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Buggy Traps!?

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  • Content Count:  2
  • Joined:  03/05/10
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Hey i recently started playin on the SG Deathrun server and i have noticed that the traps are buggy.

 

>>the reason this is is becuase it is a 100 tick server

 

>>the answer to this problem

phys_timescale 1.5

 

PLoz place this in the autoexec.cfg

if you dont belive me please at least try this out thru rcon or creat your own 100 tick server and play on just about any dr map and you will see a real difference

 

thanks :d

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  • Content Count:  154
  • Joined:  02/25/10
  • Status:  Offline

I havent been on SG's deathrun server,but it is known that to make the

phys_timescale 1.5

it fixes the traps and also some other things.

idk SG higherups,i say give it a try :d

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