I_R_[hi] Posted March 5, 2010 Content Count: 2 Joined: 03/05/10 Status: Offline Share Posted March 5, 2010 Hey i recently started playin on the SG Deathrun server and i have noticed that the traps are buggy. >>the reason this is is becuase it is a 100 tick server >>the answer to this problem phys_timescale 1.5 PLoz place this in the autoexec.cfg if you dont belive me please at least try this out thru rcon or creat your own 100 tick server and play on just about any dr map and you will see a real difference thanks Link to comment
Xenon Posted March 5, 2010 Content Count: 154 Joined: 02/25/10 Status: Offline Share Posted March 5, 2010 I havent been on SG's deathrun server,but it is known that to make the phys_timescale 1.5 it fixes the traps and also some other things. idk SG higherups,i say give it a try Link to comment
Paul Posted March 5, 2010 Content Count: 6804 Joined: 11/06/07 Status: Offline Share Posted March 5, 2010 Okay its now set to 1.5, thanks. Link to comment
I_R_[hi] Posted March 5, 2010 Content Count: 2 Joined: 03/05/10 Status: Offline Share Posted March 5, 2010 thank you Link to comment
MPQC Posted March 6, 2010 Content Count: 2167 Joined: 03/24/08 Status: Offline Share Posted March 6, 2010 Didn't work, just made the traps near two times as fast. Link to comment
Recommended Posts
Reply to Thread
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now