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Remove show-damage on ZE

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I am referring to possible server-side lag. Not client-side lag.

 

The server needs to hook and send the damages to each client when it happens, which I assume puts some sort of strain on the CPU. In big gun battles, hence, the server FPS drops down a lot.


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The server records and sends players this information ANYWAY, that's why hacks are able to display it and after you die you get a "Damage given/taken" readout. The only difference is this tells you as you do it instead of just storing it for later.

 

[edit]

 

And furthermore sending players pure text information like this would be on the order of individual bytes, it's equivalent to text chat.

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