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awesomebillfromdawsonvile

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  1. Linking the keys to guns also give folks the chance to troll, if its just attached to a breakable then there is no way to be dick. Also Im trying to shave time off the map, if I made the humans have to carry all 6 clues back to the door by hand, I might be adding alot more time to the gameplay. As it stand, with a default 9 min round limit, no one was able to come close to finishing the map. However, I would like to see a tutorial for linking keys to guns, as there is another feature in the map that I need to use that for. I could never get the key/gun trick to work in the past, so if you know a link or could quickly sum up how its done, I could give it a shot. The method I knew of involved alot of trigger and filter tricky as css does not like to remember entity names of stuff once its been picked up by the player. If there exist now a simple fix for this please let me know.

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