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Lokibelowkey

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Everything posted by Lokibelowkey

  1. auto hop won't actually change that much the air accelerate and the stamina amounts are the same you won't be able to garner insane amounts of speed. I think it shouldn't be added because it changes all of the timings on the maps making the game harder to play for a child who has adhd and has to bhop everywhere.
  2. stop calling every thread you make "JB" it is really annoying and doesn't entail what the thread is about. name it what the thread is about headass
  3. People don't dedicate their lives to csgo, the amount of time it would take for anyone to get to 24 hours is insurmountable for anyone who has a life outside of their parents' basement. There are far too many negatives that adding this would cripple the amount of new players we get no one wants to play for most likely over a week just to play ct, we are doing all we can to have people learn the rules. At that point, if they don't learn them they probably will never learn the rules. this isn't a solution but rather stops ALL new players from playing ct not just rule-breakers. This should never be increased because it only delays rule breaks for the amount of time it is increased unless it is an unruly amount at which point no one new would want to play the servers. After that point what's the point of hosting a csgo server if you don't want new players. we have the rule pop up every time you load in, there are regulars who spam the read rules bind, you have to wait 30 minutes before playing ct, and the server has messages in chat about the rules and faq. There isn't much more we can do that wouldn't discourage people from playing our servers, things like this have been suggested again and again but have always came to the same conclusion that it is too much past what we currently have.
  4. Lol just use clean names omega you can also turn off profile pictures. You dont need a plugin it's already apart of the game
  5. The plugin does mute all other cts, are you sure you are getting fo? There is a cooldown before you can use it so you could of just typed fo and didnt get it.
  6. Yo add gm_construct map is fire
  7. if it is an easy death game just because it doesn't have a recall button doesn't inherently make it unreasonable to live
  8. CTs cannot force a death-game when there are 4 or less Ts alive. CTs must, to the best of their ability, cease the death-game if it gets to this number. found here clearly shows that if there is no recall button you cannot stop it to the best of your ability and that you can start the death game
  9. also can you remove the extend map for this event it just seems unfair to have some map rotations last and hour and some last 20 minutes
  10. if you don't wanna die don't get hit by the death game.
  11. What I said in another thread is what I still think. for most rounds we don't get close to the round end, in most situations the round has wrapped up by the 5 minute timer and the rounds that do go to the 5 minute mark usually are because of people delaying or nothing happening. Increasing the timer would only make those rounds last unnecessarily longer and hurt the server rather than help in my opinion.
  12. This has been discussed before and ultimately the player base and management came to the decision that while it is discouraged telling where other t's are, it is allowed. It shouldn't be considered teamkilling and should just be left where it is as it doesn't ruin the game in any respect.
  13. Mine is going to have to be minigames like Andrew definitely the best minigame.
  14. Just because someone can spawn there doesn't make it a cell, so it is the first cell not iso.
  15. I understand what you mean and you are correct that people use it to get reapplied and get constructive criticism about what they are doing as I have done this. But as I said a little earlier I am going for mainly making it higher but as they get those posts they do have other options until they are able to apply like asking around on servers/ts, identifying what they should change when they play the server, etc. so it isn't the only thing that they can use to get thing to work on to be a better admin candidate.
  16. There is a lot of truth to your argument and an idea to fix the issue was bounced around when we discussed lowering it was to make it either x amount of posts OR a certain amount of in-game hours & a low amount of posts and that is one suggestion that could very well fix the issues presented where if someone was more server-side they could easily apply for admin. Whilst someone who played the server less and prefered the forums could also apply for admins. This would create a great medium for everybody in my opinion.
  17. I am not 100% stuck to 100 posts I can very easily get behind just a higher post count and I understand that all people who only play servers may be discouraged but there should at least be active on forums as they do play a role in being admin. I just feel that the amount of applicants is way too high and have been for a while and that making it higher would hugely affect that issue. at the end of the day, it is an arbitrary number that won't completely affect the system but rather the difference between small, medium and big and maybe it wouldn't have to be huge but not how small it is currently.
  18. and i am not attempting to insinuate that there is a link between applying for admin and getting it but rather about admin candidates and how the change affected the quality and the amount of admin applicants and how the old system weeded out and helped by having people get well acquainted with the forums and get known by all no server restriction. also when the exact AT meeting happened that directly lead to the change of course I wasn't there, but I did have conversations with people who were higher-ups at the time pushing for the change and the reasoning that they had for it for one example all t's when we were discussing the topic he explained about it and during the community meeting I was there to listen and also give my views on the situation. so yes while I was not there at the highest level and wouldn't know the exact reasoning behind I do know what the main people advocating for it and their reasons behind it also what was being discussed at the community level. To my understanding a big reason why people were advocating for it (including myself) is that we had vastly growing servers and not nearly enough admins at least some wanted the community to be known as one that approves a lot of admins and demotes quickly if there bad rather than really good admins that were never on. and I do fully understand that IAs and BDs are quality control I have nothing but respect for your decisions on the subject I do not mean to sound like you do not prevent faulty applicants. but for the marginal amount of admins who get approved do not warrant the slew of applicants.
  19. For a while now I have been debating whether or not to make this post but I feel that I should. I am talking about making the post requirement to apply for the rank of admin the whole reason we change the requirements in the first place was because we need more server admins to police our quick growing servers as we wanted to be seen as a community with a lot of active admins. But now I feel that time has passed and we should go back to looking for quality rather than quantity that the initial change had in mind. While this idea may get dismissed, I still wanted to make an effort. I feel that 100 post was a good benchmarker for people to get well acquainted with the forums and to allow the community to get to know them. So that people who are commenting on apps even if they haven’t interacted with them in-game can still give their views on the candidate constructively. It is also useful for the person to get well acquainted with the forums as that is how the will deal with ban appeals, admin complaints, perm requests, and checking bans. Having it at 100 also disallows people who just join the community and put into minimal effort to meet the requirements to clog the admin application forums. I feel that with the amount of admin applications it normalizes constantly have nearly 10 on the run, I don’t see how people can decide who is getting what when they are dealing in such high numbers. Overall the pure amount of admin apps deteriorates the application system whether it explicitly does it or not. And even with having the admin requirements lower it isn’t making that huge of a difference in the amount of approvals at roughly 7/60 approvals being below 100 at the time (rough data collection could be a little off). Which doesn’t warrant keeping the large amount of to be coming through. One argument can be made that people want to know what they need to work on and for this I say it doesn’t need an application but rather just to ask around, people will say what they think the person needs to work on. In conclusion, I feel that changing the post back to 100 is a good idea and I feel that if nothing there should be a discussion about since the original pretense for the change is no longer here. This is a in the moment post I made on my phone so take any grammatical errors and what I say with a grain of salt it is my general opinion. I would like to see what everyone else has to say I am looking forward to reading replies, thanks for reading this long post.
  20. I think that this feature could be a cool idea, being able to handle a certain amount of t's at a time, being able to follow someone through a cell secret without opening all cells, locking off some cells if nessecary, etc... it definitely has some good concepts behind it but I feel that in practice it will not be as good as intended, if and when it gets added how many cts would actually use this? It isn't as though giving a basic first order doesn't handle the t's there isn't a real reason that a ct would use this new option over opening all cells. Also I feel that it would get forgotten quite quickly, it isn't like it would tremendously help but rather be a nicety that if you happen to need it in a one off situation it is there. Also once you consider the amount of work adding this function to the maps would take I feel that it isn't worth adding. Overall it is a good idea but it wouldn't help that much and the work out weighs the little it would help.
  21. for most rounds we don't get close to the round end, in most situations the round has wrapped up by the 5 minute timer and the rounds that do go to the 5 minute mark usually are because of people delaying or nothing happening. Increasing the timer would only make those rounds last unnecessarily longer and hurt the server rather than help in my opinion. Also on the note of death games earlier I Hugely disagree, the first order and when t's get to talk is one minute in to be able to do death games 30 seconds after that would completely defeat the purpose of having a time restriction on the death games. overall I feel that these idea's aren't in the best interest of the server and its unique identity.
  22. https://www.steam-gamers.net/forum/showthread.php?t=58531
  23. Probably just be reasonable, to my limited knowledge I dont think there is a set time.
  24. Something that might be a good idea is to make kills permanent where it detracts a kill for bad action and adds one for good action, like if you kill an inno as an inno you kills go down by one but if you kill a t as an inno it goes up by 1. Just a general thought I think It could be a good and accessible system
  25. Map Removal Full map name ttt_manor_night_v2 Type of map TTT Why should we remove it Not played, disliked when played.
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