Metal Posted January 31, 2011 Content Count: 11728 Joined: 09/17/08 Status: Offline Share Posted January 31, 2011 God damn people, you all bitch about the same maps. On this map you are forced to rush and work as a team. Not QQ that CT's have ct island 1 Link to comment
Drox Posted January 31, 2011 Content Count: 8383 Joined: 12/17/08 Status: Offline Share Posted January 31, 2011 God damn people, you all bitch about the same maps. On this map you are forced to rush and work as a team. Not QQ that CT's have ct island I thought the point of pb was to rebel while interacting with cts, not have 1 ct let you out then have the rest camp on a island? I guess PB isnt what it use to be. Link to comment
Metal Posted January 31, 2011 Content Count: 11728 Joined: 09/17/08 Status: Offline Share Posted January 31, 2011 I thought the point of pb was to rebel while interacting with cts, not have 1 ct let you out then have the rest camp on a island? I guess PB isnt what it use to be. I'm talking about the T's must use teamwork and just rebel. not about the ct's Link to comment
Drox Posted January 31, 2011 Content Count: 8383 Joined: 12/17/08 Status: Offline Share Posted January 31, 2011 (edited) I'm talking about the T's must use teamwork and just rebel. not about the ct's T's having to use teamwork doesnt excuse the flaw of this map being the ct island, every map can have a argument of teamwork although this isnt MG or ZE. A map shouldnt be only based on teamwork since if most of your T team dies thats a auto lost if the map is solely based on teamwork in numbers. Edited January 31, 2011 by Drox Link to comment
Turtlefiish Posted January 31, 2011 Content Count: 517 Joined: 10/23/09 Status: Offline Share Posted January 31, 2011 (edited) I'm talking about the T's must use teamwork and just rebel. not about the ct's This map does encourage teamwork, I enjoy playing the maps which encourage teamwork, which I also why I don't like some aspects of Razor, this map is bad because it isn't fun to play, it does require effort and teamwork, but a bunch of CTs hiding on an island and sending one person to open the cells isn't fun, thats the flaw in this map. Especially if it's then repeated until a map change. Edited January 31, 2011 by Turtlefiish Link to comment
Mad Dogg Posted January 31, 2011 Content Count: 2844 Joined: 10/28/09 Status: Offline Share Posted January 31, 2011 Support. Bad map Link to comment
HZK Posted January 31, 2011 Content Count: 2553 Joined: 08/29/10 Status: Offline Share Posted January 31, 2011 no! i love rushing the CT's that open the cells. I also love being a shark :troll: Link to comment
Supa Posted February 1, 2011 Content Count: 1765 Joined: 12/30/09 Status: Offline Share Posted February 1, 2011 T's having to use teamwork doesnt excuse the flaw of this map being the ct island, every map can have a argument of teamwork although this isnt MG or ZE. A map shouldnt be only based on teamwork since if most of your T team dies thats a auto lost if the map is solely based on teamwork in numbers. This map does encourage teamwork, I enjoy playing the maps which encourage teamwork, which I also why I don't like some aspects of Razor, this map is bad because it isn't fun to play, it does require effort and teamwork, but a bunch of CTs hiding on an island and sending one person to open the cells isn't fun, thats the flaw in this map. Especially if it's then repeated until a map change. The problem isn't the map, it's the CT's. lol Link to comment
Ámber Posted February 1, 2011 Content Count: 664 Joined: 05/26/10 Status: Offline Share Posted February 1, 2011 Learn2Rebel (I thought that was what PB was all about?) I like the map so I say no. >:C BISH >. Link to comment
Neutronrocks Posted February 5, 2011 Content Count: 352 Joined: 08/06/10 Status: Offline Share Posted February 5, 2011 Keep this map. Link to comment
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