SchmoSalt Posted December 6, 2009 Content Count: 494 Joined: 08/23/09 Status: Offline Share Posted December 6, 2009 (edited) Note: I didn't post this in the modding forum because it seems more like a mapping forum than anything. I'm working on a gamemode for the Garry's Mod Fretta Contest. This is the HUD concept I made up for it. What do you think? Is it any good? Are there any improvements you would make? Thanks for the comments. Edited December 7, 2009 by SchmoSalt Link to comment
Metal Posted December 6, 2009 Content Count: 11728 Joined: 09/17/08 Status: Offline Share Posted December 6, 2009 Looks like the .hack// HuD for JK3 Link to comment
Toxin Posted December 6, 2009 Content Count: 2115 Joined: 05/06/08 Status: Offline Share Posted December 6, 2009 Health and Armor Bars a bit small, maybe x1.5 them in wideness, Catridge seems abit unnecessary to me, unlesss you can choose different catridges. Also maybe go +1 on the font for the objective and the time. Link to comment
SchmoSalt Posted December 7, 2009 Content Count: 494 Joined: 08/23/09 Status: Offline Share Posted December 7, 2009 (edited) Health and Armor Bars a bit small, maybe x1.5 them in wideness, Catridge seems abit unnecessary to me, unlesss you can choose different catridges. Also maybe go +1 on the font for the objective and the time. Yeah, it looked a bit small. I enlarged the Health/Armor from 8px to 12px. I also enlarged the text from 18pt to 20pt. The reason I included the cartridge type is because some weapons use the same cartridge. It's an aspect I first saw done in The Specialists, and I think it's somewhat useful. Looks like the .hack// HuD for JK3 Can't say I've played that. I did borrow some aspects from a few games, including MW2, MGS4, TS, and the original gamemode I'm basing this off of. Edited December 7, 2009 by SchmoSalt Link to comment
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