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raven maniac

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Everything posted by raven maniac

  1. theres a thread on the cal forums if you'd like you can use my account(or sign up your own) and read about it and dl the software you need. I was gonna make one for the Napalm i got some footage already still in .dem though. Silent if you want help i wouldnt mind helpin out.
  2. are you lookin for long range or mid range awp maps? basically double scope or single is what im asking ^.^
  3. wah this game looks goofy
  4. thats alot of updates haggard lol, the awp server sounds pretty fun and im yet to try that zombie breakfloor b/c it sounds like a challenge .
  5. zombies!

    hmm....i wouldnt hide with james....i definately wouldnt hide with paladin or i'd use this http://en.wikipedia.org/wiki/XM26_Lightweight_Shotgun_System best of both worlds!
  6. ahh that sucks silent you have my best wishes that your father recovers and feels better.
  7. happy birthday ^.^
  8. http://www.thecheezburgerfactory.com/View.aspx?wutshesedsh128387277662841250.jpg
  9. // CSS tweak - Casey's Config // Credit for the original config belongs to Casey // _Set netcode settings_ // _adjusts hitboxes and netcode settings for optimal registration_ cl_cmdrate "101" cl_interp "0.01" cl_interpolate "1" cl_lagcomp_errorcheck "0" // Disables lagcompensation error checking, only needed if you're having any registration/loss/choke problems. cl_lagcompensation "1" cl_updaterate "101" cl_smooth "1" rate "25000" // _Set graphics settings_ // _adjusts graphics settings to boost framerate_ cl_forcepreload "1" // Enables the loading of all models and materials during level loading. Increases game smoothness but also load times. cl_phys_props_enable "1" // Disables non-player effecting props. cl_phys_props_max "300" // Maximum number of non-player effecting props there can be at anyone time. cl_ragdoll_physics_enable "1" // Enables dead animations and bodies. cl_show_splashes "0" // Disables splashes when in water. fps_max "200" // Limits FPS. mat_forceaniso "0" // Disables anisotropic filtering. mat_antialias "0" // Enables antialiasing. mat_bumpmap "0" // Disables bumpmapping. mat_clipz "1" // Enables the use of a technique to reduce what is rendered. Geforce FX owners, set to 0 if you get rendering issues. mat_mipmaptextures "1" // Causes texture resolutions to decrease at distances to make them look smooth. Don't disable. mat_hdr_enabled "0" // Disables high dynamic range lighting. mat_hdr_level "0" // Disables high dynamic range lighting. mat_picmip "0" // Lowers texture resolution. Impact on FPS is minimal. mat_reducefillrate "1" // Reduces shader fill rate. mat_specular "0" // Disables specular lighting. mat_trilinear "0" // Disables trilinear filtering. mat_wateroverlaysize "8" // Lowers water quality. Must be a multiple of 8 to work. mat_vsync "0" // Disables vertical synchronization. Forces FPS to an equal number as your monitor refresh rate. mp_decals "100" // How many bullets etc will be shown. r_3dsky "0" // Disables 3D skybox. r_decal_cullsize "2" // Cullsize defines the lowest number of pixels a decal can have before it's not rendered. Set high to avoid all decals. r_drawdetailprops "1" // Disables detail props. r_drawflecks "1" // Enables bullet impacts. r_drawmodeldecals "1" // Disables decals on models. r_dynamic "0" // Disables dynamic lighting. r_eyes "0" // Removes eyes from player models. r_lightaverage "1" // Can cause issues at none-default values. r_lightinterp "5" // Can cause issues at none-default values. r_lod "-1" // Adjusts model quality. Set between -1 and 2. -1 is dynamic depending on distance. r_occlusion "1" // Disables/Enables the Model Occlusion system. Setting to 1 may improve FPS. r_propsmaxdist "1200" // Object fading distance. r_rootlod "2" // Lower overall game detail level. r_shadows "1" // Set to 0 to disable shadows (not recommended). r_teeth "0" // Removes teeth from player models. r_waterforceexpensive "1" // Enables high-quality water. rope_averagelight "0" // Disables average lighting on ropes. rope_smooth "0" // Disables antialiasing on ropes. rope_subdiv "0" // Lowers to subdivisions of ropes to "0". rope_wind_dist "0" // Disables wind effects on ropes. // _Set violence settings_ // _increases blood to help you see hits better_ violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1" // _Set various settings_ budget_show_history "0" // Disables history graph. cl_downloadfilter "nosounds" // Disables annoying sound downloads. jpeg_quality "100" // High quality screenshots. mat_monitorgamma "1.8" // Maximum ingame brightness. Only applies to fullscreen. hud_centerid "1" hud_showtargetid "1" // _Set HUD and xhair settings_ // _adjusts HUD and xhair for easy viewing_ cl_dynamiccrosshair "1" // cl_crosshairalpha "999" // _bright crosshair_ cl_crosshairusealpha "1" // _enables adjustable crosshair brightness_ cl_c4progressbar "1" // _enables C4 progress bar_ cl_radaralpha "255" // _maximum radar brightness_ cl_radartype "0" // _enables solid radar_ net_graph "3" // _enables net_graph 3--CAL required!_ net_graphpos "2" // _adjusts netgraph position-set between 1 and 3_ cl_autowepswitch "0" // Disables switching to stronger weapon when picked up. cl_righthand "1" // 1 - righthand 0 - lefthand hud_fastswitch "1" // instant weapon switch snd_mixahead "0.1" // _mixes sound ahead to reduce stuttering_ // _Other settings_ cl_crosshairalpha 999 cl_crosshairusealpha 1 jpeg_quality 100 sv_forcepreload 1 snd_digital_surround 1 mat_monitorgamma 1.8 cl_downloadfilter "nosounds" volume 1 //_zblock commands_ cl_restrict_server_commands 0 cl_detaildist 1600 clear echo "CSS Config" The code to get around it is cl_downloadfilter "nosounds" in your console. or you could use my cfg. I used it for cal but its a couple of CFG's that i used all mixed together all legal. to use it you have to save the text to a notepad and save it in your steam/steamapps/yourlogin/css/cstrike/cfg folder and name it autoexec.cfg or you can just save the below in that folder and name it autoexec.cfg and you just wont get the sounds ;D cl_downloadfilter "nosounds"
  10. http://www.realtek.com.tw/downloads/downloadsView.aspx?Langid=1&PNid=14&PFid=23&Level=4&Conn=3&DownTypeID=3&GetDown=false ^^ There ya go
  11. what happens is mp3's take up alot of cpu usage, more than you'd think it actually does, and when you play a game or multitask while ur playin mp3's it bogs out the pc. Like a couple of weeks ago i had a bunch of webpages open,adobe photoshop, and css then when i opened up my mp3 folder and started playin music my pc restarted b/c the load was too high for my cpu. In most cases if your pc is actin up when u play music just restart it and it should be fine. btw whats your pc specs? incase its just your comp
  12. Poker

    what do you play hold-em on? i did have absolute poker but i suck at card games so i uninstalled it. im good at war lol
  13. wow Niko best of luck man thats terrible news. I hope everything gets better for you and that you win your case.
  14. happy birthday
  15. indeed happy birthday 8)
  16. Like gloves or u want ur guns to be ur fingers? if u want ur guns to be ur fingers here. Dualies http://www.fpsbanana.com/skins/5536 Glock http://www.fpsbanana.com/skins/29518 only 2 i could find sorry Hank :'(
  17. thats some crazy shit, would suck if it happened but shit happens right? lol just hope im not around when/if it conspires.
  18. Xbox 360

    I've had my xbox 360 for about 1 month now and i've never seen any type of overheating allthough i dont overplay it, But my friend Nick played gears of war nonstop for a long time and his did overheat but thats because he rarely turned it off. I have heard from others that they keep theirs on 24/7 and they have no problems. I leave mine vertical in an area where the heat can escape on both sides and no problems yet ^.^
  19. lol lets try it again. Sandpaper(could be a high grit and it wouldnt hurt ^.^) Would you Rather Drown or be eaten alive? o.O
  20. lmao repeat that ones a good one ^.^
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