Mad Posted January 21, 2011 Content Count: 69 Joined: 10/12/10 Status: Offline Share Posted January 21, 2011 hmm, its a pretty basic game, some of the hit tests are very dogy, like the saws for example, mainly that cos the way they work, with squares. Are you using a virtual camera and moving the player around? or are you moving everything except for the player? that might be a small improvement to look into if you havnt already. The graphics need a bit of work, at the moment you just have basic shapes, with the default line size, which looks a bit dodgy, even if you had made the lines a little larger i think it might have been an improvement Its a good idea, you just need to keep working on it. The main thing to get sorted though are the hittests, as they make the game seem very buggy because you can die when you seem to just miss the saw blades and lazers, but then you would need to maybe split it up into multiple sections to do a hitTest with the player. Link to comment
mapper Posted January 21, 2011 Content Count: 1563 Joined: 08/03/09 Status: Offline Share Posted January 21, 2011 Good game. I just started coding in AS2.0 aswell, just the basics like a racegame with timer or snake. Link to comment
Mad Posted January 21, 2011 Content Count: 69 Joined: 10/12/10 Status: Offline Share Posted January 21, 2011 Good game. I just started coding in AS2.0 aswell, just the basics like a racegame with timer or snake. lolz, those two types of games dont sound very basic to make ;) Link to comment
Eldest Posted January 21, 2011 Content Count: 2686 Joined: 03/22/08 Status: Offline Share Posted January 21, 2011 hmm, its a pretty basic game, some of the hit tests are very dogy, like the saws for example, mainly that cos the way they work, with squares. Are you using a virtual camera and moving the player around? or are you moving everything except for the player? that might be a small improvement to look into if you havnt already. The graphics need a bit of work, at the moment you just have basic shapes, with the default line size, which looks a bit dodgy, even if you had made the lines a little larger i think it might have been an improvement Its a good idea, you just need to keep working on it. The main thing to get sorted though are the hittests, as they make the game seem very buggy because you can die when you seem to just miss the saw blades and lazers, but then you would need to maybe split it up into multiple sections to do a hitTest with the player. I plan to fix the hitTest by making a box smaller than the laser or saw and then adding it to the laser/saw. That way you die if you touch the smaller box, not the box of the laser/saw movieclip Link to comment
Harbor Posted January 22, 2011 Content Count: 2596 Joined: 02/23/09 Status: Offline Share Posted January 22, 2011 im stuck on like level 6 or 7 there is like an arrow and a mouth i cant do it like this : ll;;;;; ll;;;;; ll; V;;;;; Link to comment
Trogdor Posted January 22, 2011 Content Count: 1752 Joined: 10/26/08 Status: Offline Share Posted January 22, 2011 Was fun. Nice job. 1 Link to comment
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