yoshimtu Posted June 19, 2010 Content Count: 64 Joined: 06/02/10 Status: Offline Share Posted June 19, 2010 I actually thought about, and tried that twice or so before, but I never found a way to set the destination to whatever is being triggered. Like I never found something similar to "OnStartTouch Bot SetAimingDirection !activator" Just couldn't find anything that would get them to aim even in the direction of. Maybe I just missed it though? If you do find a way, I am interested, because one of the things I wanted it for is something I'm working on now, but I just worked around it because I was pretty sure there was no way to set their next destination to the !activator of a trigger. Actually one more thing I can try. If it doesn't work I'm out of guesses. Didn't work If you do do some testing with this and find a way or already know a way let me know I'd be interested to find out. Now keep in mind I'm a noob at mapping, However if there is a way to do this: 1. Have bot (they can be T, humans CT) spawn on above a teleporter, then have that change depending on where the CT's are? If that sort of thing works you can also add invisible walls so the T's dont really have another place to go but to wherever you want them to. Then have them break when CT's get close? Only thing I can think of . (That is if I read your question right and the T's are being noobs and running off in wrong directions) Link to comment
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