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I tested your map quite recently. I'm going to give you an anaylsis of what i think, it will be set up in pro - con way. So here goes:

 

Pro's:

 

  • Nice features; i love the swimming pool and the new football...it will also reduce tking
  • Nice armoury - no awps plz
  • Secrey room is kinda cool but i would lead it to somewhere more secret instead of the armoury
  • I love the outside more than anything it is very open
  • It's good everyone meets up in the middle

 

Con's:

 

  • It has awkward lighting its hard to put my tounge on it :S
  • The cells are too small even for cruelty
  • Weird material choices
  • It's a very confusing map

 

I help this has helped you.

Edited by Da white
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  • Content Count:  701
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I tested your map quite recently. I'm going to give you an anaylsis of what i think, it will be set up in pro - con way. So here goes:

 

Pro's:

 

  • Nice features; i love the swimming pool and the new football...it will also reduce tking
  • Nice armoury - no awps plz
  • Secrey room is kinda cool but i would lead it to somewhere more secret instead of the armoury
  • I love the outside more than anything it is very open
  • It's good everyone meets up in the middle

 

Con's:

 

  • It has awkward lighting its hard to put my tounge on it :S
  • The cells are too small even for cruelty
  • Weird material choices
  • It's a very confusing map

 

I help this has helped you.

 

Well thanks for the feedback :)

 

Ill adress the cons first, Yes the lighting doesnt feel right, I plan on reworking it all soon.

I like the small cells, remember the point is to be out of cells and going somewhere not to rot for the round in them. They auto open after 40 seconds, or when the CT opens them.

 

Again, mostly testing materials. I had a texture I liked better but the lighting wasnt agreeing with it sadly

 

What parts of it are confusing? In the current beta (the one you guys dont have) All rooms in the main hall are labeled with what they are so there is no guessing what is what.

 

 

Sadly when I take out awps people QQ too hard. I think limiting the map to a total of 4 (3 in arm) was the best option.

VIP has the tele to armory is a placeholder as I have yet to design and implement the real secret.

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