Crimson Posted February 9, 2010 Content Count: 5303 Joined: 05/20/08 Status: Offline Share Posted February 9, 2010 (edited) - Guards must give reasonable orders and explain them. - Guards can automatically kill prisoners in vents/armory. - Guards cannot give orders that hurt/kill prisoners. - Guards can kill prisoners if they have a primary unholstered. - Guards must warn prisoners with holstered pistols to drop them. - Guards must give warning shots for non-threatening behaviour (E.g. standing up when told to crouch). - Guards can kill prisoners for directly disobeying an order (E.g. running somewhere other than where ordered to go). - Guards can kill a prisoner that tried to detonate their bomb but failed. - Guards must NOT plant guns on prisoners, with the exception of Last Requests - Guards can not give the same beginning orders for more than two rounds. - If prisoners do not follow orders, punish them accordingly. This includes AFKs. - Last Requests are optional, but not required. - Death games are only allowed with consent of prisoners - Steamgamers PB Standard Rules are always enforced, they are listed above. (E.g. If a prisoner knifes a guard during Zombie Freeday, the guard may kill him) This is the voting stage of the changes; Please vote yes or no. If voted no, please post your reason. 1 Edited February 11, 2010 by Crimson Link to comment
b0red Posted February 9, 2010 Content Count: 4360 Joined: 04/25/09 Status: Offline Share Posted February 9, 2010 No, but sometimes yes. Link to comment
instakill Posted February 9, 2010 Content Count: 111 Joined: 09/15/09 Status: Offline Share Posted February 9, 2010 evil simon says would be nice it was a fun game to play with them Link to comment
Dracula Posted February 9, 2010 Content Count: 4685 Joined: 03/26/08 Status: Offline Share Posted February 9, 2010 - Guards must give reasonable orders and explain them. - Guards can automatically kill prisoners in vents/armory. - Guards cannot give orders that hurt/kill prisoners. - Guards can kill prisoners if they have a gun unholstered. - Guards must warn prisoners with holstered guns to drop them. - Guards must give warning shots for non-threatening behaviour (E.g. standing up when told to crouch). - Guards can kill prisoners for directly disobeying an order (E.g. running somewhere other than where ordered to go). - Guards can kill a prisoner that tried to detonate their bomb but failed. - Guards must NOT plant guns on prisoners, no exceptions. - Guards cannot enforce the same rules round after round. - If prisoners do not follow orders, punish them accordingly. This includes AFKs. - Prisoners are only entitled to heal if the guards agree, only one guard needs to agree. - Last Requests are optional, but not required. - Death games are only allowed with consent of prisoners - Steamgamers PB Standard Rules are always enforced. (E.g If a prisoner knifes a guard during Zombie Freeday, the guard may kill him) This is the voting stage of the changes; Please vote yes or no. If voted no, please post your reason. All seems good only problem I can see arrising is for the healing one, it needs to be explained better. Link to comment
Psyche Posted February 9, 2010 Content Count: 3343 Joined: 06/03/08 Status: Offline Share Posted February 9, 2010 I agree with everything so far, but you might need to explain the difference between non-threatening behavior and disobeying rules, people can argue that standing up while crouch is against the orders, therefore can be killed. Or for example told not to go off big cage or they will be killed, which counts as non threatening behavior, as long as they aren't going toward a weapon on the ground. You might also wanna add a rule that 8 year olds with shitty mics are prohibited from playing as CT, that would make things SO much smoother. Link to comment
turbodaze Posted February 9, 2010 Content Count: 301 Joined: 12/19/09 Status: Offline Share Posted February 9, 2010 i think last requests should be required Link to comment
Italian Jew Posted February 9, 2010 Content Count: 4473 Joined: 11/26/07 Status: Offline Share Posted February 9, 2010 - - Guards must warn prisoners with holstered guns to drop them. This is the voting stage of the changes; Please vote yes or no. If voted no, please post your reason. I like them all except this one. If a T runs over to a dead CT and picks up their weapon, why should other CTs have to warn the T to drop it when he is clearly trying to rebel (i.e. shoot CTs with the gun). If it is just a pistol, I can agree with the rule, but if they pick up an M4A1, AWP, AK-47, etc., it just doesn't make sense. Ts can spawn with or next to secondary weapons, so they should get a chance to get rid of it if ordered. With a primary though, there shouldn't be any excuse for the T unless it is one of those obvious cases of planting or a T dying next to another (gun falls into teammate's hands accidentally). If you modify that rule, then I would vote yes. Link to comment
Metal Posted February 9, 2010 Content Count: 11727 Joined: 09/17/08 Status: Offline Share Posted February 9, 2010 - Guards must give reasonable orders and explain them. - Guards can automatically kill prisoners in vents/armory. - Guards cannot give orders that hurt/kill prisoners. - Guards can kill prisoners if they have a gun unholstered. - Guards must warn prisoners with holstered guns to drop them. - Guards must give warning shots for non-threatening behaviour (E.g. standing up when told to crouch). - Guards can kill prisoners for directly disobeying an order (E.g. running somewhere other than where ordered to go). - Guards can kill a prisoner that tried to detonate their bomb but failed. - Guards must NOT plant guns on prisoners, no exceptions. - Guards cannot enforce the same rules round after round. - If prisoners do not follow orders, punish them accordingly. This includes AFKs. - Prisoners are only entitled to heal if the guards agree, only one guard needs to agree. - Last Requests are optional, but not required. - Death games are only allowed with consent of prisoners - Steamgamers PB Standard Rules are always enforced. (E.g. If a prisoner knifes a guard during Zombie Freeday, the guard may kill him) This is the voting stage of the changes; Please vote yes or no. If voted no, please post your reason. In order. Well Duh Example is jump to VIP and if you fall off you die. Logic People. Sounds fair for all. Get ready for QQ, but this is a simple order. Head shots are fun AWWWW. sounds fine. Its kickable like its always been This means round after round, more than 3-4 times. You should be able to give the same orders at least 2 times like go to big cage. - Prisoners are only entitled to heal if the guards agree, only one guard needs to agree. All seems good only problem I can see arrising is for the healing one, it needs to be explained better. What if dracula or any CT gives a order to not go into medic?? Link to comment
Psyche Posted February 9, 2010 Content Count: 3343 Joined: 06/03/08 Status: Offline Share Posted February 9, 2010 (edited) I like them all except this one. If a T runs over to a dead CT and picks up their weapon, why should other CTs have to warn the T to drop it when he is clearly trying to rebel (i.e. shoot CTs with the gun). If it is just a pistol, I can agree with the rule, but if they pick up an M4A1, AWP, AK-47, etc., it just doesn't make sense. Ts can spawn with or next to secondary weapons, so they should get a chance to get rid of it if ordered. With a primary though, there shouldn't be any excuse for the T unless it is one of those obvious cases of planting or a T dying next to another (gun falls into teammate's hands accidentally). If you modify that rule, then I would vote yes. This too, unless they accidentally picked up a primary then its okay, but if someone is running straight for a primary (or a dead body in hopes of a weapon) then they should just be shot. What if dracula or any CT gives a order to not go into medic?? Because if a guy gets accidentally shot and the guy that shot him says go to heal, he can, if some asshole is pretending to have been shot goes to heal, any sensible CT will tell him to fuck off, because no one shot him (accidentally at least). Edited February 9, 2010 by Psyche Link to comment
Bullet Wound Posted February 9, 2010 Content Count: 2390 Joined: 09/24/08 Status: Offline Share Posted February 9, 2010 - Guards must give reasonable orders and explain them. Reasonable is completely subjective, in all honesty if the CT is gonna give retarded orders nothing will stop them - Guards can automatically kill prisoners in vents/armory. ✓ - Guards cannot give orders that hurt/kill prisoners. ✓ - Guards can kill prisoners if they have a gun upholstered or if the gun is a primary. - Guards must warn prisoners with holstered pistols to drop them. - Guards must give warning shots for non-threatening behaviour (E.g. standing up when told to crouch). - Guards can kill prisoners for directly disobeying an order (E.g. running somewhere other than where ordered to go). These two conflict, if a T stand stands when being told to crouch, hes still directly disobeying the order AND hes doing a non-threatening behavior - Guards can kill a prisoner that tried to detonate their bomb but failed. ✓ - Guards must NOT plant guns on prisoners, no exceptions. ✓ - Guards cannot enforce the same rules round after round. Guards cannot enforce the same rules for more than 2 rounds [More clear] - If prisoners do not follow orders, punish them accordingly. This includes AFKs. No longer need admin's consent to kill? - Prisoners are only entitled to heal if the guards agree, only one guard needs to agree. So if all the guards say no, and then one says yes, prisoners can go heal? - Last Requests are optional, but not required. ✓ - Death games are only allowed with consent of prisoners ✓ - Steamgamers PB Standard Rules are always enforced. (E.g. If a prisoner knifes a guard during Zombie Freeday, the guard may kill him) What are SG PB Standard Rules? My responses in red. 2 Link to comment
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