fozilla mirefox Posted January 15, 2023 Content Count: 461 Joined: 01/02/14 Status: Offline Share Posted January 15, 2023 (edited) Full map name ttt_treetops_mc_g2_1 Type of map GMOD - TTT Link to map download https://steamcommunity.com/sharedfiles/filedetails/?id=2687601743 Additional information From the workshop page: Here is an original level idea crafted () with love. Features: - Random guns - Barrels that drop things - A bottom(less) pit - Two traitor traps - Rain - Spooky atmosphere - Textures from Marca, I edited some VMF files to get desired behavior ( https://gamebanana.com/members/1342756 ) I haven't had the chance to actually play this map on a server yet, but I would love if you gave it a try on the GMOD server as well because <3. Screenshots attached On Download page 1 Edited June 11, 2023 by Elfbarf Link to comment
Elfbarf Posted January 15, 2023 Content Count: 1116 Joined: 10/30/10 Status: Offline Share Posted January 15, 2023 Do bodies get teleported anywhere when they're thrown off the walkways? If not I'm not thrilled about it as it makes life too easy for traitors. Link to comment
fozilla mirefox Posted January 15, 2023 Content Count: 461 Joined: 01/02/14 Status: Offline Share Posted January 15, 2023 2 hours ago, Elfbarf said: Do bodies get teleported anywhere when they're thrown off the walkways? If not I'm not thrilled about it as it makes life too easy for traitors. The bodies get teleported to a empty room hidden under the map, but I'm guessing you're asking if they get teleported back up on top of the map so they can be identified? If so, that wouldn't be too hard of a change to implement, I could see about making it so they land on one of the central trees. Link to comment
Elfbarf Posted January 15, 2023 Content Count: 1116 Joined: 10/30/10 Status: Offline Share Posted January 15, 2023 12 minutes ago, fozilla mirefox said: The bodies get teleported to a empty room hidden under the map, but I'm guessing you're asking if they get teleported back up on top of the map so they can be identified? If so, that wouldn't be too hard of a change to implement, I could see about making it so they land on one of the central trees. ttt_cloverfield has a body box that works in that way - it actually has a cover on it that detectives need to pay to remove. I personally think it might be better to have the opposite - traitors could spend a credit to cover it for a period of time or set off a nearby trap. Â Being able to freely dispose of bodies anywhere on the map is a huge boon to traitors - flare guns cost credits, take an equipment slot, and make a ton of noise. Link to comment
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