Ewingz Posted August 17, 2010 Content Count: 144 Joined: 07/15/09 Status: Offline Share Posted August 17, 2010 Yay Link to comment
Pinkeh Posted August 17, 2010 Content Count: 16 Joined: 04/25/10 Status: Offline Share Posted August 17, 2010 I like the changes but i find that warning shots have pretty much dissapeared with these new rules.. especially at start of rounds when it's usually "go to big cage" on you're way to big cage (maybe detouring to grab a gun on the way "no detour no delay" head back toward big cage "be crouching" pretty much at big cage by now, don't see the use of a 1 sec crouch ** bam you're dead cause you were ""disobeying rules"" Or the fact that a lot of ct's dont really give a lot of time to comply to orders given I found the warning shots for non rebelling acts a lot more logical. right now the only reason warning shots are used are pretty much for holstered pistols. I guess we will see how it plays out in real and when people get used to the new rules. Link to comment
Harry Posted August 17, 2010 Content Count: 2085 Joined: 04/19/10 Status: Offline Share Posted August 17, 2010 maybe detouring to grab a gun on the way "no detour no delay" | bam you're dead cause you were ""disobeying rules"" Maybe because, ya know, you detoured to get an item to directly rebel with? Link to comment
Pinkeh Posted August 17, 2010 Content Count: 16 Joined: 04/25/10 Status: Offline Share Posted August 17, 2010 not nessesarely i was jus pointing out what's usually happening in a prisoner mind.. you always obey by bending the most possible, and quite often rules are not given in 1 shot. And quite often you can already be by said location before rules are finished being orded. I actually quite approve the whole no warning shot deal during the round as it makes stuff more dangerous and fun for T's and more simple for ct's but at the begining of the round during the first order i think it should be a lot more flexible for several reasons.. 1- slow given orders 2- beginning of round afk-ness 3- new players that don't know where to go 4- conflicting rules confusion it's a bunch of ingredients for a really good freekill flavored soup That said, i'm not QQ'ing jus trying to point out stuff that imo could cause problems. Link to comment
Flick Posted August 17, 2010 Content Count: 401 Joined: 10/25/08 Status: Offline Share Posted August 17, 2010 warning shots need to come back ffs Link to comment
2rok Posted August 17, 2010 Content Count: 134 Joined: 04/16/10 Status: Offline Share Posted August 17, 2010 yeh i think its time to only play CT lol fuck being a T with these rules Link to comment
Chaos Posted August 17, 2010 Content Count: 985 Joined: 04/22/09 Status: Offline Share Posted August 17, 2010 The only thing we need warning shots for is to guide prisoners to their destinations. You wanna be a smart ass and try and bend the rules given, warning shot. Link to comment
P3rg3 Posted August 17, 2010 Content Count: 1484 Joined: 06/18/08 Status: Offline Share Posted August 17, 2010 especially at start of rounds when it's usually "go to big cage" on you're way to big cage (maybe detouring to grab a gun on the way "no detour no delay" head back toward big cage "be crouching" pretty much at big cage by now, don't see the use of a 1 sec crouch ** bam you're dead cause you were ""disobeying rules"" Really? Link to comment
jeN Posted August 17, 2010 Content Count: 5086 Joined: 04/13/07 Status: Offline Share Posted August 17, 2010 (edited) I removed warnings shot because it's gotten too T-sided on a lot of maps, razorv6, winter, lego, etc. Yes it's harder to rebel but this was one of the few things I could think of to make people want to actually play CT more and give orders, etc. Also from what TCP said when I suggested this, warning shots were only ever supposed to be for holstered guns, which it also says in the previous rules. Someone just started to bend the rules and the warning shots you know became some "unwritten rule" that was never actually a rule to begin with. It was always holstered pistols. If you're detouring to get a gun then I don't really see the problem lol, you just have to play smarter/differently than you used to and use teamwork. Edited August 17, 2010 by jeN Link to comment
Pinkeh Posted August 17, 2010 Content Count: 16 Joined: 04/25/10 Status: Offline Share Posted August 17, 2010 (edited) Really? I actually expressed myself badly, i didnt meant grab the gun, i jus meant that before they say no detour or delay it's quite logical if possible to bend your path toward a gun, and when they mention it you simply readjust your course. Thats the fun part about round beginning you can really bend your way around until you find an opportunity and it quite often ends up in hilarious outcomes. We lose a lot of this fun with the new no warning shot rules.. it becomes a generic Jail break server where CT become trigger happy and give ridiculous rules like.. dont touch this or dont do this and as soon as you do it even if its absolutly not a rebelling act.. Boom you're dead. Of course most of you will tell me "well dont do it and obey orders" sure i guess it makes sense if you wanna survive but what made PB fun was that on several maps it was quite hard to rebel as a T when faced to good Ct and it was also very hard for a CTS to keep T at bay. I've played a lot today and I have to say the amout of rebelling has really dropped, wich is a shame because it's what makes PB fun in the first place. Short intense rounds with CTs on their toes and T looking for every tiny opportunity. I removed warnings shot because it's gotten too T-sided on a lot of maps, razorv6, winter, lego, etc. Yes it's harder to rebel but this was one of the few things I could think of to make people want to actually play CT more and give orders, etc. Also from what TCP said when I suggested this, warning shots were only ever supposed to be for holstered guns, which it also says in the previous rules. Someone just started to bend the rules and the warning shots you know became some "unwritten rule" that was never actually a rule to begin with. It was always holstered pistols. If you're detouring to get a gun then I don't really see the problem lol, you just have to play smarter/differently than you used to and use teamwork. I suppose I understand the the fact that a lot of overplayed map are too T sided, but what i dont understand is that there is warning shots for having a holstered pistol, and yet if you fall off the cage they have the right to kill you. I think there should be a fine line between disobeying a rule with intention of rebelling. For instance being orded to zombie freeday and running into soccer.. well you should get killed, because that is majorly disobeying. But if the order is crouch out of solity into medic. and someone run into medic either by choice or by negligence It's not really a rebelling act he is still gonna end up in medic anyway a warning shot is a lot more appropriate imo. I find that it's turning into a jail break server like all others where every little sidesteps are passible of death. Edited August 17, 2010 by Pinkeh Link to comment
Recommended Posts
Reply to Thread
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now