LEMON 27 Posted September 1, 2009 Content Count: 98 Joined: 11/17/08 Status: Offline Share Posted September 1, 2009 Hey guys, I recently started work on a new surf map. I started using a technique described in this tut: http://www.youtube.com/watch?v=8vIyT61HBwk My problem is that when I go to test the map, I ramp glitch like crazy. All of my ramps line up perfectly, only deviating fractions of a hammer unit at the most. When I test the map, the only setting I change is: "sv_airacceleration 100". Are there any other settings used on SG servers that I should be aware of while testing the map? Thanks in advance! Link to comment
Daze Posted September 1, 2009 Content Count: 6741 Joined: 06/10/08 Status: Offline Share Posted September 1, 2009 (edited) sv_airaccelerate 150 is better apart from that, you don't need anything else. If you need help with glitchy ramps, check out www.solidsurf.info tuts it may also depend on the tickrate.. (-tickrate 66. -tickrate 100) 1 Edited September 1, 2009 by Daze Link to comment
Cromyth Posted September 1, 2009 Content Count: 2942 Joined: 06/07/09 Status: Offline Share Posted September 1, 2009 sv_gravity 800 I think and what Daze said Link to comment
BORN A REBEL Posted September 1, 2009 Content Count: 451 Joined: 06/23/09 Status: Offline Share Posted September 1, 2009 questions like this would be better in the modding and tutorial section, just a heads up next time Link to comment
LEMON 27 Posted September 1, 2009 Content Count: 98 Joined: 11/17/08 Status: Offline Share Posted September 1, 2009 I put it here because it has to do with server settings but I think it could go either way. Link to comment
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