Lucid Posted March 11, 2011 Content Count: 2284 Joined: 09/27/09 Status: Offline Share Posted March 11, 2011 i think i got this ok go to cstrike folder than materials > players > then delete the cts files , like for a example ct_urban delete all that Doing this will just require you to download them again once you enter the server. I'm not too sure about this, and I don't think it'll work, you'll probably end up with purple and black textures for the CT's, but maybe if you copied the normal CT skin and then named it what the custom CT skin is called in the cstrike folder so maybe then the server will use that skin in place of the custom since it shares the same name.. Either that, or it will say that it differs from the server and you'll just have to delete them and find another way. Link to comment
Nishok Posted March 11, 2011 Content Count: 3178 Joined: 08/06/08 Status: Offline Share Posted March 11, 2011 Yeah it will tell you it differss, or it will automatically redownload it because the size is different. Link to comment
alb Posted April 2, 2011 Content Count: 1371 Joined: 08/12/09 Status: Offline Share Posted April 2, 2011 Fuck..with the new skins it's unplayable because of the FPS.. Link to comment
trakaill Posted April 3, 2011 Content Count: 3736 Joined: 11/30/07 Status: Offline Share Posted April 3, 2011 If you cant play with the new skin you must have a really lame computer..time for an update! Link to comment
Afamad 2.1 Posted April 3, 2011 Content Count: 920 Joined: 10/08/09 Status: Offline Share Posted April 3, 2011 Fuck..with the new skins it's unplayable because of the FPS.. What the hell are you playing ZE with, a potato? Link to comment
Castiel Posted April 3, 2011 Content Count: 277 Joined: 01/26/11 Status: Offline Share Posted April 3, 2011 cl_minmodels, and I think that's the only way, but it will remove all skins. Link to comment
Lucid Posted April 4, 2011 Content Count: 2284 Joined: 09/27/09 Status: Offline Share Posted April 4, 2011 For the updated css this is the best config your gonna get. If you need help installing it gimme a shout CSS/Propertys/Launch Options= -console -refresh 60 -dxlevel 80 -nocrashdialog -dev Official Netcode Illuminati Counter-Strike:Source UPDATED Config. Last Update - 2/12/2011 // -- Graphics -- blink_duration "0" budget_averages_window "0" budget_background_alpha "0" budget_history_numsamplesvisible "0" budget_history_range_ms "5" budget_peaks_window "0" budget_show_averages "0" budget_show_history "0" budget_show_peaks "0" cl_c4dynamiclight "1" cl_detail_avoid_force "0" cl_detail_avoid_radius "0" cl_detail_avoid_recover_speed "0" cl_detail_max_sway "0" cl_drawmonitors "0" cl_ejectbrass "0" cl_forcepreload "1" cl_logofile "0" cl_phys_props_max "50" cl_ragdoll_collide "0" cl_ragdoll_physics_enable "0" cl_rumblescale "0" cl_show_splashes "0" closecaption "0" datacachesize "128" flex_smooth "0" func_break_max_pieces "0" g_ragdoll_fadespeed "0" g_ragdoll_important_maxcount "0" g_ragdoll_lvfadespeed "0" g_ragdoll_maxcount "0" gl_clear "1" lod_TransitionDist "0" mat_aaquality "0" mat_antialias "0" mat_autoexposure_max "0" mat_autoexposure_min "0" mat_bloomscale "0" mat_bufferprimitives "1" mat_bumpmap "0" mat_clipz "1" mat_colorcorrection "0" mat_compressedtextures "1" mat_debug_postprocessing_effects "0" mat_debugdepthmode "0" mat_debugdepthval "128" mat_debugdepthvalmax "256" mat_disable_bloom "1" mat_disable_fancy_blending "1" mat_disable_lightwarp "1" mat_disable_ps_patch "1" mat_envmapsize "0" mat_envmaptgasize "0" mat_fastspecular "1" mat_filterlightmaps "1" mat_forceaniso "2" mat_forcehardwaresync "0" mat_forcemanagedtextureintohardware "0" mat_framebuffercopyoverlaysize "0" mat_hdr_level "0" mat_monitorgamma "1.6" mat_parallaxmap "0" mat_picmip "2" mat_reducefillrate "1" mat_specular "0" mat_trilinear "0" mat_shadowstate "0" mat_vsync "0" mat_wateroverlaysize "8" mp_decals "0" muzzleflash_light "0" props_break_max_pieces "0" props_break_max_pieces_perframe "0" r_3dsky "0" r_ambientboost "0" r_ambientfactor "1" r_cheapwaterend "1" r_cheapwaterstart "1" r_decal_cullsize "9999" r_decals "0" r_dopixelvisibility "0" r_drawbatchdecals "0" r_drawflecks "0" r_drawmodeldecals "0" r_dynamic "0" r_eyegloss "0" r_eyemove "0" r_eyes "0" r_eyeshift_x "0" r_eyeshift_y "0" r_eyeshift_z "0" r_eyesize "0" r_flex "0" r_forcewaterleaf "0" r_lightaverage "1" r_lod "2" r_maxdlights "32" r_maxmodeldecal "0" r_maxnewsamples "0" r_maxsampledist "0" r_minnewsamples "0" r_norefresh "0" r_occlusion "1" r_PhysPropStaticLighting "0" r_renderoverlayfragment "0" r_rootlod "2" r_ropetranslucent "0" r_shadowmaxrendered "9" r_shadowrendertotexture "1" r_shadows "1" r_spray_lifetime "0" r_teeth "0" r_WaterDrawReflection "0" r_WaterDrawRefraction "0" r_waterforceexpensive "0" r_waterforcereflectentities "0" r_worldlightmin "0.0002" r_worldlights "1" rope_averagelight "0" rope_collide "0" rope_rendersolid "0" rope_shake "0" rope_smooth "0" rope_smooth_enlarge "0" rope_smooth_maxalpha "0" rope_smooth_maxalphawidth "0" rope_smooth_minalpha "0" rope_smooth_minwidth "0" rope_subdiv "0" rope_wind_dist "0.01" showhitlocation "1" sv_forcepreload "1" texture_budget_background_alpha "9999999" texture_budget_panel_height "0" texture_budget_panel_width "0" violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1" weapon_showproficiency "1" //-- Netcode settings -- cl_allowdownload "0" cl_allowupload "0" cl_cmdrate "100" cl_downloadfilter "none" cl_interp "0" cl_interp_all "0" cl_interp_npcs "0" cl_interp_ratio "1" cl_lagcompensation "1" cl_pred_optimize "2" cl_predictweapons "1" cl_resend "6" cl_smooth "0" cl_smoothtime "0.01" cl_timeout "9999999" cl_updaterate "100" rate "35000" //-- Sound & volume -- cl_customsounds "0" cl_soundfile "0" dsp_enhance_stereo "0" dsp_mix_max "0.9" dsp_room "0" dsp_slow_cpu "0" dsp_spatial "40" dsp_speaker "50" dsp_volume "2.0" dsp_water "14" room_type "0" snd_async_fullyasync "0" snd_duckerattacktime "0.5" snd_duckerreleasetime "2.5" snd_duckerthreshold "0.15" snd_ducktovolume "0.55" snd_mixahead "0.1" snd_musicvolume "0" snd_noextraupdate "1" snd_pitchquality "1" snd_profile "0" snd_surround_speakers "0" soundscape_flush "9999" suitvolume "0" voice_enable "1" voice_forcemicrecord "1" voice_modenable "1" voice_scale "0.4" volume "0.1" //-- HUD -- cl_c4progressbar "1" cl_autohelp "0" cl_autowepswitch "0" cl_min_ct "1" cl_min_t "1" cl_minmodels "1" cl_nowinpanel "1" //Disables MVP-Window cl_radar_locked "0" cl_radaralpha "250" cl_radartype "1" cl_righthand "0" cl_wpn_sway_interp "0" con_enable "1" fps_max "1000" hud_fastswitch "1" hud_showtargetid "1" //Enables display of target names hud_showtargetpos "0" //0 = center, 1 = upper left, 2 = upper right, 3 = lower left; Gives you more opportunities to set the position of the target-text-position jpeg_quality "100" overview_health "1" overview_names "0" overview_preferred_mode "1" overview_tracks "0" //-- Crosshair -- cl_crosshairalpha "255" //0-255 cl_crosshaircolor "5" //Set crosshair color (0=green, 1=red, 2=blue, 3=yellow, 4=cyan, 5=custom) cl_crosshaircolor_b "255" //b = blue content of the final crosshaircolor cl_crosshaircolor_g "0" //g = green content of the final crosshaircolor cl_crosshaircolor_r "255" //r = red content of the final crosshaircolor cl_crosshairscale "1200" //to use this old command, set cl_legacy_crosshair_scale to "1" cl_crosshairsize "4" //to use this new command, set cl_legacy_crosshair_scale to "0" cl_crosshairthickness "1" //changes the thickness of the crosshair-lines cl_crosshairusealpha "1" //use "1" to customize the crosshairtranslucent with "cl_crosshairalpha" cl_legacy_crosshair_scale "0" //0 = use cl_crosshairsize & cl_crosshairthickness to customize your crosshair; 1 = use the old command "cl_crosshairscale" to customize your crosshair cl_legacy_crosshair_recoil "1" //1 = Crosshairrecoil depends on your fps; 0 = Use this if your PC can not reach the 100FPS. //-- New Mouse Setting -- m_rawinput "0" //Use Raw Input for mouse input. This will disable any acceleration performed by the mouse-driver or any other software. //-- CS:S Update Tweaks -- r_bloomtintg "0" r_bloomtintb "0" r_bloomtintexponent "0" r_bloomtintr "0" r_drawdetailprops "0" r_flashlightrendermodels "0" r_hunkalloclightmaps "0" r_lightcache_zbuffercache "0" r_propsmaxdist "0" r_staticprop_lod "7" //Use max. 3 for leagues like ESL cl_clearhinthistory "1" cl_detaildist "0" cl_detailfade "0" cl_debugrumble "0" cl_playerspraydisable "1" cl_showhelp "0" mat_alphacoverage "0" mat_bloom_scalefactor_scalar "0" mat_maxframelatency "0" mat_max_worldmesh_vertices "0" mat_software_aa_blur_one_pixel_lines "0" mat_software_aa_strength "0" mat_software_aa_strength_vgui "0" mat_software_aa_tap_offset "0" prop_active_gib_limit "0" adsp_debug "0" //-- Multicore rendering tweaks -- mat_queue_mode "2" cl_threaded_bone_setup "0" cl_threaded_client_leaf_system "0" r_threaded_client_shadow_manager "1" r_threaded_particles "1" r_threaded_renderables "1" r_queued_decals "0" r_queued_post_processing "1" r_queued_ropes "1" mp_usehwmmodels "-1" mp_usehwmvcds "-1" soundscape_flush mat_savechanges clear When I used this config, it set all the CT skins to the Urban CT, BUT it makes the zombies appear as the Pheonix terrorist. Link to comment
Spiral Posted April 9, 2011 Content Count: 352 Joined: 10/01/09 Status: Offline Share Posted April 9, 2011 When I used this config, it set all the CT skins to the Urban CT, BUT it makes the zombies appear as the Pheonix terrorist. That's what cl_minmodels 1 does. 1 Link to comment
Chrixz Posted April 9, 2011 Content Count: 498 Joined: 01/10/11 Status: Offline Share Posted April 9, 2011 whats the point of removing the skins? Link to comment
Chobber Posted April 9, 2011 Content Count: 2186 Joined: 05/07/08 Status: Offline Share Posted April 9, 2011 whats the point of removing the skins? It would be way easier for everyone if you just read the thread. Link to comment
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