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Haggard

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Everything posted by Haggard

  1. com on guys think about it, do you really want the forum to be pink?
  2. Get back in the kitchen and make me some pie!
  3. We have tried a few skins on here but none of them looked professional or as clean looking as the default. We do use a custom background color and the image at top was made by Atarian. Do you have a way to create skins without having access to our root forum? Only myself and BD's have access to the forum admin mod. Would it be possible for you to create some examples and display them on a test website? If we like them then I could import the template?
  4. Help!

    Slower video cards have a hard time with breakfloor because of all the glass in the map. When the round ends all the glass has to be spawn/assemble. When I used to have a nvidia 6200 I would get connection problem for about 10 seconds before I could spawn. Since upgrading to my nvidia 8600gt I spawn without any wait or lag. Maybe?
  5. Dang now I have to bring the ring back.....

  6. zh config

    // Zombie Horde 1.1 (build 1060) Configuration File //Note to server admin: //These settings are the recommended 'tried-and-true' defaults. //We feel that this setup will provide your players with the //best possible Zombie Horde experience. // ============= // Main Toggles // ============= // If true, removes C4 on de_ maps. zh_disablebomb 1 // If true, removes C4 on cs_ maps. zh_disablerescue 1 // If true, makes he grenades set victims on fire. zh_firegrens 1 // If true, makes flashbang grenades act like a concussion // grenade. zh_concgrens 1 // If true, hints to zombie players about radio. zh_radiohint 1 // If true, enable headshots, respawn and burner (corpse) // zombies. zh_zompowers 1 // If true, will spawn more weak charred zombies proportional // to empty slots... zh_balancer 1 // If true makes headshots the only way of hurting zombies. zh_zomhs 1 // ================= // HUD chat commands // ================= // If true, the server will respond to 'top10' in HUD chat zh_cmd_top10 1 // If true, the server will respond to 'rank' in HUD chat zh_cmd_rank 1 // If true, the server will respond to 'statsme' in HUD chat zh_cmd_statsme 1 // If true, the server will respond to 'next' in HUD chat zh_cmd_next 1 // If enabled, players may type 'slots' in the HUD chat to // display the number of zombie slots available. zh_cmd_slots 1 // If enabled, players may type 'class' in the HUD chat to // choose their character. zh_cmd_class 1 // If true, the server will listen for weblinks in HUD chat (as // in /cfg/zh/zh_weblinks.cfg zh_weblinks 1 // =================== // Weapon restrictions // =================== // If true, restricts bought items as in // /cfg/zh/zh_weaponrestrict.cfg zh_restrictions 1 // =================== // Player class speeds // =================== // Speed of urban player. zh_urbanspeed 230.0 // Speed of gign player. zh_gignspeed 240.0 // Speed of sas player. zh_sasspeed 250.0 // Speed of gsg9 player. zh_gsg9speed 275.0 // Speed of guerilla player. zh_guerillaspeed 220.0 // Speed of phoenix player. zh_phoenixspeed 270.0 // Speed of leet player. zh_leetspeed 280.0 // Speed of arctic player. zh_arcticspeed 265.0 // Speed of classic zombie. zh_classicspeed 220.0 // Speed of corpse zombie. zh_corpsespeed 270.0 // Speed of charple zombie. zh_charplespeed 300.0 // Speed of ghost zombie. zh_ghostspeed 360.0 // ======================================== // Weapon speed factors // ======================================== // These control the speed of a player // when holding a particular weapon // ======================================== // Speed factor for knife. zh_knifespeedfactor 1.0 // Speed factor for p228. zh_p228speedfactor 0.9 // Speed factor for glock. zh_glockspeedfactor 0.9 // Speed factor for scout. zh_scoutspeedfactor 0.5 // Speed factor for he grenade. zh_hegrenadespeedfactor 1.0 // Speed factor for xm1014. zh_xm1014speedfactor 0.9 // Speed factor for c4. zh_c4speedfactor 1.0 // Speed factor for mac10. zh_mac10speedfactor 0.9 // Speed factor for aug. zh_augspeedfactor 0.8 // Speed factor for smokegrenade. zh_smokegrenadespeedfactor 1.0 // Speed factor for elite. zh_elitespeedfactor 0.8 // Speed factor for fiveseven. zh_fivesevenspeedfactor 0.9 // Speed factor for ump45. zh_ump45speedfactor 0.8 // Speed factor for sg550. zh_sg550speedfactor 0.5 // Speed factor for galil. zh_galilspeedfactor 0.8 // Speed factor for famas. zh_famasspeedfactor 0.8 // Speed factor for usp. zh_uspspeedfactor 0.9 // Speed factor for awp. zh_awpspeedfactor 0.5 // Speed factor for mp5navy. zh_mp5navyspeedfactor 0.8 // Speed factor for m249. zh_m249speedfactor 0.5 // Speed factor for m3. zh_m3speedfactor 0.9 // Speed factor for m4a1. zh_m4a1speedfactor 0.8 // Speed factor for tmp. zh_tmpspeedfactor 0.9 // Speed factor for g3sg1. zh_g3sg1speedfactor 0.7 // Speed factor for flashbang. zh_flashbangspeedfactor 1.0 // Speed factor for deagle. zh_deaglespeedfactor 0.9 // Speed factor for sg552. zh_sg552speedfactor 0.5 // Speed factor for ak47. zh_ak47speedfactor 0.8 // Speed factor for p90. zh_p90speedfactor 1.0 // ===================== // Zombie Health // ===================== // Initial classic zombie health. zh_classichealth 500 // Amount of health for respawned classic zombies. zh_classicresphealth 275 // Initial corpse zombie health. zh_corpsehealth 400 // Amount of health for respawned corpse zombies. zh_corpseresphealth 225 // Initial charple zombie health. zh_charplehealth 300 // Amount of health for respawned charple zombies. zh_charpleresphealth 150 // Initial ghost zombie health. zh_ghosthealth 300 // Enables health regeneration for zombies. zh_regen 1 // Amount to regenerate zombie health every 1 second. zh_regen_hp 15 // Minimum Zombie respawn delay time in seconds. zh_respawndelay 3.0 // ===================== // Human health // ===================== // Amount to start urban health at. zh_urbanhealth 145 // Amount to start gign health at. zh_gignhealth 130 // Amount to start sas health at. zh_sashealth 115 // Amount to start gsg9 health at. zh_gsg9health 90 // Amount to start guerilla health at. zh_guerillahealth 140 // Amount to start phoenix health at. zh_phoenixhealth 100 // Amount to start leet health at. zh_leethealth 80 // Amount to start arctic health at. zh_arctichealth 120 // ======================================== // Anti-camp // ======================================== // Admins can designate spots on each map // where human players cannot camp // These commands are: // zh_addvec -- adds a marker where you are standing // zh_delvec -- removes a marker where you are standing // zh_showvecs -- shows all markers // zh_savevecs -- save markers to disk // zh_loadvecs -- load markers from disk // zh_dumpvecs -- dump marker list to console // ======================================== // Enables auto punishment of campers in illegal positions. zh_anticamp 1 // Number of camp detects before punish. zh_anticamptrigs 3 // Number of serial camping detects before real hurties. zh_antiserialcamptrigs 12 // Hurties. zh_antiserialcamphurties 51 // Radius of anticamp spheres. zh_campradius 80.0 // Time between camping checks. zh_campinterval 1.0 // ===================== // Team balancer // ===================== // If true, the zombie team will be managed by the plugin (to // prevent stacking) zh_teambalance 1 // Number of consecutive human wins before one additional // zombie player is allowed. zh_winsperslot 1 // Number of consecutive human wins before one additional // zombie player is allowed. zh_lossesperslot 1 // If enabled, players will be sent a message when a zombie slot // opens or closes. zh_announceslot 1 // Maximum number of human zombies allowed. zh_maxslots 2 // Minimum number of human zombies allowed. (ie. this many // human zombies will be left alone) zh_minslots 0 // Number of human zombies allowed at the start of each map. zh_initialslots 0 // If enabled, the team balancer does not count the first round // as a human win zh_ignorefirstround 1 // Minimum number of humans before a human-zombie is allowed. zh_minhumans 6 // ===================== // Player statistics // ===================== // Specifies how often, in seconds, the server will save // player stats to disk. Use 0 to save only at round end. zh_stats_save_frequency 0 // If enabled, the server will keep track of player stats. zh_stats 1 // If enabled, server will auto-kick players who spawn with no // steam id (STEAM_ID_PENDING). zh_kick_steamid_pending 1 // ===================== // Powerups // ===================== // If true, zombies will emit powerups zh_powerups 1 // If true, zombies will emit more powerups when there are less // players (and vice versa). zh_scale_powerups 1 // Specifies (in seconds) the minimum interval between // thrown powerups. zh_min_powerupfreq 10.0 // Specifies (in seconds) the maximum interval between // thrown powerups. zh_max_powerupfreq 30.0 // Specifies how long (in seconds) the berserk powerup lasts. zh_powerup_berserk_time 15 // Specifies how long (in seconds) the speed powerup lasts. zh_powerup_speed_time 30 // Specifies how long (in seconds) the unlimited ammo powerup // lasts. zh_powerup_infammo_time 25 // Specifies how long (in seconds) the low gravity powerup // lasts. zh_powerup_lowgrav_time 30 // Specifies how long (in seconds) the slow motion powerup // lasts. zh_powerup_slowmo_time 15 // Specifies how long (in seconds) the health regen powerup // lasts. zh_powerup_hpregen_time 20 // Specifies how long (in seconds) the quad damage powerup // lasts. zh_powerup_quaddmg_time 20 // Specifies how long (in seconds) the zombification powerup // lasts. zh_powerup_zombify_time 20 // Specifies the likelihood of spawning a teleport powerup // (higher means more chance, 0 means never). zh_powerup_berserk_priority 3 // Specifies the likelihood of spawning a speed powerup // (higher means more chance, 0 means never). zh_powerup_speed_priority 3 // Specifies the likelihood of spawning a teleport powerup // (higher means more chance, 0 means never). zh_powerup_infammo_priority 3 // Specifies the likelihood of spawning a teleport powerup // (higher means more chance, 0 means never). zh_powerup_lowgrav_priority 3 // Specifies the likelihood of spawning a teleport powerup // (higher means more chance, 0 means never). zh_powerup_slowmo_priority 3 // Specifies the likelihood of spawning a teleport powerup // (higher means more chance, 0 means never). zh_powerup_hpregen_priority 3 // Specifies the likelihood of spawning a teleport powerup // (higher means more chance, 0 means never). zh_powerup_armour_priority 3 // Specifies the likelihood of spawning a teleport powerup // (higher means more chance, 0 means never). zh_powerup_poison_priority 1 // Specifies the likelihood of spawning a teleport powerup // (higher means more chance, 0 means never). zh_powerup_teleport_priority 3 // Specifies the likelihood of spawning a teleport powerup // (higher means more chance, 0 means never). zh_powerup_health_priority 3 // Specifies the likelihood of spawning a teleport powerup // (higher means more chance, 0 means never). zh_powerup_zombify_priority 3 // Specifies the likelihood of spawning a teleport powerup // (higher means more chance, 0 means never). zh_powerup_ammo_priority 6 // Specifies the likelihood of spawning a teleport powerup // (higher means more chance, 0 means never). zh_powerup_quaddmg_priority 3
  7. Sound to me like they need to be put out of there misery quicker. Aim for the head.
  8. If you have something to say about a that exact complaint then please post but if you just want to say something about the admin for a different complaint or reason then make your own complaint against that admin.

  9. I just replied to the randomness of the post and the fact that most people wouldnt say something weird like that as a new thread.
  10. You give us a link to download the new maps that you find and we would be happy to add them. We have 12 servers and many other things we worry about so looking for maps for some of our older smaller servers is not priority #1. But with the link we will add them.
  11. I have a level 13 paladin running around here somewhere.....
  12. I think lost world is fine the way it is and something new and different would excite the players more. I say option 2.

     

    PS: Drop the zero's (TP) and join the hero's [sG]....lolz

  13. It was great playing with you Grim and I cant wait to perm ban your ass!
  14. You may notice that a few people are now running around with supporter tags and regular tags that look like this: «SG.Sup¹» «SG.Sup²» Do not change the format of the tag or you will be asked to remove it. «SG.Reg» The supporter tags are reserved for our donaters and the ¹ ² shows which package they purchased. All supporters can use the tag if they wish. The regular tag is for players who have been with us for a while and are active on the forum. These people know most admins, know the rules, and have NEVER been in trouble on our servers. Players cannot put the tag on themselves they must be told by and Admin that they can use the tag. Admins must post here on the forum the players they give the tag out to. If you make bad judgments when giving out tags you will loose the privilege to hand them out. The regular tag is a privilege so to make sure we don't have too many tags each admin will be limited to handing out 2 tags each. The AO's, BD's, VP, and myself have no limit.
  15. Boo

    Congrats and welcome back, now get you ass on vent! Married? When? Who? vent.steam-gamers.net 4577
  16. Well I think the group of commity members should be the AO's and BD's to decide who and how. Suri since this is your idea would you like to be the paypal for this program? I dont want to mix charity with the community collections and bills. If we can agree on the source for funds and the group to manage it then all we need is the cause.
  17. Happy Birthday! I still hate you but have a good birthday.
  18. This is a great idea. The hardest part would be finding out who needs what and actually getting donations without them knowing about it. We could also just collect donations and as the pot builds we can decide who to help based on funds raised.
  19. Hope you have a great birthday!
  20. I didnt tell anyone my password and some people might think that bubba told it to people but im 99.9% sure that bubba does not know my pass. I have tried to reset password on it but its not sending me the email so I think he changed the email on file. I am going to submit a ticket to steam and try and retreive the account although it looks like he removed all my shit (friends and community pages). I have dealt with steam before and they are slow as shit so I have no idea how long it would take to get my account back, if ever! For the time being DO NOT GET FOOLED BY HIM AND GIVE OUT YOUR PASS. Also if you know anything about who might have done this let me know. I have already removed admin from that steam id and verified the pass for that account is not the same as any of my other important stuff so I dont think he can get access to anything else. I have another steam id so I will be using that even though all it has is css. Add me through the SG Community page ([sG] Haggard) or when you see me ingame. Hopefully I will get my account back soon and can start using that again since it has all my games.
  21. Go to speedtest.net and click the "test using recommended server" then when done copy the forum output and past it on forum. Mine was
  22. Thats because your css hacks won't help you with this game....
  23. What the fuck are the odds of this? We tied down to the .XXX. I guess tied for 1st place is just as good as 1st place.....
  24. cookiehost.com > click the play cookie game at the bottom.
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