Revenga Posted June 27, 2010 Content Count: 2504 Joined: 04/13/09 Status: Offline Share Posted June 27, 2010 . Link to comment
SoulKeeper Posted June 27, 2010 Content Count: 2095 Joined: 07/05/08 Status: Offline Share Posted June 27, 2010 Idea's been suggested... Link to comment
Metal Posted June 27, 2010 Content Count: 11727 Joined: 09/17/08 Status: Offline Share Posted June 27, 2010 i kinda had a idea for a PB type ZE map Link to comment
Tweezy Posted June 27, 2010 Content Count: 3791 Joined: 08/08/09 Status: Offline Share Posted June 27, 2010 Or you could design the map different with the T's starting infront of the CT's, and along the way the T's can pick up guns, or the T's could choose to surrender then it's normal BA rules, just adds another option to the boring mod imo. If this was going to happen we need at least 10 maps to start off with, other wise it will be an overnight success like zs, but then die out a month later... Link to comment
Drox Posted June 27, 2010 Content Count: 8383 Joined: 12/17/08 Status: Offline Share Posted June 27, 2010 Only way this would work is if the T's didnt die really easy like they do in normal PB. Other then that issue I do think it would be a new fresh idea that might be pretty fun. Link to comment
Gamgee Posted June 27, 2010 Content Count: 248 Joined: 02/03/08 Status: Offline Share Posted June 27, 2010 (edited) You could have 2 Normal exits, or even one. Then a randomized secret exit from round to round. This way there aren't enough CT's to camp all the exits and still keep an eye on the prisoners. I'm not a modder though, so it might not be possible in CSS. Gmod being more flexible would be a candidate for this though. All the exits would have to be far enough apart that the CT's are being split up and can't effectively respond to any shoot outs at the other exits. This would prevent camping, and field of fire overlaps. Although not so far away that its impossible to respond to calls for help. Which is a delicate balancing act. Edited June 27, 2010 by Gamgee Link to comment
Tweezy Posted June 27, 2010 Content Count: 3791 Joined: 08/08/09 Status: Offline Share Posted June 27, 2010 Well, i've finally sorted out the configs for the new css update for sdk, so ill be underway again! Link to comment
Jeaneh Posted June 27, 2010 Content Count: 571 Joined: 04/05/10 Status: Offline Share Posted June 27, 2010 Jailbreak and Escape. You have to create maps for this mod that allow the T's to escape. It is up to the CT's as usual to give orders, but with the added element of not allowing the T's to escape. It would take a certain amount of T's escaping before the round lost. When you get to the escape area you teleport away to a safe room with some minigames to keep you buys for the round. The sky is the limit though, but at its core a map would have to combine the two different forms of map effectively. I'm not sure where to post this, but I will stick it here for now. Perhaps people have connections with Modders and can propose the idea. Edit If you could make it. You would have the first server. Wide open market, and the concept is sound. I'm actually loving the idea, but I wouldn't want ALL maps like this. Only some, along with some classic maps, it would add a lot of variety to PB. Link to comment
Gamgee Posted June 27, 2010 Content Count: 248 Joined: 02/03/08 Status: Offline Share Posted June 27, 2010 If anyone has some suggestions for how they would like to see this made post them. If I get enough feedback Ill edit the main post and list it all in there so newer people can come in and just get all the new information right off the bat. Link to comment
starbucks Posted June 27, 2010 Content Count: 1572 Joined: 02/19/09 Status: Offline Share Posted June 27, 2010 Like in Alcatraz final where you have to escape from Alcatraz on the little island to bomb it? Link to comment
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