XeNo Posted June 22, 2010 Content Count: 6466 Joined: 07/22/08 Status: Offline Share Posted June 22, 2010 I'd like to see more slots, the thing is constantly full, not a large increase but maybe to about 24 or so. As for everyone wanting Traitor weapons, I would like to see weapons that give significant difference between normal guns. Like the detective's new gun, it disorients and that's awesome, the rocket launcher pushes people, awesome, knife is instant kill, awesome, the silenced usp...is a quiet pistol, it's stupid, I never use it cause it doesn't do much more damage or anything, it's just another pistol. More unique detective items would be nice, all I see used are radar/health/gun. Traitors are pretty well set as it is minus the pistol and adding another unique weapon. We don't want to make the game completely unfair to the point that if you aren't a traitor or detective you don't stand a chance. Link to comment
Desum Posted June 22, 2010 Content Count: 1078 Joined: 07/20/08 Status: Offline Share Posted June 22, 2010 If its possible, I'd like to see a random number of traitors(maybe detectives too). It'd either put strain on the traitors or the innocents, and would provide a relatively nice x factor for the game. As is, you pretty much are just tallying up traitors when the round starts. You know exactly how many there are, which is a bit unrealistic and brings down the gameplay a bit. Link to comment
Jeaneh Posted June 22, 2010 Content Count: 571 Joined: 04/05/10 Status: Offline Share Posted June 22, 2010 Some more guns on some maps would be great, along with more traitor items. Link to comment
SoulKeeper Posted June 23, 2010 Content Count: 2096 Joined: 07/05/08 Status: Offline Share Posted June 23, 2010 Make supporters and admins have an increased chance to get traitor or detective, I saw this on another server and it'd encourage donating. Link to comment
McBride Posted June 23, 2010 Content Count: 1331 Joined: 04/12/09 Status: Offline Share Posted June 23, 2010 I'd like to see more slots, the thing is constantly full, not a large increase but maybe to about 24 or so. As for everyone wanting Traitor weapons, I would like to see weapons that give significant difference between normal guns. Like the detective's new gun, it disorients and that's awesome, the rocket launcher pushes people, awesome, knife is instant kill, awesome, the silenced usp...is a quiet pistol, it's stupid, I never use it cause it doesn't do much more damage or anything, it's just another pistol. More unique detective items would be nice, all I see used are radar/health/gun. Traitors are pretty well set as it is minus the pistol and adding another unique weapon. We don't want to make the game completely unfair to the point that if you aren't a traitor or detective you don't stand a chance. everything except the silenced pistol part. i use it almost everytime im traitor, yes it is just a normal pistol really but i always get innocents to kill each other because they think its a scout. its more for like MGS style and not just sit there and shoot 1 vs 1 ya know?. but yeah thats my input. and i also like the above post's Idea Link to comment
TheTruth Posted June 23, 2010 Content Count: 2417 Joined: 04/21/09 Status: Offline Share Posted June 23, 2010 Some more guns on some maps would be great, along with more traitor items. Specifics would be helpful. Link to comment
rokart Posted June 23, 2010 Content Count: 133 Joined: 05/15/10 Status: Offline Share Posted June 23, 2010 im fine with everything except maybe the map cycle cuz it felt like playing the same 4 or 5 maps over and over again, but u said that was fixed so im good Link to comment
Hellspawn Posted June 23, 2010 Content Count: 368 Joined: 12/07/09 Status: Offline Share Posted June 23, 2010 I like the random number traitor thing that was mentioned. But I think the maps are just fine unless you can find more objective based maps. Also Spartan is a traitor kill him on sight Link to comment
XeNo Posted June 23, 2010 Content Count: 6466 Joined: 07/22/08 Status: Offline Share Posted June 23, 2010 Random traitor thing would have to be random between amount of players. An example is: We currently get 5 traitors in a full server, perhaps with a random number it would be more like random between 4-7 traitors rather than the possibility of 9 or some stupid number. 1 Link to comment
Hellspawn Posted June 23, 2010 Content Count: 368 Joined: 12/07/09 Status: Offline Share Posted June 23, 2010 Random traitor thing would have to be random between amount of players. An example is: We currently get 5 traitors in a full server, perhaps with a random number it would be more like random between 4-7 traitors rather than the possibility of 9 or some stupid number. yeah thats what i was thinking when i posted, guess i should have been more specific but if it could work out the way I think it would, it should be pretty interesting to say the least Link to comment
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