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This is really wierd, i jsut got my new computer and it's awesome! I was getting 250+ FPS in css last night. I went back in-game and my FPS dropped to 50~

 

Im using a Nvidia GeForce 8500GT with 2286mb (approx) intergrated DDR2 memory,

 

Im running CSS with everything on full.

 

My CPU is:

 

Intel Core 2 Quad 2.7GHz Q9400 (4CPU's)

 

Thanks.

 

(Im using Windows 7 64bit Pro)


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  tweezy said:
This is really wierd, i jsut got my new computer and it's awesome! I was getting 250+ FPS in css last night. I went back in-game and my FPS dropped to 50~

 

Im using a Nvidia GeForce 8500GT with 2286mb (approx) intergrated DDR2 memory,

 

Im running CSS with everything on full.

 

My CPU is:

 

Intel Core 2 Quad 2.7GHz Q9400 (4CPU's)

 

Thanks.

 

(Im using Windows 7 64bit Pro)

 

That's what happened to me too. On the first week my fps was like 100 and now it's from 13-40 (Sometimes 50)


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  tweezy said:
I know there is something wrong when im on Zombie Escape, with a big open world and im topping 100 FPS but then i go into JB razor and get 40 FPS...

 

with the big open world on escape your GPU has less to generate all your seeing is a sky box

when you went onto prisonbreak its generating the cells, ceiling, weapons in the armory, etc.

 

 

its like on garrysmod if you spawn up a ton of props in the air and let them fall they are gonna hit each other and cause lag coming down, its physics.


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  ReGIONALS said:
with the big open world on escape your GPU has less to generate all your seeing is a sky box

when you went onto prisonbreak its generating the cells, ceiling, weapons in the armory, etc.

 

 

its like on garrysmod if you spawn up a ton of props in the air and let them fall they are gonna hit each other and cause lag coming down, its physics.

 

Sorry but you have it semi-backwards regionals. Assuming the mapper is competent what happens is the engine renders only what is visible or in the immediate vicinity. Including players. On a massive wide open escape map you're taking in easily twice to ten times as much crap on a full 40 man server.

 

The variance comes from the map's construction, how well the mapper optimized tihngs, and what all is going on. I've got a core 216 and q9450 and I only get ~40fps at times on escape1.


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  Shadowex3 said:
Sorry but you have it semi-backwards regionals. Assuming the mapper is competent what happens is the engine renders only what is visible or in the immediate vicinity. Including players. On a massive wide open escape map you're taking in easily twice to ten times as much crap on a full 40 man server.

 

The variance comes from the map's construction, how well the mapper optimized tihngs, and what all is going on. I've got a core 216 and q9450 and I only get ~40fps at times on escape1.

 

I thought it was this way, but both arguments seem correct to me, in a sense. WHICH ONE IS CORRECT?!?!

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