Coffee Crisp Posted December 29, 2010 Content Count: 4960 Joined: 06/20/07 Status: Offline Share Posted December 29, 2010 Straight from my config. It's served me well in scrims. cl_interp "0.01" cl_interp_all "0" cl_interp_npcs "0" cl_interp_ratio "1" cl_interp_threadmodeticks "0" cl_lagcomp_errorcheck "1" cl_lagcompensation "1" cl_pred_optimize "2" cl_predictweapons "1" cl_resend "6" cl_smooth "0" cl_smoothtime "0.01" cl_timeout "9999999" cl_updaterate "66" cl_cmdrate "66" r_pixelfog 0 rate "30000" Link to comment https://forums.steam-gamers.net/topic/38392-good-rates-i-could-usetry-out/page/2/#findComment-496129
Toxin Posted January 1, 2011 Content Count: 2115 Joined: 05/06/08 Status: Offline Share Posted January 1, 2011 What does Rate determine? Link to comment https://forums.steam-gamers.net/topic/38392-good-rates-i-could-usetry-out/page/2/#findComment-497218
crazy_tim412 Posted January 1, 2011 Content Count: 363 Joined: 10/14/09 Status: Offline Share Posted January 1, 2011 the speed between exchange of info between server and user + lose the cl_timeout "9999999" , doesnt anything more then keep a longer dc time if the server crashes or you lagging out, in most cases its better to restart your complete cs after lagging out Link to comment https://forums.steam-gamers.net/topic/38392-good-rates-i-could-usetry-out/page/2/#findComment-497223
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