Sander Cohen Posted May 26, 2010 Content Count: 467 Joined: 08/10/09 Status: Offline Share Posted May 26, 2010 Ever since we brought mandatory warning shots into the server, I feel that it does not work. For example, a CT says: "Big cage, no detours no delays" One of two things happen: T's ignore it because they know they will not be killed for it CT's don't give warning shots anyway, so it was pointless in the first place Anyway, my main point is that warning shots are ineffective and most places in a map are autokill anyway. Link to comment
Prestige Posted May 26, 2010 Content Count: 43 Joined: 02/23/10 Status: Offline Share Posted May 26, 2010 What are you talking about? Warning shots should be mandatory. I only give warning shots if they do a certain act in which they accidentally do something wrong, they shouldn't die over a small mistake. Also it makes the server more enjoyable and different from jail break servers. I would not give a warning shot if they wonder around big time like on the urge of rebelling. Who would want to wait 4 minutes for dieing just because they made a small detour, delay, crouch, etc mistake. I understand, people do know that they will not get killed but if they keep doing it, eventually you can either kill them or they will eventually die from too many warning shots. I disagree with your opinion and I think they should keep warning shots... Prestige Out!!! 1 Link to comment
Supa Posted May 26, 2010 Content Count: 1765 Joined: 12/30/09 Status: Offline Share Posted May 26, 2010 What are you talking about? Warning shots should be mandatory. I only give warning shots if they do a certain act in which they accidentally do something wrong, they shouldn't die over a small mistake. Also it makes the server more enjoyable and different from jail break servers. I would not give a warning shot if they wonder around big time like on the urge of rebelling. Who would want to wait 4 minutes for dieing just because they made a small detour, delay, crouch, etc mistake. I understand, people do know that they will not get killed but if they keep doing it, eventually you can either kill them or they will eventually die from too many warning shots. I disagree with your opinion and I think they should keep warning shots... Prestige Out!!! Yep, what he said. Link to comment
yardy Posted May 26, 2010 Content Count: 674 Joined: 10/10/08 Status: Offline Share Posted May 26, 2010 I think ^the warning shot system is ok, i would prefer none 2, because I still dont understand when I tell prisoners to drop the gun why I should warning shot them the 2nd time is them with guns. But it just works this way... O_O "accept it" !!! Link to comment
Morningafter Posted May 26, 2010 Content Count: 678 Joined: 05/20/09 Status: Offline Share Posted May 26, 2010 Who gives warning shots? btw Drox sarcasm is still on Link to comment
Drox Posted May 26, 2010 Content Count: 8383 Joined: 12/17/08 Status: Offline Share Posted May 26, 2010 Who gives warning shots? btw Drox sarcasm is still on I lol'd Link to comment
Exacto-Be Posted May 26, 2010 Content Count: 763 Joined: 10/17/09 Status: Offline Share Posted May 26, 2010 no ws + rankwhoring i'd luv to see that happen u do know that u only have to give ws for minor (non intentionally) rebels which are not endagering the ct's? without ws 50% would be dead already for failing the "take 1 step out of your cell, face the backwall of your cell, crouch, flashlight on, don't move" rule Link to comment
Awacs Posted May 26, 2010 Content Count: 589 Joined: 03/14/09 Status: Offline Share Posted May 26, 2010 *Waits for TCP to close the thread and say stop QQing* Link to comment
Jaffa Posted May 26, 2010 Content Count: 4263 Joined: 09/18/07 Status: Offline Share Posted May 26, 2010 I'd probably prefer it if it was something like "Warning shots are required for non-threatening/non-rebelling order breaking" 1 Link to comment
Nasu Posted May 26, 2010 Content Count: 2043 Joined: 12/31/09 Status: Offline Share Posted May 26, 2010 I would like it gone, but i would still give warning shots for non-threatening behaviour Link to comment
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