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Do you Agree with these rules  

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  1. 1. Do you Agree with these rules


Prison Break 2010 Rules Discussion #3

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My responses in red.

 

I already asked most of these FGT, but for the reasonable rules one, that would probably qualify under as 90% of the T team saying the rule is dumb. Some examples are, opening the cells and then saying don't leave your cells, telling t's to constantly jump in cells or be killed, telling t's to reach an area in a stupid time frame (GO TO POOL IN 5 SECONDS LOL), telling t's to kill another ct (even if it is a little kid), telling them to make a pyramid, telling them to not move and if they do they will be killed, etc.

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i think last requests should be required

 

We should encourage T's to not rebel just for an lr? That just makes t's into bigger pussy's than even razer makes them.

 

 

I agree with all the other rules though some do need some explaining a bit.

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Many people who play/would play don't have any common sense, so the more detailed you are with the rules, the better. Less chance for them to feign ignorance of the rules. They will still try, but we can just point them in the direction of the rules and kindly tell them to STFU.

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- Guards must warn prisoners with holstered guns to drop them.

 

Does this include a holstered primary? If it does, that will make the CTs job much harder as the only place they could get one is a vent, armoury, or a dead CT.

 

- If prisoners do not follow orders, punish them accordingly. This includes AFKs.

 

I take it this means admins do not need to be present to kill an AFK? Finally.

 

- Prisoners are only entitled to heal if the guards agree, only one guard needs to agree.

 

I would completely agree to this rule if it included the first order given only.

Example

T:Can I heal?

CT#1: No.

CT#2: No.

CT#3: SURE!

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- Guards must give reasonable orders and explain them.

:thumb:

- Guards can automatically kill prisoners in vents/armory.

:thumb:

- Guards cannot give orders that hurt/kill prisoners.

:thumb:

- Guards can kill prisoners if they have a gun unholstered.

:thumb:

- Guards must warn prisoners with holstered guns to drop them.

If this includes primaries, then I don't agree. If this excludes primaries and only includes pistols, then :thumb:

- Guards must give warning shots for non-threatening behaviour (E.g. standing up when told to crouch).

:thumb:

- Guards can kill prisoners for directly disobeying an order (E.g. running somewhere other than where ordered to go).

:thumb:

- Guards can kill a prisoner that tried to detonate their bomb but failed.

:thumb:

- Guards must NOT plant guns on prisoners, no exceptions.

What about a last request S4S or gun toss?

- Guards cannot enforce the same rules round after round.

This should be "Guards can not give the same beginning orders for more than two rounds.

- If prisoners do not follow orders, punish them accordingly. This includes AFKs.

:thumb:

- Prisoners are only entitled to heal if the guards agree, only one guard needs to agree.

No, no, no. If I tell somebody they aren't healing because they were shot for a REASON, they aren't going to heal. That completely defeats the purpose of the warnings shots if they can just go heal right away.

- Last Requests are optional, but not required.

:thumb:

- Death games are only allowed with consent of prisoners

:thumb:

- Steamgamers PB Standard Rules are always enforced. (E.g. If a prisoner knifes a guard during Zombie Freeday, the guard may kill him)

I know what you are talking about, but you may want to elaborate for others.

 

My thoughts.

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We need a definite rule on things like delaying and warning shots and so on. I play CT way to much, and I find that if Ts arent moving and I shoot them, they just scream "Let me heal rabble rabble rabble!" and delay even more. Like IJ said, with these rules we really need to have the rules literally spelled out so there can be no bitching over what rule means what.

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- Guards must give reasonable orders and explain them. :nod:

 

- Guards can automatically kill prisoners in vents/armory. :nod:

 

 

- Guards cannot give orders that hurt/kill prisoners. :nod:

 

- Guards can kill prisoners if they have a gun unholstered. :worried:

Wait, what about primaries? Is the auto-kill rule then dissolved?

 

- Guards must warn prisoners with holstered guns to drop them. :nod:

 

- Guards must give warning shots for non-threatening behaviour (E.g. standing up when told to crouch).

- Guards can kill prisoners for directly disobeying an order (E.g. running somewhere other than where ordered to go). :worried:

These two should be a bit more differentiated. There's a fine line between threatening and non-threatening behaviour, I understand that. I think this should be a bit more clarified than previously explained, in my opinion.

 

- Guards can kill a prisoner that tried to detonate their bomb but failed. :nod:

 

- Guards must NOT plant guns on prisoners, with the exception of Last Requests. :nod:

 

- Guards can not give the same beginning orders for more than two rounds. :nod:

 

- If prisoners do not follow orders, punish them accordingly. This includes AFKs. :nod:

This one should be enforced extra, because I can imagine people raging because "I was eating", or "I had to go somewhere for a second!"

 

- Prisoners are only entitled to heal if the guards agree. :worried:

For this one, I think prisoners should always be able to heal if they were shot by accident or unfairly. This would lower their playing experience if they were disallowed because of this reason. Anything else is fine to be disallowed, though.

 

- Last Requests are optional, but not required. :nod:

 

- Death games are only allowed with consent of prisoners :nod:

 

- Steamgamers PB Standard Rules are always enforced, they are listed above. (E.g. If a prisoner knifes a guard during Zombie Freeday, the guard may kill him) :worried:

Complete list of these rules?

 

 

This is the voting stage of the changes; Please vote yes or no. If voted no, please post your reason.

 

My answers in colors. :]

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