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Design your own MMO.

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I'm kind of looking forward to the Star Wars MMO that's coming out in 2011.

 

But TBH, I don't really get into MMO's anymore like I used to, just too time consuming.

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I would make one that didn't involve the use of skills. You actually have to click to do the attacks and a sequence of clicks and other buttons do special attacks specific to your character. Insane customization so nothing is exactly alike. Create your own armor and can add things to it, including stats, and change the appearance a little bit. Awesome PvP and equally good PvE. Shit for RPers and other things like that. Not to mention good classes and graphics.

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Ive actually talked about this with gaming buddies and I had a awesome idea that I wish a company would follow up on. Here it is;

 

My idea is to have a either navy mmo or a space mmo but the thing is its mostly guild based. Now how it works is collectively as a guild you would unlock ship after ship. Each person in the guild will have a certain duty on that ship when you take it out of your guild port. So you would go start wars and shit, and while your guild grows the chances of you taking multiple ships out at once open up. So when you first started u only had enough for the first couple beginner ships but then you start unlocking the big mamma jamma's and anyone who couldnt come with you can be promoted to XO of ure guild and take another ship out with guild members.

 

Its just a idea I had that probably wouldnt ever happen, although I thought star trek online was gonna do something like this but they didnt which was dumb on their part. Guild crews on any kind of ship or spaceship would just be awesome as hell.

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Anime MMORPG

 

 

You make a character, you add special powers from Anime (Amaterasu, Byaakugan, etc...) and you walk around fighting Anime bad guys/monsters.

 

 

Best mmo in the world.

 

 

Or

 

 

World of Starcraft

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No, other games are different.

 

Normal games are almost entirely about the storyline and plot - it's effectively like watching a film or reading a book but feeling badass about it. Multiplayer is just to show off, which is pretty similar but you don't subscribe for multiplayer, it's an added feature.

 

MMOs are about trying to always be better than other people and putting up with shit to be able to do decent things (all the while you're still paying for the luxury of it). Sure, there's the graphics which are improving, occasionally some good story to them and some kind of "gripping adventure" you can go on - credit where credit's due - but really, it's just a normal game lengthened and with other people to better so you spend more time on it (which means they get more money).

 

Sure, pretending to be a wild west bandit or a WW2 soldier or a Spectre is fun, and it's half the point of the game - but you put the game down at some point and move on, just like anything else to excite the imagination. With MMOs you keep playing and paying to the extent people get addicted all because someone you've met has better stuff than you or some other shitty reason.

 

So you're saying you eventually walk away from an MMO, so a book or film lasts forever? No, and in a book your not getting the excitement of competing with other people. So what if books are really good? They'll be fun, but you'll read it maybe only once. Giving WoW for example. You level up to 80. Great fun had alot of fun, gradually you'll think the game is over but it isn't. You can raid and get gear upgrades and kill bosses and compete with your friends on loads of stuff. On paying that 15$ a month seems outrageous to some. But for example, once you read a book, you never read it again, then you buy another one, so your paying for a new book every month, your paying for WoW/other game, every month too. So it balances out.

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Anime MMORPG

 

 

You make a character, you add special powers from Anime (Amaterasu, Byaakugan, etc...) and you walk around fighting Anime bad guys/monsters.

 

 

Best mmo in the world.

 

 

Or

 

 

World of Starcraft

 

 

But you forgot the desu girls and the tentacle monsters and rape scenes.

 

 

Oh wait, they already make those.

 

 

I'd make a zombie city MMO with only humans on one side that fight each other and zombies for resources.

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I like and dis like mmos for various reasons, I've played about all of them, some longer then others, the longest i spent on a mmo was 2 years on and off, and that was FFxi.

 

I agree with most of what Havok said, but If the game is good(wow, ff, eq) then I'll give it a good play through then shelf it.

 

the only bad mmo i played of late was star wars galaxys

 

I've got high hopes for Star wars the old republic, and I might pick up FFxiv but I'm still on the fence on that(i still have the bad taste of FFxiii in my mouth.)

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I wouldn't ever design a MMO.

 

Why? Because if I could/wanted to design a game I'd want it to be fun.

 

This is simply not possible with MMOs.

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