Crimson Posted February 10, 2010 Content Count: 5303 Joined: 05/20/08 Status: Offline Share Posted February 10, 2010 Updated the OP. Link to comment
Prez Posted February 10, 2010 Content Count: 8758 Joined: 07/27/09 Status: Offline Share Posted February 10, 2010 EDIT: Nevermind, I see it. Link to comment
Morningafter Posted February 10, 2010 Content Count: 678 Joined: 05/20/09 Status: Offline Share Posted February 10, 2010 I like them all except this one. If a T runs over to a dead CT and picks up their weapon, why should other CTs have to warn the T to drop it when he is clearly trying to rebel (i.e. shoot CTs with the gun). If it is just a pistol, I can agree with the rule, but if they pick up an M4A1, AWP, AK-47, etc., it just doesn't make sense. Ts can spawn with or next to secondary weapons, so they should get a chance to get rid of it if ordered. With a primary though, there shouldn't be any excuse for the T unless it is one of those obvious cases of planting or a T dying next to another (gun falls into teammate's hands accidentally). If you modify that rule, then I would vote yes. 100% agree with was italian said.......if this gets fixed.......you got my vote Link to comment
Eskomo Posted February 10, 2010 Content Count: 1070 Joined: 03/13/09 Status: Offline Share Posted February 10, 2010 Can I give verbal warnings instead of shots :S? Link to comment
Crimson Posted February 10, 2010 Content Count: 5303 Joined: 05/20/08 Status: Offline Share Posted February 10, 2010 I like them all except this one. If a T runs over to a dead CT and picks up their weapon, why should other CTs have to warn the T to drop it when he is clearly trying to rebel (i.e. shoot CTs with the gun). If it is just a pistol, I can agree with the rule, but if they pick up an M4A1, AWP, AK-47, etc., it just doesn't make sense. Ts can spawn with or next to secondary weapons, so they should get a chance to get rid of it if ordered. With a primary though, there shouldn't be any excuse for the T unless it is one of those obvious cases of planting or a T dying next to another (gun falls into teammate's hands accidentally). If you modify that rule, then I would vote yes. Updated. No more changes will be made, you have til friday to vote! Link to comment
TofuShop Posted February 10, 2010 Content Count: 372 Joined: 07/14/08 Status: Offline Share Posted February 10, 2010 Giving warnings about the holstered primary weapons need to change to an automatic kill The whole zombie freeday bullshit should be changed to not even being an option for Ct's to give as an order. Seeing that T's can't even run, jump or climb and calling it a zombie w/e doesn't even make sense since pretty much every zombie game thats out allows players to do all those things. Plus it just gives all the fail admins and little kids the added excuse to free kill or shoot T's for making a simple mistake like accidentally letting go of the shift key. Link to comment
Italian Jew Posted February 10, 2010 Content Count: 4473 Joined: 11/26/07 Status: Offline Share Posted February 10, 2010 - Guards must give reasonable orders and explain them. - Guards can automatically kill prisoners in vents/armory. - Guards cannot give orders that hurt/kill prisoners. - Guards can kill prisoners if they have a primary unholstered. - Guards must warn prisoners with holstered guns to drop them. - Guards must give warning shots for non-threatening behaviour (E.g. standing up when told to crouch). - Guards can kill prisoners for directly disobeying an order (E.g. running somewhere other than where ordered to go). - Guards can kill a prisoner that tried to detonate their bomb but failed. - Guards must NOT plant guns on prisoners, with the exception of Last Requests - Guards can not give the same beginning orders for more than two rounds. - If prisoners do not follow orders, punish them accordingly. This includes AFKs. - Last Requests are optional, but not required. - Death games are only allowed with consent of prisoners - Steamgamers PB Standard Rules are always enforced, they are listed above. (E.g. If a prisoner knifes a guard during Zombie Freeday, the guard may kill him) This is the voting stage of the changes; Please vote yes or no. If voted no, please post your reason. You didn't update what I was talking about. You also made it so if a pistol is out, CT's can't shoot them? Unless they are dropping it as an order, they should be shot on site if it is out. If T's have primaries (holstered or not), they should be shot on site. Link to comment
awesomebillfromdawsonvile Posted February 10, 2010 Content Count: 444 Joined: 07/07/07 Status: Offline Share Posted February 10, 2010 (edited) I like them all except this one. If a T runs over to a dead CT and picks up their weapon, why should other CTs have to warn the T to drop it when he is clearly trying to rebel (i.e. shoot CTs with the gun). If it is just a pistol, I can agree with the rule, but if they pick up an M4A1, AWP, AK-47, etc., it just doesn't make sense. Ts can spawn with or next to secondary weapons, so they should get a chance to get rid of it if ordered. With a primary though, there shouldn't be any excuse for the T unless it is one of those obvious cases of planting or a T dying next to another (gun falls into teammate's hands accidentally). If you modify that rule, then I would vote yes. Just like IJ says, having a primary should mean death. Its practically rebeling already. I dont mind asking someone to drop a holstered pistol if I have them dead to rights, but with a primary they have a very real chance of killing me or a fellow t in the split second it takes them to unholster the gun and drop it. Primary guns = death, thats the way its all ways been, thats the way it should stay. Also on a lesser note, what happend to warning shots? Did i not see that on the rules? If warning shots are needed still then the line of "- Guards can kill prisoners for directly disobeying an order (E.g. running somewhere other than where ordered to go)." still needs some clarification as it implies that warning shots are not needed for this. But I could care less about that really. Required warning for primary weapons is a bad idea, most ts with primary have been to ct only areas or killed a ct themselves, it should be common knowledge, ts who pick up primary weapons are planing on rebelling. Required warnings for rifles would be a MAJOR head ache, and would make things alot harder for cts. I think the recent additions of jihad mod and warningshots make the cts job hard enough already. Also, I suppose you added this rule so ppl who catch the gun of the guy who just died right next to them dont get shot right away. I always give these ppl a chance to drop the gun, But if they so much as twitch with it i kill them. This is the kind of case that, shitty as it may be, needs to be left up to ct discretion of the cts. This problem can also be solved by the ts themselves. If they see a t with a gun, get the hell away from them. If you want to hang out and be a meat shield for them, then you need to be prepared to get shot. And if the person your shielding dies, and you catch their gun,(accident or no) its hardly the cts fault if he flips and kills you as well. Edited February 10, 2010 by awesomebillfromdawsonvile Link to comment
Karnivor Posted February 10, 2010 Content Count: 701 Joined: 04/18/09 Status: Offline Share Posted February 10, 2010 Also on a lesser note, what happend to warning shots? Did i not see that on the rules? Right here - Guards must give warning shots for non-threatening behaviour (E.g. standing up when told to crouch). Link to comment
awesomebillfromdawsonvile Posted February 10, 2010 Content Count: 444 Joined: 07/07/07 Status: Offline Share Posted February 10, 2010 Right here Link to comment
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