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Hide and Seek

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  • Joined:  03/26/08
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Yeah a bunch of us just played it tonight, it was rather fun.

 

[Counter-Strike: Source]

 

One team selects from different objects in the map to change their player model to, and has 35s to find somewhere to hide (they can change models at any time, and can continue to move for the whole map).

 

The other team waits 35s then gets to go looking for the other players. When players on this team attack and don't hit a player (if they are suspicious of something, they shoot it or knife it), they lose hitpoints. But if they hit the enemy players, they gain hitpoints.

 

The objective is to stay alive (or hidden for that matter) the whole map, or find the hiding people, depending on your team.

 

A nice variation we played tonight was that players lost about 60 hp if they attacked, so two attacks and they were dead. But the knife's secondary (slower, powerful, right click) attack lost no health. So players could go around prodding stuff with their knife if they were suspicious, but couldn't do much shooting. This also means that the seeker team had to chase any hiders that decided to run (chase with their knife) rather than just shoot them. This made for some fun gameplay, and hiders running around with models that were no good for hiding (like vans, 6 foot high crates, toilets, mailboxes) with seekers chasing them franticly with knives. It made for some good entertainment.

 

Fun gameplay with hide & seek in CSS!

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