Hey i recently started playin on the SG Deathrun server and i have noticed that the traps are buggy.
>>the reason this is is becuase it is a 100 tick server
>>the answer to this problem
phys_timescale 1.5
PLoz place this in the autoexec.cfg
if you dont belive me please at least try this out thru rcon or creat your own 100 tick server and play on just about any dr map and you will see a real difference
thanks