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Kaemon

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  1. If the person making the map wanted to include some kind of tracker, it would be as easy as changing the colour of the !activator (who pressed the button) for some seconds. As far as admins... Not an Admin myself; but I was told by some of them that they can infact check who pressed buttons... Dunno how accurate it is, or what kind of information they get; but in a map like Lost World Redux (blowing the bridge), where there are no other buttons in a while; I think they can easily track it. (I might be wrong here, but I was told this when chatting with some Admins during Mako Reactor; they could check who griefed Ultima in older (not-igniting) versions). On a side note... I allways go as far away (and looking the opposite direction) of the button as posible; to make it clear it wasn't me. When most of the people do this, it's easy to spot who pressed the button. Other times... Like "holding" the vehicle in Jurasick Park (not going near it), it's not really the people to blame... They can't know that a vehicle starts X seconds after getting X distance near it... And it shouldn't. XD
  2. Steam Gamers settings for Predator are retarded. Watch the same video you linked, the first 45 seconds... Only 1 Zombie Spawns, gets teleported back, then gets grenaded 15 times by the same guy, to the point he can't move nor even know where he is. If you are going to teleport zombies back to spawn, you need multiple zombies spawning. Also, Predator supports zombie spawning in the middle of the crowd if you prefer it; there are two paths at the beggining, and that should quarantee plenty of Zombie Action; like the older maps. Don't blame the map for not having zombies. Imagine Boatescape, Backmesa, Jurasick Park or any Old School Map with only 1 zombie spawning and getting teleported back... Seriously... ¬¬ EDIT: I'm sick of seeing wrong settings and people blaming it on the map. Not only here, but in many servers. Not to talk about those servers were zombies are ridicously easy to kill, to the point they can't risk trying to go into a position that it's being hold.
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