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WickedZealot

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Everything posted by WickedZealot

  1. Congrats @SL4DE and @Goku You guys will do great! Will miss the random abuse @Paul and hope to see you around again @Crazy Swede
  2. It's been a pleasure gentlemen to spend time with you during the CA period @Frostbitten, @Metal, @SpaZMonKeY, @souceboss @MyHobos @Agent Wesker well enjoy the piss color, work hard and ye are joining an outstanding CA team already there. Congrats @BlackEagle Thanks to all the members (who have come & gone) over the past 7 years who has made my time here an enjoyable one. Respect.
  3. Congrats!
  4. Best of luck buddy, but you already know your a steal ;)
  5. It's time to get back on topic. [ATTACH=CONFIG]14834[/ATTACH]
  6. http://steamcommunity.com/id/starcave/
  7. For new members or those who have not turned up to one before (shame on you!), these meetings in TeamSpeak (SG Channel) is a great way to get to know what is happening in the community from management / higher-ups, admins and fellow members. There is also a Q&A section where you as members of SG can ask questions that has likely kept you awake at night - well now is your chance to ask & get those answers (and sleep soundly). Please note members will be given rights to speak / ask questions & its not open mic for everyone - just so it does not turn into a screaming hell hole (we know your love for us is great). And there will be pie ... (really it's a cake).
  8. @Nuclear Onion Thank you
  9. We are talking about what happened in-game where a player picked up the pistol and he got killed over it - he was not running around with a pistol.. as thats another thing which he can be shot for or given a warning shot to drop the pistol (ie running over a pistol on the way to big cage for example, the CT should give him a chance to drop it without killing..) I am not talking about Deagles and you are well aware of that since we were talking about pistols found in the prisons (which every map has a random one placed in there). My point of all I have tried to say is: if the player picks up a pistol - give him a warning).
  10. Clearly you don't respect what I said was true which is a shame, also don't play with your words in one part you write about unholstered pistol and at the end its changed to the gun aimed at you .. An CT can not on the spot kill an T who is holding a Pistol (who has not fired it at the CT), the CT gives an warning to the T to drop that pistol - if the CT does not act on this, the CT can kill the T holding the pistol (give the T a chance to drop the weapon). Any other gun but pistol - the CT can kill the T who is holding it. If the T with Pistol fires at CT - Kill him, if he disobeys your order to drop it - Kill him, but you can't kill him on the spot for holding it.
  11. Congrats Luke, but FFS @Black Rain ...gonna miss ya.
  12. From the day I remember you entering SG, you @Liam Brown maintain that quality about yourself (the one who does not speak) all the way through and that's not always the case as people change here or there (or grow up). Thanks for your help on this and it's always a pleasure to work alongside you when possible. Well done!
  13. I really agree with this that it is more authentic to GMOD version. It takes more skill to get the kill done right and I quite enjoy that. If we make it like everything else, it will just get boring. Let PB and whatever off to do their thing, this is TTT - as it should be played and it should be kept like this by Design than anything else.
  14. Yes Pan certainly did help big time with ZE, when we were at our lowest - he stepped up to get ZE back on track when he didn't even like ZE at that time and the rise of ZE afterwards was something special. Pan you are a Legend and best wishes to you for the future.
  15. We should do this more offen
  16. Tis all good
  17. Admins can view the logs anytime they are dead (not just when the round ends) and as Goku said, we can see who is killing who. It's an effective system for TTT and easy enough to catch RDM's most of the time. If there is no Admin on, just record a demo and file a Player Complaint or add some admins to your player list that you can call on to join the game when trouble is afoot! I hope this helps to answer your question.
  18. For those interested, here is a quick video showing one of the modes in action - Free For All (full game will have 8 different multiplayer modes). Feedback is more than welcomed!
  19. Well done to the new CA's and R3tro who has done quite an amazing job in recent months on the backend.
  20. Thank you Floffy [ATTACH=CONFIG]14530[/ATTACH]
  21. Enough said, get your pint of Guinness in ya!
  22. VR would totally be epic (after the release), will see what is possible. If it does not take too long, it might be worth it for the smaller player base but would be epic to play. We have actually moved the game to Unreal Engine 4 - it's allowed better dev of the game compared to Unity for the FPS part & better graphics out of Unreal to boot
  23. Looking at $14.99 for it, there would be 4 multiplayer modes (single-player is out of the question unless we get millions of a budget to do it as I will not do a crap linger story mode). FFA, Team Deathmatch (CS:GO basically), Teams (4 teams deathmatch), & Formations (FPS/RTS tug of war). Full game will include 4-5 other different gamplay modes and yes one of those is pretty much: ZE in all it's glory. Other modes will be more RTS focus or FPS focus. This is the best a small Indie team can do to reach AAA quality without a major publishing deal. I hope ye support !
  24. It's time to showcase the progress happening here. We are about 7 weeks from Early Access and any support will be grateful. [ATTACH=CONFIG]14507[/ATTACH] [ATTACH=CONFIG]14508[/ATTACH] [ATTACH=CONFIG]14509[/ATTACH]
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