Jump to content

? servers

? players online

Choke and Lag spikes

Recommended Posts


  • Content Count:  1300
  • Joined:  06/24/07
  • Status:  Offline

All I'm going to say at this point on that subject is you need to take THAT up with the mapper who isn't doing his job very well if you're rendering everything in front of you all the time and that's not related to graphical fps but the engine's internal framerate.

 

NLS: Why would you set your internet speed at 56k? Are you actually on dialup? If you are then the problem is simply slow internet.

 

 

yep, valve knows their standard maps are borked (de_inferno,dust2 etc), and they are not doing anything about it.

and regardless of what you see in your game FOV, the game engine is giving the graphics data to you from every client in game within a certain defined area around you. its why demos allow you to see third person in a first person game and spectator works as you are viewing the graphics data of another client that is also being sent to you. Valve stated this years ago that the way the servers function is that instead of balancing who is sending the data and keeping x number of streams separated, (tech at the time couldn't handle that kind of cpu at the requirements valve was keeping to) that they would take all the client data, combine it and then send it to every client. no need to manage streams and less server lag the more players you added. That decision while for the time a good idea, is what allows the Game to be so easily cheated with/on. aimbots, wallhacks,radar hacks,sound ESP hacks, all rely on that data to be shown to you when otherwise you wouldn't see or hear it normally. and that is the stream they hook into. Valve knows and short of a server side recoding, VAC is valves answer to the issue.

 

 

No, im on the economy level cable modem. Not sure which is the right setting for me.

 

cable/dsl >768k is ok to use. but try going to http://www.speedtest.com and seeing what speeds you get, whatever you get as an average download speed is what you can use.

Link to comment

Reply to Thread

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...