c0bra067 Posted July 3, 2009 Content Count: 522 Joined: 05/23/09 Status: Offline Share Posted July 3, 2009 This wouldnt require additional coding, just an admin that could enforce the rules. I don't think this makes much sense. If an admin is needed to enforce this proposed rule, wouldn't that same admin be able to enforce the rule of no armory camping? I just see it as this: why complicate the game that much more if both rules require an admin to enforce them, but the latter is a rule to support a rule. If you have two rules for no armory camping, that's just stupid, and I feel that if the 2 minute one is in place, you'll have people camping in there until right up to the 2 minute mark. Link to comment
Desum Posted July 3, 2009 Content Count: 1078 Joined: 07/20/08 Status: Offline Share Posted July 3, 2009 "Proposition"? I know! Bail-out the Jail break servers! Nonetheless, i horribly disagree. As others have stated, it's a Roleplaying mod. It's logical and natural for someone to guard the guns. Don't punish the CTs for being smart.. We're not just suppose to HAND the Ts guns, we're suppose to stop them. Honestly the more junk we put on jail break the worst its gonna get. We'll just be throwing out bans everyday for stupid reasons amidst the already rage-prone style of jail break. Also, in order to do this warp and teleport thing you'd have to edit the map. I doubt we'd get permission to edit every single map from the creator just like that within 1 day, which means we wouldn't be able to get any new maps for about a week after their suggestion and we'd probably be taking off 90% of the current majority of maps. Link to comment
snowball/banana Posted July 3, 2009 Content Count: 103 Joined: 07/02/09 Status: Offline Share Posted July 3, 2009 If it's a rule and someone constantly goes back in there, then they are up for a ban. The 15 second rule is just an arbitrary number that I thought of. It'd have to be different for each map, depending on where the weapons are in relation to the warp area. Another idea is to just have all the doors open up when there are 1 or 2 CTs left. That way they can't just sit behind a sealed door and pick people coming from one point of entry. In fact, I think that would be the best and easiest thing to do. agreed, but even if it is the best idea. (which i agree) it would be difficult to code that ALL doors open and stay open for every map. it would quite possilbly be insanely hard. i dont know, but the point is, i think it would be best to just have an admin slay/ban people who camp armory past 2 minutes. Link to comment
snowball/banana Posted July 3, 2009 Content Count: 103 Joined: 07/02/09 Status: Offline Share Posted July 3, 2009 If you have two rules for no armory camping, that's just stupid, and I feel that if the 2 minute one is in place, you'll have people camping in there until right up to the 2 minute mark. cobra, if someone camps up to the two minute mark its ok, because thats still less time than the full 5 minutes, and if he camps until the 2 minute mark, hes probably not the last ct, and isnt making the game annoying for every other dead person, and for that matter most alive terrorists Link to comment
Robfal Posted July 3, 2009 Content Count: 578 Joined: 06/30/08 Status: Offline Share Posted July 3, 2009 Theres always ways to get a guard out of the armory or rush in there and kill him. Link to comment
c0bra067 Posted July 3, 2009 Content Count: 522 Joined: 05/23/09 Status: Offline Share Posted July 3, 2009 cobra, if someone camps up to the two minute mark its ok, because thats still less time than the full 5 minutes, and if he camps until the 2 minute mark, hes probably not the last ct, and isnt making the game annoying for every other dead person, and for that matter most alive terrorists ehh, i just feel that if there is a no armory camping rule already, whats the point of adding 2 minutes onto it? thats like saying "crack is illegal" but at the same time "owning 2 grams is illegal" as well. Link to comment
snowball/banana Posted July 3, 2009 Content Count: 103 Joined: 07/02/09 Status: Offline Share Posted July 3, 2009 ehh, i just feel that if there is a no armory camping rule already, whats the point of adding 2 minutes onto it? thats like saying "crack is illegal" but at the same time "owning 2 grams is illegal" as well. I dont understand exactly. no armory rule adding two minutes? that makes no sense Link to comment
INSBDominator Posted July 3, 2009 Content Count: 34 Joined: 04/18/09 Status: Offline Share Posted July 3, 2009 Another idea is to just have all the doors open up when there are 1 or 2 CTs left. That way they can't just sit behind a sealed door and pick people coming from one point of entry. In fact, I think that would be the best and easiest thing to do. This. Though it would be a bitch to do, I think that would be the best way to go about it. And since it probably can't be done, there probably won't be a rule. This whole 2 minute procedure thing will just complicate the game even further than it already is. We have people arguing over if CTs are allowed to order Ts into the pool, whether primaries are allowed as immediate kills holstered of not, we really don't need to complicate the game any further... Link to comment
Nighthawk Posted July 3, 2009 Content Count: 119 Joined: 11/28/08 Status: Offline Share Posted July 3, 2009 Simple answer: No. Link to comment
MtrxMn Posted July 3, 2009 Content Count: 546 Joined: 04/12/09 Status: Offline Share Posted July 3, 2009 I don't mind one ct guarding guns while the rest are guarding the prisoners, i just dont like it when all but two cts die so they retreat to the armory and make the round take 3 minutes longer than it needs to. Link to comment
Recommended Posts
Reply to Thread
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now