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Now that ZM is back again..?

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If they worked out the bugs from the one that was used for Napalm, I am sure they will add it to ZE soon.

 

They did several fixes for napalm.

 

3.0.0 I

- Fixed napalm grenade not igniting itself.

- Added zombie_napalm_time cvar.

 

3.0.0 F

- Added Napalm Grenades (zombie_napalm_enabled, zombie_napalm_radius, zombie_napalm_damage ).

 

Source:

http://www.zombiemod.com/files/ChangeLog.txt

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They did several fixes for napalm.

 

3.0.0 I

- Fixed napalm grenade not igniting itself.

- Added zombie_napalm_time cvar.

 

3.0.0 F

- Added Napalm Grenades (zombie_napalm_enabled, zombie_napalm_radius, zombie_napalm_damage ).

 

Source:

http://www.zombiemod.com/files/ChangeLog.txt

 

Then Paul or any other BD should get to it soon if it doesn't make certain maps go black like it did before on Napalm.

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Not until the majority of our sourcemod plugins dont crash it. Running napalm server with zombie mod, but had to remove like 50% of the plugins for it to even boot up.

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