Lucid Posted June 26, 2010 Content Count: 2284 Joined: 09/27/09 Status: Offline Share Posted June 26, 2010 It's kind of bs when you say don't leave solitary and they do leave and open cells. Then they say, lolwarningshot. I think it should be an autokill if you say NOT to leave the solitary. You lose control and T's go everywhere and it's just chaotic. It should be an autokill instead of a stupid warning shot. People exploit warning shots WAYYY to much, you tell them to go somewhere and they go there anyways. Then they say, OMGFREEKILL,WARNINGSHOTS!!1! Sometimes warning shots are just bs, then again. Sometimes they are helpful. Link to comment
Dirty Sanchez Posted June 26, 2010 Content Count: 1552 Joined: 08/31/09 Status: Offline Share Posted June 26, 2010 Warning shots are helpful for the T;s. They're a pain in the ass for CT;s. I autokill for it, because it's similar to a rebellious act. I've gotten used to T;s yelling at me anyway. 1 Link to comment
mapper Posted June 26, 2010 Content Count: 1563 Joined: 08/03/09 Status: Offline Share Posted June 26, 2010 Warning shots are helpful for the T;s. They're a pain in the ass for CT;s. I autokill for it, because it's similar to a rebellious act. I've gotten used to T;s yelling at me anyway. That's the same way I think about it. Link to comment
Exacto-Be Posted June 26, 2010 Content Count: 763 Joined: 10/17/09 Status: Offline Share Posted June 26, 2010 I voted no, while thinking of the map spacejail, where u have a chance to spawn outside the cells. Also, if some1 then would run out solitary & open the cells before he can get killed. i'd doubt every1 would stay kindly in their cell. They'd run out & the bastards on ct would maw them rightfully down. (they left cells early --> auto-kill) I don't really find it that much of trouble to just say 'don't leave cells or I kill you'. if they leave it anyhow they go straight in against the rule & a warningshot is not needed then. This also would be for only 1 map, namely razor, i can't really think of another map where u can leave a cell & open em all that quickly that ct's have (almost) no chance to stop u. Link to comment
TerrorBite Posted June 26, 2010 Content Count: 70 Joined: 06/13/10 Status: Offline Share Posted June 26, 2010 i voted yes because when that happens t's just over run the ct's and the ct's cannot do anything, they will kill some but its like 3 t's to 1 ct so t's win Link to comment
Karnivor Posted June 26, 2010 Content Count: 701 Joined: 04/18/09 Status: Offline Share Posted June 26, 2010 If a T disobeys a direct order to not leave or open cells, w.e, if they disobey both? Kill. Link to comment
Nasu Posted June 26, 2010 Content Count: 2043 Joined: 12/31/09 Status: Offline Share Posted June 26, 2010 I never give warning shots for that. Link to comment
Drox Posted June 26, 2010 Content Count: 8383 Joined: 12/17/08 Status: Offline Share Posted June 26, 2010 If a T disobeys a direct order to not leave or open cells, w.e, if they disobey both? Kill. 90% of the time that order isnt given, also I dont think it should be a autokill unless the order is given before the person opens the cells. For it to be put in the same place as vents and armory as a autokill I think is a bit much. Link to comment
Mad Dogg Posted June 26, 2010 Content Count: 2844 Joined: 10/28/09 Status: Offline Share Posted June 26, 2010 DO NOT LEAVE UR CELS = do not leave your cell..... u leave = ur rebel = death. Link to comment
P3rg3 Posted June 26, 2010 Content Count: 1484 Joined: 06/18/08 Status: Offline Share Posted June 26, 2010 90% of the time that order isnt given, also I dont think it should be a autokill unless the order is given before the person opens the cells. For it to be put in the same place as vents and armory as a autokill I think is a bit much. You didn't read the first post, did you? Nobody said anything like that. Link to comment
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