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Mapping Problem

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Well, I started up hammer, and I ran a few textures across a wall that were supposed to match. What I found out was that my textures were auto texture shifting (in texture applications). Are there anyways to stop this?

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You mean when you increased the size of the block, the texture adjusted to fit with it? You can't really stop that, or not to my knowledge. All I do is go into the texture setting and click the button that says "fit". Although this may make the texture look stretched and unnatural.

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No, like when I make a certain texture duplicate, it changes the texture shift, even if it's the same size as the other one. Like for an example, I have a texture with 0 X and 0 Y, If I hold shift and duplicate it at the same height, Y will change to 255, or any other number.

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I've gotten that before, its really weird to solve it.

 

What you do is you stretch the shape long enough for you to see the pattern the original sized one has. From there its literally reshaping it until the texture is the same you want it to be.

 

Just stretch it from the top up for a bit, and then shrink it from the bottom up to see what i mean.

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What do you mean, like team based, or individual? If it's for team, use a filter_activator_team, and make one for each team. Set one to CT, and one to T, and name them accordingly (tfilter, ctfilter, etc). Also make it so entities like this match the criteria (it's an option), so hammer knows how to treat it. If you want to make it teleport them, on the trigger_teleport properties page, under Filter Name, put ctfilter or tfilter, so it knows which one to teleport where. Set the destinations to your desired destinations, and you're set. If you want it individually... it would be pretty hard to do.

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That's a hard one. Don't think it's possible to teleport them if they are stripped of all weapons, but for example, they can each grab a jetpack, and it teleports them to different places, if you parent the teleport. That's the only way I can think of.

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