Crazy Swede Posted October 27, 2010 Content Count: 1719 Joined: 09/14/10 Status: Offline Share Posted October 27, 2010 Today 2010-10-27, ZM made its comeback as ZM 3.0 in a public release. So I would like to know. What's your plans about the Escape server? Sticking with ZR or go back to ZM now that it is back again? Link to comment https://forums.steam-gamers.net/topic/36871-now-that-zm-is-back-again/
EvilShadow98 Posted October 27, 2010 Content Count: 1157 Joined: 01/06/10 Status: Offline Share Posted October 27, 2010 If they worked out the bugs from the one that was used for Napalm, I am sure they will add it to ZE soon. Link to comment https://forums.steam-gamers.net/topic/36871-now-that-zm-is-back-again/#findComment-473701
Crazy Swede Posted October 27, 2010 Content Count: 1719 Joined: 09/14/10 Status: Offline Share Posted October 27, 2010 If they worked out the bugs from the one that was used for Napalm, I am sure they will add it to ZE soon. They did several fixes for napalm. 3.0.0 I - Fixed napalm grenade not igniting itself. - Added zombie_napalm_time cvar. 3.0.0 F - Added Napalm Grenades (zombie_napalm_enabled, zombie_napalm_radius, zombie_napalm_damage ). Source: http://www.zombiemod.com/files/ChangeLog.txt Link to comment https://forums.steam-gamers.net/topic/36871-now-that-zm-is-back-again/#findComment-473704
EvilShadow98 Posted October 27, 2010 Content Count: 1157 Joined: 01/06/10 Status: Offline Share Posted October 27, 2010 They did several fixes for napalm. 3.0.0 I - Fixed napalm grenade not igniting itself. - Added zombie_napalm_time cvar. 3.0.0 F - Added Napalm Grenades (zombie_napalm_enabled, zombie_napalm_radius, zombie_napalm_damage ). Source: http://www.zombiemod.com/files/ChangeLog.txt Then Paul or any other BD should get to it soon if it doesn't make certain maps go black like it did before on Napalm. Link to comment https://forums.steam-gamers.net/topic/36871-now-that-zm-is-back-again/#findComment-473713
Paul Posted October 27, 2010 Content Count: 6804 Joined: 11/06/07 Status: Offline Share Posted October 27, 2010 Not until the majority of our sourcemod plugins dont crash it. Running napalm server with zombie mod, but had to remove like 50% of the plugins for it to even boot up. 2 Link to comment https://forums.steam-gamers.net/topic/36871-now-that-zm-is-back-again/#findComment-473715
Kiwi Posted October 28, 2010 Content Count: 1324 Joined: 07/25/09 Status: Offline Share Posted October 28, 2010 Is napalm the ZM test server? lol Link to comment https://forums.steam-gamers.net/topic/36871-now-that-zm-is-back-again/#findComment-473871
Lucid Posted October 28, 2010 Content Count: 2284 Joined: 09/27/09 Status: Offline Share Posted October 28, 2010 Is napalm the ZM test server? lol I was just about to say we should test it on it. Link to comment https://forums.steam-gamers.net/topic/36871-now-that-zm-is-back-again/#findComment-473879
Troy Posted October 28, 2010 Content Count: 1554 Joined: 08/04/08 Status: Offline Share Posted October 28, 2010 really miss block on the escape server lol Link to comment https://forums.steam-gamers.net/topic/36871-now-that-zm-is-back-again/#findComment-473970
Vader Posted October 28, 2010 Content Count: 570 Joined: 08/07/10 Status: Offline Share Posted October 28, 2010 really miss block on the escape server lol It is because you block people. -I do that too Link to comment https://forums.steam-gamers.net/topic/36871-now-that-zm-is-back-again/#findComment-473979
Mman250 Posted October 28, 2010 Content Count: 250 Joined: 02/19/09 Status: Offline Share Posted October 28, 2010 In the logg i see they added languages, I noticed!!! Link to comment https://forums.steam-gamers.net/topic/36871-now-that-zm-is-back-again/#findComment-474083
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