Mitchel256 Posted June 10, 2023 Content Count: 17 Joined: 06/04/23 Status: Offline Share Posted June 10, 2023 (edited) Full map name ttt_office_b1 Type of map Gmod - TTT Link to map download https://steamcommunity.com/sharedfiles/filedetails/?id=186844385 Additional information Despite its age, ttt_office_b1 is an excellent addition to the server lineup, offering a dense, post-apocalyptic-looking office and parking garage locale. With plenty of snaking corridors to disappear into, pathways between the middle and lower levels, and, the main attraction, ELEVATORS that go between the middle to top floors, office_b1 certainly doesn't lack for variety. Rounds can vary widely, with people grouping up in many different corners of the map, risking C4 detonating from carefully-selected positions on the same floor or on the floors above and below. The verticality of this grungy map is practically without equal, offering three distinct planes to wage a sneaky war on and vanish across while Detectives hunt like mad to figure out what isolated corner you've stuck a Decoy in. Flashy and colorful are non-concepts to this classic map, but it suffices with everything TTT maps truly need, and a little more for experienced explorers of it. [Recommended player count: 6-20] Screenshots attached Main spawn area: https://i.imgur.com/j0YP72v.png Spawn-adjacent lobby: https://i.imgur.com/114Tn1Q.png Main area and hall to side elevator: https://i.imgur.com/eXOBw86.png Central elevator room: https://i.imgur.com/VmAfM8s.png Back hallways 1: https://i.imgur.com/kFEa8eC.png Back hallways 2: https://i.imgur.com/m7f3dPO.png Back hallways 3: https://i.imgur.com/DDCo8Za.png View of the offices from inside the central elevator: https://i.imgur.com/FpU70cF.png View of the offices from outside the side elevator: https://i.imgur.com/Vn7csE1.png The office area: https://i.imgur.com/V0tplbD.png Hallway leading from main area to the underground: https://i.imgur.com/tl0DzCT.png Underground security office: https://i.imgur.com/8raFjAw.png Underground waterway: https://i.imgur.com/FTqGfLk.png Edited June 11, 2023 by Huwajux Link to comment
Elfbarf Posted June 11, 2023 Content Count: 1116 Joined: 10/30/10 Status: Offline Share Posted June 11, 2023 It's pretty OK overall - nothing about it really standing out for me personally, and I'm not a fan of the harsh colour grading. Not completely against giving this a try and seeing what people think. Link to comment
Mitchel256 Posted June 11, 2023 Content Count: 17 Joined: 06/04/23 Status: Offline Share Posted June 11, 2023 "Pretty OK overall" is how I'd describe the vast majority of the current maplist, so it should slide right in and still stand above easily. Link to comment
Huwajux Posted June 11, 2023 Content Count: 4198 Joined: 03/23/08 Status: Offline Share Posted June 11, 2023 Good lord it's a bit harsh on the eyes. Is it really like that or are they just bad screenshots? Will take a look at this with Elfbarf when we get the chance. Link to comment
Mitchel256 Posted June 11, 2023 Content Count: 17 Joined: 06/04/23 Status: Offline Share Posted June 11, 2023 I think it's stylized and made to have a certain tone, but maybe I'm just used to looking at it, because I wouldn't call it harsh on the eyes. Uniquely-grungy, sure, fits its post-bombing/post-apocalypse theme. Link to comment
Huwajux Posted June 11, 2023 Content Count: 4198 Joined: 03/23/08 Status: Offline Share Posted June 11, 2023 So we checked this map out and it does have a rather harsh colour grading, although the screenshots did exacerbate it slightly as they came out quite grainy looking. It's not a deal breaker for me personally but I could see how it would be annoying/uncomfortable for some people to play with. For the layout itself, it's a bit too much of a corridor simulator, with there not being too much distinction between them. Even the "main" area of the map is just a parking lot with not a whole lot going on. The upstairs area handles this a lot better with some visual diversity but it's unfortunately fairly small, has no diverging pathways, and just has two elevators on either end. Sadly not a map I think we'll be adding. Link to comment
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