it’s the same thing as playing on another account. Since it is an IP ban, any account you play on, you will get banned.
  4. I use that for my Algebra 2-B class lol.
  5. As long as you do not get banned, you are allowed to play on duplicate accounts. If one account gets banned, your duplicate account with the same IP will get banned too.
  6. All Korean Ninja has been waiting for. @Korean Ninja will lead ^
  7. Happy Valentine’s Day SG!
  8. I’m going jump in and say, most regulars don’t look through the entire nomination list to nominate maps. They have their own favorite maps they want to play, and they nominate without looking through the nomination list (including myself). Some players also created binds to nominate maps, and most of them are part of the ZE’s “popular” maps. I like your suggestion of putting the popular maps on the back of the nomination list for players actually taking their time looking through everything, but I feel there isn’t much difference to that. Usually when we switch to a different map, the experienced regulars take all the Nomination space, so the others can not nominate maps in time. What we could do in addition to putting the popular maps in the back of the nomination list, is for players to receive a 1 to 2 nomination cooldown, for every nomination. For an example, a player nominates frostdrake during tyranny, and another player nominates crazy also during tyranny. After the next map switch, both players who nominated a map during tyranny cannot nominate a map during the next map. This way we can give a chance for the other players to nominate maps. We can have a diversity of tryhard maps and easy/chill maps.
  9. Congrats both of you!
  10. Lol TheZZL we are currently reading the same book as you guys. We’re on like book 16-17 where Odysseus and Telemachus returns home. Very interesting.
  11. Yes, players RTV maps when they don't like the map in general, others influence RTV by spamming on mic/chat, or they cannot beat the map. As Cept said, increasing the RTV delay after map change would probably be the best choice. In my old post, I remember suggesting the RTV map change at the end of the round, but this may cause delaying and point farming. On maps like rush B, you can kill the zombies and point farm FOREVER by holding the long skinny hallway. If you see players constantly spamming RTV on mic or chat when admins are not online, you can post a player complaint here https://www.steam-gamers.net/forum/forms.php?do=form&fid=4.
  12. Thank you for all your work you put on the ZE server and the entire Steamgamers community. Good luck.
  13. Congrats.Creten!
  14. Well deserved @Darnias. Congrats
  15. Thank you for the work you have put into this community. Good luck!
  16. Congrats guys. Good to see you guys back on the team.
  17. We also have this problem on ZE, but for a different reason. Players RTV when they get bored of a map, or if someone starts telling other players to “RTV.” But, this is annoying when we get far in maps, and people suddenly RTV the map because they died before or during the boss fight. They tend to give up even before they even attempt to learn the boss, and they do not learn from their mistakes. There are many players on the CT’s who want to beat the level or map, but the T’s want to RTV. After getting the amount of RTV’s needed, it immediately switches to the next map, and most players argue. I was thinking if we could add the same plugin for ZE, so we can avoid the instant map change, and change the map after the round is over. @Agent Wesker @Cept For Her
  18. Congrats guys!!!
  19. Thanks for your dedication on the server, and good luck!
  20. Kenshi Yonezu Lemon
  21. Nades are perfectly working. Knockback is perfect, zombie slowdown time is good. We can rely more on our nades when falling back, and zombies get the amount of slowness they need. Also congrats today on... Legit win: 5-2; Wanderers V4 Ultimate Stage Won (Stage 5) Legit win: 6-3; Gris RTV level 1 Won RTV level 2 Won Keep it up!
  22. It’s cool to have our own style of nades, but our nades already have much more knockback than most servers except sG and Mapeadores. Nades are very useful in ZE, but not when they just knockback the zombies and burns the zombie for a short time. Either adding more time on the burning effect as you said, or strengthening the slowness will make it somewhat more useful for us. Most of the “tryhard” servers have nades with 6+ seconds and much more slowness effect.
  23. 55 humans... After first 3 lasers -___- 15 humans...... After boss fight 7 humans......... After more lasers 3 humans............ Final defense 0 humans, everyone goes to trigger the final laser platform.............. My guess ^
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