// Zombie Horde 1.1 (build 1060) Configuration File
//Note to server admin:
//These settings are the recommended 'tried-and-true' defaults.
//We feel that this setup will provide your players with the
//best possible Zombie Horde experience.
// =============
// Main Toggles
// =============
// If true, removes C4 on de_ maps.
zh_disablebomb 1
// If true, removes C4 on cs_ maps.
zh_disablerescue 1
// If true, makes he grenades set victims on fire.
zh_firegrens 1
// If true, makes flashbang grenades act like a concussion
// grenade.
zh_concgrens 1
// If true, hints to zombie players about radio.
zh_radiohint 1
// If true, enable headshots, respawn and burner (corpse)
// zombies.
zh_zompowers 1
// If true, will spawn more weak charred zombies proportional
// to empty slots...
zh_balancer 1
// If true makes headshots the only way of hurting zombies.
zh_zomhs 1
// =================
// HUD chat commands
// =================
// If true, the server will respond to 'top10' in HUD chat
zh_cmd_top10 1
// If true, the server will respond to 'rank' in HUD chat
zh_cmd_rank 1
// If true, the server will respond to 'statsme' in HUD chat
zh_cmd_statsme 1
// If true, the server will respond to 'next' in HUD chat
zh_cmd_next 1
// If enabled, players may type 'slots' in the HUD chat to
// display the number of zombie slots available.
zh_cmd_slots 1
// If enabled, players may type 'class' in the HUD chat to
// choose their character.
zh_cmd_class 1
// If true, the server will listen for weblinks in HUD chat (as
// in /cfg/zh/zh_weblinks.cfg
zh_weblinks 1
// ===================
// Weapon restrictions
// ===================
// If true, restricts bought items as in
// /cfg/zh/zh_weaponrestrict.cfg
zh_restrictions 1
// ===================
// Player class speeds
// ===================
// Speed of urban player.
zh_urbanspeed 230.0
// Speed of gign player.
zh_gignspeed 240.0
// Speed of sas player.
zh_sasspeed 250.0
// Speed of gsg9 player.
zh_gsg9speed 275.0
// Speed of guerilla player.
zh_guerillaspeed 220.0
// Speed of phoenix player.
zh_phoenixspeed 270.0
// Speed of leet player.
zh_leetspeed 280.0
// Speed of arctic player.
zh_arcticspeed 265.0
// Speed of classic zombie.
zh_classicspeed 220.0
// Speed of corpse zombie.
zh_corpsespeed 270.0
// Speed of charple zombie.
zh_charplespeed 300.0
// Speed of ghost zombie.
zh_ghostspeed 360.0
// ========================================
// Weapon speed factors
// ========================================
// These control the speed of a player
// when holding a particular weapon
// ========================================
// Speed factor for knife.
zh_knifespeedfactor 1.0
// Speed factor for p228.
zh_p228speedfactor 0.9
// Speed factor for glock.
zh_glockspeedfactor 0.9
// Speed factor for scout.
zh_scoutspeedfactor 0.5
// Speed factor for he grenade.
zh_hegrenadespeedfactor 1.0
// Speed factor for xm1014.
zh_xm1014speedfactor 0.9
// Speed factor for c4.
zh_c4speedfactor 1.0
// Speed factor for mac10.
zh_mac10speedfactor 0.9
// Speed factor for aug.
zh_augspeedfactor 0.8
// Speed factor for smokegrenade.
zh_smokegrenadespeedfactor 1.0
// Speed factor for elite.
zh_elitespeedfactor 0.8
// Speed factor for fiveseven.
zh_fivesevenspeedfactor 0.9
// Speed factor for ump45.
zh_ump45speedfactor 0.8
// Speed factor for sg550.
zh_sg550speedfactor 0.5
// Speed factor for galil.
zh_galilspeedfactor 0.8
// Speed factor for famas.
zh_famasspeedfactor 0.8
// Speed factor for usp.
zh_uspspeedfactor 0.9
// Speed factor for awp.
zh_awpspeedfactor 0.5
// Speed factor for mp5navy.
zh_mp5navyspeedfactor 0.8
// Speed factor for m249.
zh_m249speedfactor 0.5
// Speed factor for m3.
zh_m3speedfactor 0.9
// Speed factor for m4a1.
zh_m4a1speedfactor 0.8
// Speed factor for tmp.
zh_tmpspeedfactor 0.9
// Speed factor for g3sg1.
zh_g3sg1speedfactor 0.7
// Speed factor for flashbang.
zh_flashbangspeedfactor 1.0
// Speed factor for deagle.
zh_deaglespeedfactor 0.9
// Speed factor for sg552.
zh_sg552speedfactor 0.5
// Speed factor for ak47.
zh_ak47speedfactor 0.8
// Speed factor for p90.
zh_p90speedfactor 1.0
// =====================
// Zombie Health
// =====================
// Initial classic zombie health.
zh_classichealth 500
// Amount of health for respawned classic zombies.
zh_classicresphealth 275
// Initial corpse zombie health.
zh_corpsehealth 400
// Amount of health for respawned corpse zombies.
zh_corpseresphealth 225
// Initial charple zombie health.
zh_charplehealth 300
// Amount of health for respawned charple zombies.
zh_charpleresphealth 150
// Initial ghost zombie health.
zh_ghosthealth 300
// Enables health regeneration for zombies.
zh_regen 1
// Amount to regenerate zombie health every 1 second.
zh_regen_hp 15
// Minimum Zombie respawn delay time in seconds.
zh_respawndelay 3.0
// =====================
// Human health
// =====================
// Amount to start urban health at.
zh_urbanhealth 145
// Amount to start gign health at.
zh_gignhealth 130
// Amount to start sas health at.
zh_sashealth 115
// Amount to start gsg9 health at.
zh_gsg9health 90
// Amount to start guerilla health at.
zh_guerillahealth 140
// Amount to start phoenix health at.
zh_phoenixhealth 100
// Amount to start leet health at.
zh_leethealth 80
// Amount to start arctic health at.
zh_arctichealth 120
// ========================================
// Anti-camp
// ========================================
// Admins can designate spots on each map
// where human players cannot camp
// These commands are:
// zh_addvec -- adds a marker where you are standing
// zh_delvec -- removes a marker where you are standing
// zh_showvecs -- shows all markers
// zh_savevecs -- save markers to disk
// zh_loadvecs -- load markers from disk
// zh_dumpvecs -- dump marker list to console
// ========================================
// Enables auto punishment of campers in illegal positions.
zh_anticamp 1
// Number of camp detects before punish.
zh_anticamptrigs 3
// Number of serial camping detects before real hurties.
zh_antiserialcamptrigs 12
// Hurties.
zh_antiserialcamphurties 51
// Radius of anticamp spheres.
zh_campradius 80.0
// Time between camping checks.
zh_campinterval 1.0
// =====================
// Team balancer
// =====================
// If true, the zombie team will be managed by the plugin (to
// prevent stacking)
zh_teambalance 1
// Number of consecutive human wins before one additional
// zombie player is allowed.
zh_winsperslot 1
// Number of consecutive human wins before one additional
// zombie player is allowed.
zh_lossesperslot 1
// If enabled, players will be sent a message when a zombie slot
// opens or closes.
zh_announceslot 1
// Maximum number of human zombies allowed.
zh_maxslots 2
// Minimum number of human zombies allowed. (ie. this many
// human zombies will be left alone)
zh_minslots 0
// Number of human zombies allowed at the start of each map.
zh_initialslots 0
// If enabled, the team balancer does not count the first round
// as a human win
zh_ignorefirstround 1
// Minimum number of humans before a human-zombie is allowed.
zh_minhumans 6
// =====================
// Player statistics
// =====================
// Specifies how often, in seconds, the server will save
// player stats to disk. Use 0 to save only at round end.
zh_stats_save_frequency 0
// If enabled, the server will keep track of player stats.
zh_stats 1
// If enabled, server will auto-kick players who spawn with no
// steam id (STEAM_ID_PENDING).
zh_kick_steamid_pending 1
// =====================
// Powerups
// =====================
// If true, zombies will emit powerups
zh_powerups 1
// If true, zombies will emit more powerups when there are less
// players (and vice versa).
zh_scale_powerups 1
// Specifies (in seconds) the minimum interval between
// thrown powerups.
zh_min_powerupfreq 10.0
// Specifies (in seconds) the maximum interval between
// thrown powerups.
zh_max_powerupfreq 30.0
// Specifies how long (in seconds) the berserk powerup lasts.
zh_powerup_berserk_time 15
// Specifies how long (in seconds) the speed powerup lasts.
zh_powerup_speed_time 30
// Specifies how long (in seconds) the unlimited ammo powerup
// lasts.
zh_powerup_infammo_time 25
// Specifies how long (in seconds) the low gravity powerup
// lasts.
zh_powerup_lowgrav_time 30
// Specifies how long (in seconds) the slow motion powerup
// lasts.
zh_powerup_slowmo_time 15
// Specifies how long (in seconds) the health regen powerup
// lasts.
zh_powerup_hpregen_time 20
// Specifies how long (in seconds) the quad damage powerup
// lasts.
zh_powerup_quaddmg_time 20
// Specifies how long (in seconds) the zombification powerup
// lasts.
zh_powerup_zombify_time 20
// Specifies the likelihood of spawning a teleport powerup
// (higher means more chance, 0 means never).
zh_powerup_berserk_priority 3
// Specifies the likelihood of spawning a speed powerup
// (higher means more chance, 0 means never).
zh_powerup_speed_priority 3
// Specifies the likelihood of spawning a teleport powerup
// (higher means more chance, 0 means never).
zh_powerup_infammo_priority 3
// Specifies the likelihood of spawning a teleport powerup
// (higher means more chance, 0 means never).
zh_powerup_lowgrav_priority 3
// Specifies the likelihood of spawning a teleport powerup
// (higher means more chance, 0 means never).
zh_powerup_slowmo_priority 3
// Specifies the likelihood of spawning a teleport powerup
// (higher means more chance, 0 means never).
zh_powerup_hpregen_priority 3
// Specifies the likelihood of spawning a teleport powerup
// (higher means more chance, 0 means never).
zh_powerup_armour_priority 3
// Specifies the likelihood of spawning a teleport powerup
// (higher means more chance, 0 means never).
zh_powerup_poison_priority 1
// Specifies the likelihood of spawning a teleport powerup
// (higher means more chance, 0 means never).
zh_powerup_teleport_priority 3
// Specifies the likelihood of spawning a teleport powerup
// (higher means more chance, 0 means never).
zh_powerup_health_priority 3
// Specifies the likelihood of spawning a teleport powerup
// (higher means more chance, 0 means never).
zh_powerup_zombify_priority 3
// Specifies the likelihood of spawning a teleport powerup
// (higher means more chance, 0 means never).
zh_powerup_ammo_priority 6
// Specifies the likelihood of spawning a teleport powerup
// (higher means more chance, 0 means never).
zh_powerup_quaddmg_priority 3