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[C++] 2D game with Directx tutorial?

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I know the basic of Console and Win32 C++, but I want to go to the next level (game coding). I'm reading the official DirectX tutorials on their site to get into this.

 

My goal to make for now is a 2D game like zelda (the gameboy versions like Four Swords Adventures and The Minish Cap, etc), golden sun, etc. something like that.

 

If you have any tutorials that could get me closer to accomplish this, please do share!

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I suggest giving OpenGL a try for a bit, if you have time. I prefer it over DirectX. Can't give much information about DirectX though, other than that it was really annoying when I tried to work with it.

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I suggest giving OpenGL a try for a bit, if you have time. I prefer it over DirectX. Can't give much information about DirectX though, other than that it was really annoying when I tried to work with it.

 

Yeah well, friends of mine who are already into game development recommended me doing DirectX because of OpenGL being more limited than DirectX, and some other points I totally forgot :p

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OpenGL isn't really more limited than Direct3D the main difference is that most games happen to use Direct3D. comparing DirectX to OpenGl though isn't entirely fair though because DirectX includes a number of other libraries that aren't part of OpenGL. Another thing you have to consider is that with DirectX is that you are tying yourself to Windows, whereas with OpenGL you can work on basically any modern OS.Though one further suggestion I make is that you look into using Java which you can do your development and then it works with either DirectX or OpenGL.

 

With what you've said your goals are I really believe that any of the above would more than meet your needs but in the end its up to you and you're more comfortable with.

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Are you planning to do digital arts and entertainment in Kortrijk aswell ?:p

 

If I can study further for game development then I'm probably going abroad for work, because Belgium ain't the country for game development really :p

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i'm pretty sure nishok already did some research on while language and APIs he'll use, but to give a short opinion on some statments given itt.

- java sucks balls. implying DX is language dependent and OGL isnt, is just wrong. sure using OGL will open the doors for the 10% of computers which arent windows. OGL and DX can the same things graphics vise, there is just better support for DX, its the defacto industry standard, and ofc comes with a ton of features OGL could only wish for right out of the pack.

 

As for any game tutorials, i dont know of any, not even books specializing in 2D. but for basic DX (this is either 9 or 10, dont remember)

is the first of an introduction series. also http://rastertek.com/tutindex.html has a ton of DX 9, 10 and 11 tutorials. now i havent seen game dev tutorials other than pong, so i would recommend reading Programming a Multiplayer FPS in DirectX (directx 9), although it might seem like its fits your project, it'll teach you stuff like game engine architecture, IO, sounds and collision detection
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