Gamemann Posted February 22, 2011 Content Count: 132 Joined: 01/15/11 Status: Offline Share Posted February 22, 2011 Hello everyone, does anyone know how to make a func_button passable? Because i am making secret weapons on my map and you need a func_button to do it but when they pickup the weapon, the weapon follows them, but when u go through people, it just blocks them? Is there another way to make it so when you press E this happens and its passable? Or is there a way to make a func_button passable? thanks, gamemann_royhalladay Link to comment
Bob Loblaw Posted February 22, 2011 Content Count: 3697 Joined: 01/07/09 Status: Offline Share Posted February 22, 2011 I've only found one way to do it and I GUESS I'll share it with you lol. Func_buttons don't have an option to be passable, func_movelinears, brushes, physboxes, and doors all lose their ability to "use" when they become non-solid to world. The only way I've found, is to texture your func_button with npc_clip and it should work. It won't clip them because it's set up to only clip npc's not players, but it will still be registered by "use". Hope this helps. 1 Link to comment
Prez Posted February 22, 2011 Content Count: 8758 Joined: 07/27/09 Status: Offline Share Posted February 22, 2011 I've only found one way to do it and I GUESS I'll share it with you lol. Func_buttons don't have an option to be passable, func_movelinears, brushes, physboxes, and doors all lose their ability to "use" when they become non-solid to world. The only way I've found, is to texture your func_button with npc_clip and it should work. It won't clip them because it's set up to only clip npc's not players, but it will still be registered by "use". Hope this helps. That's genius! How did you figure that out? Link to comment
Gamemann Posted February 22, 2011 Content Count: 132 Joined: 01/15/11 Status: Offline Share Posted February 22, 2011 I've only found one way to do it and I GUESS I'll share it with you lol. Func_buttons don't have an option to be passable, func_movelinears, brushes, physboxes, and doors all lose their ability to "use" when they become non-solid to world. The only way I've found, is to texture your func_button with npc_clip and it should work. It won't clip them because it's set up to only clip npc's not players, but it will still be registered by "use". Hope this helps. thanks Link to comment
HZK Posted February 25, 2011 Content Count: 2553 Joined: 08/29/10 Status: Offline Share Posted February 25, 2011 That is actually a really clever idea. Link to comment
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