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Gamgee

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About Gamgee

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  1. Yeah, heard of this on the TF2 forums. I suspect we'll get an announcement any decade. Better than the 300 year forecast for all of those fat jokes. The God Emperor of Steam has been merciful this time.
  2. My brain hurts

    Is... is she trolling? Not sure if serious... Oh dear god. I spent all of 5 seconds on that "level". I thought it was an introduction really, sort of an opening cinematic. I didn't think people would find challenge in it.
  3. Anyone know the name of the zombie mod we use? Trying to google their forums.
  4. Can't wait to see how good it looks. I'm guessing something on Portal 2's level, or perhaps a sneak peek into what EPisode 3 will look like? Either way sounds good. Wonder how long it will take to make a Zombie mod for it. Can anyone go and ask the Zombie mod developer how long he thinks it might take?
  5. Been here almost since the very beginning, and through the entire time of turbulence. I've fought zombies on dozens of maps, and in dozens of settings and server configurations. Why the hell am I going to stop playing now? I'm in, as always. This as well. http://www.youtube.com/watch?v=2S0eyc7B4D0#t=5m22s http://www.youtube.com/watch?v=xDqU55EkAdQ
  6. Please join our new steam group http://steamcommunity.com/groups/steamgamers & also invite your friends! See this thread on how to invite all your friends to the steam group!

     

    http://www.steamgamers.com/forum/showthread.php?t=43354

     

    Thanks!!

  7. See you're reg now :d

  8. Ill start drafting some ideas up, but for now sleep. Also I edited the first post to give credit where its due. I got the idea from my friend Turok. Sort of overlooked that when I got excited about this idea. Just adding it back in here, and I edited it in to the first post.
  9. If anyone has some suggestions for how they would like to see this made post them. If I get enough feedback Ill edit the main post and list it all in there so newer people can come in and just get all the new information right off the bat.
  10. You could have 2 Normal exits, or even one. Then a randomized secret exit from round to round. This way there aren't enough CT's to camp all the exits and still keep an eye on the prisoners. I'm not a modder though, so it might not be possible in CSS. Gmod being more flexible would be a candidate for this though. All the exits would have to be far enough apart that the CT's are being split up and can't effectively respond to any shoot outs at the other exits. This would prevent camping, and field of fire overlaps. Although not so far away that its impossible to respond to calls for help. Which is a delicate balancing act.
  11. Jailbreak and Escape. You have to create maps for this mod that allow the T's to escape. It is up to the CT's as usual to give orders, but with the added element of not allowing the T's to escape. It would take a certain amount of T's escaping before the round lost. When you get to the escape area you teleport away to a safe room with some minigames to keep you buys for the round. The sky is the limit though, but at its core a map would have to combine the two different forms of map effectively. I'm not sure where to post this, but I will stick it here for now. Perhaps people have connections with Modders and can propose the idea. Edit If you could make it. You would have the first server. Wide open market, and the concept is sound. Edit2 Original idea from my friend. He goes by the name Turok here. Has a very standout boisterously loud laugh and is usually found in jailbreak.
  12. Wait so some of us can see what is going on still? I was wondering why I could still access this.
  13. Least its timed will with the CSS fuck up.
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