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How are the rules working out?  

219 members have voted

  1. 1. How are the rules working out?

    • Terrible
    • It's okay
    • Boring
    • Too CT sided now
    • I miss the warning shots!
    • I miss easy rebeling!
    • It's alright, no big complaints
    • I like it so far
    • Good
    • Much better!
    • Could still be improved on
    • I still hate PB
    • Needs moar maps
    • MY OPINION ISN'T LISTED!? (Other)
    • I just want to vote but don't want to give you any input

Rule trial, input etcetc

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Funny part is all the people that say "QQing noobs" are almost always CTs and never have the balls to try to be a T and rebel against someone who will AWP you in the face for freezing a second late, jumping around or not crouching.

 

No, in my experience the system is too rigid/CT sided and allows asshole CTs to kill for any excuse.

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Funny part is all the people that say "QQing noobs" are almost always CTs and never have the balls to try to be a T and rebel against someone who will AWP you in the face for freezing a second late, jumping around or not crouching.

 

No, in my experience the system is too rigid/CT sided and allows asshole CTs to kill for any excuse.

 

This pretty sums up PB. I get pretty fed up with being Headshot for no apparent reason

Edited by Dezmonda
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Funny part is all the people that say "QQing noobs" are almost always CTs and never have the balls to try to be a T and rebel against someone who will AWP you in the face for freezing a second late, jumping around or not crouching.

 

No, in my experience the system is too rigid/CT sided and allows asshole CTs to kill for any excuse.

 

I'm a T player 9/10 of the time and I will straight up say warning shots are the reason I pretty much black listed PB for possible servers to go on. They goddamn ruin the game in its whole entirety. T's=Main objective is to rebel while put under the stress of strict orders, not do whatever the hell they want just because the CTs aren't allowed to kill them. If you get warning shot who the hell cares, i'll just go heal. CT's=Give strict orders to the Ts to put them under pressure and stop them from rebelling. Nowhere in those 2 objectives do I see a need for warning shots.

 

All-in-all, if the score isn't even/near even(Assuming there's no eGo fegz and whatnot just owning everyone on the opposite team) then somethings messed with the rules. '08 the rules were relatively balanced and most of the time you saw a balanced score(CTs gave orders, T followed them or got fucking shot. Yet Ts still managed to win half the time, zomg so hard!!!111!!1), the only reason they don't work now is we lost over half of the people that made them work... Sure there will always be QQ, but allowing warning shots for everything was just plain ridiculous and the amount of complaints, bans, kicks, etc etc it produced simply wasn't worth it.

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I'm a T player 9/10 of the time and I will straight up say warning shots are the reason I pretty much black listed PB for possible servers to go on. They goddamn ruin the game in its whole entirety. T's=Main objective is to rebel while put under the stress of strict orders, not do whatever the hell they want just because the CTs aren't allowed to kill them. If you get warning shot who the hell cares, i'll just go heal. CT's=Give strict orders to the Ts to put them under pressure and stop them from rebelling. Nowhere in those 2 objectives do I see a need for warning shots.

 

All-in-all, if the score isn't even/near even(Assuming there's no eGo fegz and whatnot just owning everyone on the opposite team) then somethings messed with the rules. '08 the rules were relatively balanced and most of the time you saw a balanced score(CTs gave orders, T followed them or got fucking shot. Yet Ts still managed to win half the time, zomg so hard!!!111!!1), the only reason they don't work now is we lost over half of the people that made them work... Sure there will always be QQ, but allowing warning shots for everything was just plain ridiculous and the amount of complaints, bans, kicks, etc etc it produced simply wasn't worth it.

 

:thumb: Put it into words better than I would have.

 

Do I think the CT's should be a BIT more leniant regarding killing people simply because they aren't crouching? Yes, but if I put too many exceptions to the rules it would just get confusing.

 

 

 

But because this is now mostly about warning shots, besides that issue what else could be improved upon?

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Is there an option for "fukken awesome"? It's a LOT more balanced now. I still don't shoot them unless they are obviously rebelling (ie: go to pool, crouch, hug right wall, no left side; if they stand up for a second, fine, they probably sneezed or something. If they go running off, then I shoot them). It's wonderful new rules.

 

Fun for everyone is not "Ts win every round". Now CTs have a chance, and teams are a lot more balanced. I hope the new rules stay on forever :d

 

100% agree with Desum, even though I am a "newfag" who never played 08 PM, I like fun but I am still a strict bitch.

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I like the new rules, I can fucking skull rape the faggot that's running instead of worrying about him QQ'ing about warning shots. All in all it's refreshing to be able to enforce rules instead of 3 of us vainly trying to keep the t's under order.

 

We should do it xcTR style. You fuck up even a little and the ct warden dominates you. :d

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I think people are mis-interpreting my post.

 

Here's my opinion

 

Deathgames: Yes (I usually volunteer for them)

CT camping disallowed: Yes, its retarded.

Last CT freeforall: Only if Ts are rebels.

Last request: Whatever

AFKs: Ask admin to kick/slay

Warning shots: Not needed but don't headshot someone for dumb shit (crouching/walking/etc)

CT baiting disallowed: Makes sense to me

Cells opened by 4: It's a must.

First CT command stays: Yes, makes sense.

Ts speaking over CTs: Yes mute them.

 

I think I covered it all...

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