Nasu Posted May 29, 2010 Content Count: 2043 Joined: 12/31/09 Status: Offline Share Posted May 29, 2010 (edited) Map Removal Full map name ttt_clue_pak And ttt_erebus_r2 Type of map Other Why should we remove it Clue pak: There clearly isnt enough guns for 20 players which doesnt fit the description of TTT how every terrorist has a gun. Imo it either needs removed or a new rearm made. The map is boring too. Erebus: This isnt as bad as clue_pak, but it's pretty stupid how everyone gets a gun at start of round, which is either shotgun, pistol or deagle. The map is pretty boring and worse than other maps on ttt at the moment. And if you do get a huge and a body is found which is killed by a huge, it's clearly you. So a rearm or a removal would be nice :] Share your opinions. Edited June 5, 2010 by Spartan Link to comment
Methelod Posted May 31, 2010 Content Count: 227 Joined: 03/16/10 Status: Offline Share Posted May 31, 2010 I agree with erebus, and if clue pak is the new one then yes again. Link to comment
Spartan Posted June 1, 2010 Content Count: 4550 Joined: 06/05/08 Status: Offline Share Posted June 1, 2010 I don't even know how you would re-arm it without having to go through it in source SDK... Link to comment
2DG Posted June 4, 2010 Content Count: 1470 Joined: 10/13/09 Status: Offline Share Posted June 4, 2010 I don't even know how you would re-arm it without having to go through it in source SDK... re-arming is fairly easy, you download the re-arm script at the main site, put it in your gmod gamemodes folder, and then go to basebuild with the map you want to arm, your toolgun should now say, spawn TTT guns. And off ya go, after you're done, you can click save weaponfile, and you have re-armed it, nothing hard about it. Link to comment
Nasu Posted June 4, 2010 Content Count: 2043 Joined: 12/31/09 Status: Offline Share Posted June 4, 2010 I think he means that this map is rearmed in Hammer directly, no rearm file. Link to comment
Spartan Posted June 5, 2010 Content Count: 4550 Joined: 06/05/08 Status: Offline Share Posted June 5, 2010 re-arming is fairly easy, you download the re-arm script at the main site, put it in your gmod gamemodes folder, and then go to basebuild with the map you want to arm, your toolgun should now say, spawn TTT guns. And off ya go, after you're done, you can click save weaponfile, and you have re-armed it, nothing hard about it. If I had followed that, I woulda failed. Luckily I figured it out myself. Clue Pak is rearmed and I don't see much wrong with it now. The map is alright for traitors imo. Erebus has loads of guns around you just gotta find them. Erebus is also fairly big aswell. Link to comment
Bad Dog Posted June 5, 2010 Content Count: 3380 Joined: 02/07/09 Status: Offline Share Posted June 5, 2010 I forgot which map Erubus was, so if someone might change my vote to a NO I'd appreciate it, also why did you double up on a removal request...just make two? Link to comment
Spartan Posted June 5, 2010 Content Count: 4550 Joined: 06/05/08 Status: Offline Share Posted June 5, 2010 Clue pak is rearmed so I'm not removing that. If you want Erebus removed make a separate thread for it. Link to comment
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