Yellow Invazn Posted November 4, 2007 Content Count: 192 Joined: 10/20/07 Status: Offline Share Posted November 4, 2007 (edited) Everytime I join a server, I have to re-download everything that the server has, but the problem is it never actually downloads. For example, when I join the GG server, before it says "Sending client info" I have to download all the sound wavs, but when I join the game, I don't hear the level up chime or level down chime, etc; Anyone know how to fix this? Solving riddles is lame, maybe for a dancer, but you put two and two, you will get the answer. Code: 15306 Edited March 14, 2010 by mNote Link to comment
Omega Posted November 4, 2007 Content Count: 830 Joined: 05/17/07 Status: Offline Share Posted November 4, 2007 I've got the same problem. Have to re-download "zombie ambient sound" (I guess that's the background noise of ZM) all the time and it never works. Not that I'm really complaining about it, it just annoys me a bit that I've to redownload it continuously. Link to comment
raven maniac Posted November 4, 2007 Content Count: 2488 Joined: 10/08/07 Status: Offline Share Posted November 4, 2007 // CSS tweak - Casey's Config // Credit for the original config belongs to Casey // _Set netcode settings_ // _adjusts hitboxes and netcode settings for optimal registration_ cl_cmdrate "101" cl_interp "0.01" cl_interpolate "1" cl_lagcomp_errorcheck "0" // Disables lagcompensation error checking, only needed if you're having any registration/loss/choke problems. cl_lagcompensation "1" cl_updaterate "101" cl_smooth "1" rate "25000" // _Set graphics settings_ // _adjusts graphics settings to boost framerate_ cl_forcepreload "1" // Enables the loading of all models and materials during level loading. Increases game smoothness but also load times. cl_phys_props_enable "1" // Disables non-player effecting props. cl_phys_props_max "300" // Maximum number of non-player effecting props there can be at anyone time. cl_ragdoll_physics_enable "1" // Enables dead animations and bodies. cl_show_splashes "0" // Disables splashes when in water. fps_max "200" // Limits FPS. mat_forceaniso "0" // Disables anisotropic filtering. mat_antialias "0" // Enables antialiasing. mat_bumpmap "0" // Disables bumpmapping. mat_clipz "1" // Enables the use of a technique to reduce what is rendered. Geforce FX owners, set to 0 if you get rendering issues. mat_mipmaptextures "1" // Causes texture resolutions to decrease at distances to make them look smooth. Don't disable. mat_hdr_enabled "0" // Disables high dynamic range lighting. mat_hdr_level "0" // Disables high dynamic range lighting. mat_picmip "0" // Lowers texture resolution. Impact on FPS is minimal. mat_reducefillrate "1" // Reduces shader fill rate. mat_specular "0" // Disables specular lighting. mat_trilinear "0" // Disables trilinear filtering. mat_wateroverlaysize "8" // Lowers water quality. Must be a multiple of 8 to work. mat_vsync "0" // Disables vertical synchronization. Forces FPS to an equal number as your monitor refresh rate. mp_decals "100" // How many bullets etc will be shown. r_3dsky "0" // Disables 3D skybox. r_decal_cullsize "2" // Cullsize defines the lowest number of pixels a decal can have before it's not rendered. Set high to avoid all decals. r_drawdetailprops "1" // Disables detail props. r_drawflecks "1" // Enables bullet impacts. r_drawmodeldecals "1" // Disables decals on models. r_dynamic "0" // Disables dynamic lighting. r_eyes "0" // Removes eyes from player models. r_lightaverage "1" // Can cause issues at none-default values. r_lightinterp "5" // Can cause issues at none-default values. r_lod "-1" // Adjusts model quality. Set between -1 and 2. -1 is dynamic depending on distance. r_occlusion "1" // Disables/Enables the Model Occlusion system. Setting to 1 may improve FPS. r_propsmaxdist "1200" // Object fading distance. r_rootlod "2" // Lower overall game detail level. r_shadows "1" // Set to 0 to disable shadows (not recommended). r_teeth "0" // Removes teeth from player models. r_waterforceexpensive "1" // Enables high-quality water. rope_averagelight "0" // Disables average lighting on ropes. rope_smooth "0" // Disables antialiasing on ropes. rope_subdiv "0" // Lowers to subdivisions of ropes to "0". rope_wind_dist "0" // Disables wind effects on ropes. // _Set violence settings_ // _increases blood to help you see hits better_ violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1" // _Set various settings_ budget_show_history "0" // Disables history graph. cl_downloadfilter "nosounds" // Disables annoying sound downloads. jpeg_quality "100" // High quality screenshots. mat_monitorgamma "1.8" // Maximum ingame brightness. Only applies to fullscreen. hud_centerid "1" hud_showtargetid "1" // _Set HUD and xhair settings_ // _adjusts HUD and xhair for easy viewing_ cl_dynamiccrosshair "1" // cl_crosshairalpha "999" // _bright crosshair_ cl_crosshairusealpha "1" // _enables adjustable crosshair brightness_ cl_c4progressbar "1" // _enables C4 progress bar_ cl_radaralpha "255" // _maximum radar brightness_ cl_radartype "0" // _enables solid radar_ net_graph "3" // _enables net_graph 3--CAL required!_ net_graphpos "2" // _adjusts netgraph position-set between 1 and 3_ cl_autowepswitch "0" // Disables switching to stronger weapon when picked up. cl_righthand "1" // 1 - righthand 0 - lefthand hud_fastswitch "1" // instant weapon switch snd_mixahead "0.1" // _mixes sound ahead to reduce stuttering_ // _Other settings_ cl_crosshairalpha 999 cl_crosshairusealpha 1 jpeg_quality 100 sv_forcepreload 1 snd_digital_surround 1 mat_monitorgamma 1.8 cl_downloadfilter "nosounds" volume 1 //_zblock commands_ cl_restrict_server_commands 0 cl_detaildist 1600 clear echo "CSS Config" The code to get around it is cl_downloadfilter "nosounds" in your console. or you could use my cfg. I used it for cal but its a couple of CFG's that i used all mixed together all legal. to use it you have to save the text to a notepad and save it in your steam/steamapps/yourlogin/css/cstrike/cfg folder and name it autoexec.cfg or you can just save the below in that folder and name it autoexec.cfg and you just wont get the sounds ;D cl_downloadfilter "nosounds" Link to comment
James Posted November 4, 2007 Content Count: 2645 Joined: 06/05/07 Status: Offline Share Posted November 4, 2007 That's some weird shit right there :/ Link to comment
playerreaper Posted November 4, 2007 Content Count: 110 Joined: 10/30/07 Status: Offline Share Posted November 4, 2007 it is possible that u might have something not turned on or summtin...also it aint like it is a REALLY big deal cus dont they just last a few seconds? Link to comment
playerreaper Posted November 4, 2007 Content Count: 110 Joined: 10/30/07 Status: Offline Share Posted November 4, 2007 myn goes really fast Link to comment
Yellow Invazn Posted November 4, 2007 Content Count: 192 Joined: 10/20/07 Status: Offline Share Posted November 4, 2007 Yeah mine goes by really fast, but it gets really annoying having it downloading everything again then letting me join. Even though it adds on like 3 or 4 seconds onto the loading time, that's the difference between playing a round or waiting one out. Link to comment
HankTheTank Posted November 4, 2007 Content Count: 1236 Joined: 08/14/07 Status: Offline Share Posted November 4, 2007 i get the same thing, sept with mapps its always like " downloading map gg_lego_arena" or w/e map Link to comment
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