nickzilla Posted April 27, 2011 Content Count: 20 Joined: 01/27/11 Status: Offline Share Posted April 27, 2011 (edited) Hello, I am Katy Perry. In here I'll share some ideas and opinions on the current status of the server. I will also present many suggestions. To Joey Stalin - I realize I bring up some issues you did in your thread as well, I'm simply presenting a different perspective/opinion/option. (However I agree with most of what you said regardless) 1) Jihad Bomb If after three rounds in which a terrorist holds the bomb but does not detonate it, it should be removed from that terrorist and eligible to buy again. I've seen games go the whole timer and not one bomb set off. 2) Terrorists muted/silenced PLEASE. For the first 60 seconds at least. Every single time the next round starts there's a handful of whining retards and this conflicts with CT's giving orders. 3) Cells open before orders are given Maybe this should result in a freeday? Terrorists running around randomly being given orders turns out bad typically. - excuse me if this is already the case, I'm not 100% sure 4) "DON'T COME NEAR ME OR I'LL SHOOT YOU *5 year old petrified voice*" I've seen people wondering about where the line is drawn for this. Verdict should be KNIFING DISTANCE. If the terrorist is that close after the order is given, he/she is a rebel. 5) CT Health - 115 NO. 100 is fine. If a ct at full health gets awped, the ct shouldn't have the chance to survive. 6) Team balance If the ratio isn't around 1:2 and is looking something like 4 ct's vs 18 t's (seen this countless times on razor..), make an auto-swap to ct. I understand this may be an issue with unexperienced t's being moved, but I see a lot of familiar faces on the server so hopefully that would be an advancement. I've also seen the " 4 vs 18 " situation with admins around as well. Admins, stop telling people to switch teams and shit, you have the power for a reason; MOVE THEM TO CT. 6) Maps Call me ungrateful, but the SG map list isn't that big. I've seen other servers with a large galore of different maps etc. Maps that get RTV'd very swiftly should be removed (rapeus, hellzprison, water) - don't call me a newfag, I was around for rapeus, hellzprison, fox shadow/river, and many others I can't remember at this moment. These maps prove pointless to a large majority of the players which is why I say it. Following up, they need to be replaced with newer/different ones. 7) Skins Exactly what Joey said in his thread.. why are skins still a bald medic? They should look like a prisoner yes? *facepalm* The DON/SUP skin is along the lines of a prisoner.. I think someone suggested the orange suit which is also a good skin. Switch this up please. 8) Block vs No-block I think SG is the only PB server I've been on with block, it doesn't make sense really. Rebels have a hard time navigating around retards very frequently, prisoners block exit of cells, prisoners block entrances to places on purpose.. conflicts with orders (ALL T'S TO GO MEDIC --> DUMBASS BLOCKING MEDIC ENTRANCE --> CAN'T SHOOT THE GUY THAT'S BLOCKING --> C A T A S T R O P H E. It's an issue.. someone's t's being blocked are even freekilled because some ct's fail to see that. 9) Admins Honestly, I don't expect 24/7 admin attention in the server, but it would be a good improvement for freekillers etc if there was more attention than there is currently. The most common admins I see in PB is usually phonicz or xoul, phonicz whom I never see any justification from when it comes to slaying etc, and xoul who talks shit the whole time because he's really good at prison break. I don't really know what could fix that but my idea would be look to well behaved, common/older PB players for admin nominees.. someone like Karnivor comes to my mind, I think he'd be suitable. 10) Death games This is another "countless times" situation.. ct's with experience in jail break come from a different server and start a death game. Relative to #8, most every other jail server I go to, there's no option for it. Why are they optional? For twelve year olds to run around in disco the whole round because that's their personal idea of fun? They can create their own server and do that if they like to be honest.. The game needs to be slightly more fast paced.. Not everyone enjoys waiting 5 minutes staring at idiots that refuse to participate. 11) Hosties and last request system Another countless times situation..a terrorist will be the last or one of the two last prisoners and start typing "!lr" It makes EVERYTHING very simplistic in which only someone with the iq of below 60 couldn't figure out. For those that haven't used the system, when you type !lr, you are given a list to choose the LR, then choose a ct to do it with. This also gives more assurance to death games as it's through the system, a few examples would be - no scope battles - dodgeball (smoke grenade at 1 hp) - races (with markers etc) - deagle toss markers indicated (no confusion) - long jumps - who takes their S4S shot etc... 12) Round time Increase it from 5 to 7 or 8 minutes. I understand this to some extent contradicts when I said "I get bored staring at retards", but if issues I addressed previously turn out that way, rounds would be much faster paced, the round extension is for people doing lr's or something. (Much better watching an lr opposed to sitting still laughing that they're doing nothing and the only t alive) 13) WARNING SHOTS Where the fuck is the line drawn for this? Allow me to present some common sense. "crouch to pool no d/d" - if a t isn't crouching but going to pool (run/walk), that's a warning if the t is running in a different direction heading for a teleport or something like that, that should be a kill.. If I say "be in the water" and they aren't in the water, that's disobeying a pretty direct order and pretty simple one to be honest. T's should be killed for disobeying a very simple order... The times when you should warning shot, IMO, should be cut in half. I (and others I imagine..) I hear people yelling every time someone dies for a warning shot, holy shit, most times the T deserves to die and is blatantly a rebel.. The rules/motd regarding warnings should be revised a little.. they shouldn't be given SO OFTEN to TERRORISTS IN PRISON. Criticize, flame, support, whatever. But I respect all justified opinions, so respect mine. Might update later, but this is what comes to mind for now. 2 Edited April 27, 2011 by nickzilla Link to comment
Banana Joe Posted April 27, 2011 Content Count: 3056 Joined: 01/25/10 Status: Offline Share Posted April 27, 2011 (edited) 5) CT Health - 115 NO. 100 is fine. If a ct at full health gets awped, the ct shouldn't have the chance to survive. AIM FOR TEH HEAD! Also, about noblock vs block, I don't like the idea of noblock since you can just go hide inside someone else, either getting them killed or surviving where you should die. I've been to quite a bit of servers with noblock, and a few Ts(depends on population, obviously) always dies because of that.. Just my opinion though. Edit: About rule 3, that shouldn't apply for Razor that is, since every second round the cells gets opened by Ts, and CTs can't do shit about anymore, since they don't start with guns. Edited April 27, 2011 by Banana Joe Link to comment
Suicide Posted April 27, 2011 Content Count: 1249 Joined: 01/15/11 Status: Offline Share Posted April 27, 2011 1. Should be 1 round tbh. 3. That rule already applies. Anyway, nice list, hope it get checked out. Link to comment
Im a Jackass Posted April 27, 2011 Content Count: 2105 Joined: 01/02/10 Status: Offline Share Posted April 27, 2011 3 should not be that way just becasue there open does not means its a free day to bad for you 4 nothing wrong with it unless the person is a dumbass who does not know what 1 inch is from 3 feet 8 noblock should never happen on PB it was on noblock one day and it kileld the game Ts can just run into cts and knife way and the ct would be dead and it was alot harder to back stab Other than what I said I support Link to comment
nickzilla Posted April 28, 2011 Content Count: 20 Joined: 01/27/11 Status: Offline Share Posted April 28, 2011 Thanks for the feedback. 3 should not be that way just becasue there open does not means its a free day to bad for you 4 nothing wrong with it unless the person is a dumbass who does not know what 1 inch is from 3 feet 8 noblock should never happen on PB it was on noblock one day and it kileld the game Ts can just run into cts and knife way and the ct would be dead and it was alot harder to back stab Other than what I said I support 3 - The reason I say this is because if t's are muted the first 30-60 seconds etc, and the ct's are somewhat organized, orders will very easily be given before they open. Also, I don't think it happens too often (with the exception of razor and troll ct's). 8 - I imagine that happened because no one was used to it really. I think if it's harder to backstab, then good, kills shouldn't come extremely easy I suppose. 1. Should be 1 round tbh. 3. That rule already applies. Anyway, nice list, hope it get checked out. 1 - I would be fine with that really.. just figured others would argue against one round. 3 - Saw that coming.. Lol AIM FOR TEH HEAD! Also, about noblock vs block, I don't like the idea of noblock since you can just go hide inside someone else, either getting them killed or surviving where you should die. I've been to quite a bit of servers with noblock, and a few Ts(depends on population, obviously) always dies because of that.. Just my opinion though. Edit: About rule 3, that shouldn't apply for Razor that is, since every second round the cells gets opened by Ts, and CTs can't do shit about anymore, since they don't start with guns. At your first point - yeah that's a very true and evident issue with no block, but really it's the only one.. I just put it there because to me it was worth it opposed to being blocked by dumbasses etc. (the order 'unstack' works well here, but I do know what you meant) Second point - That's where I hope new and far more maps will help. Think about it, razor would be played significantly less I think. There's always gonna be the maps favourable for ct or t though, realistically. Link to comment
Im a Jackass Posted April 28, 2011 Content Count: 2105 Joined: 01/02/10 Status: Offline Share Posted April 28, 2011 OK Katy Perry I dont like the no block becasue its EASYER for Ts TO KILL CTS you just run into them and knife and when they shoot they dont hit you so No block should not be on we had it once and it was harder the cts than it should be edit: and no one blocks that much but noblock just makes Jail SHIT to play Link to comment
ExRev Posted April 28, 2011 Content Count: 2238 Joined: 03/29/10 Status: Offline Share Posted April 28, 2011 8. I didn't like noblock because then us Ts took anywhere from 56k to myself at one time taking over 6 million damage from a closing door. Sure, the block gets annoying when certain Ts decide to block where the rest of us are supposed to go, but seiously that's a small price to pay so that when I get told to go to pool, I don't get killed for obeying when the auto closing door happens to close around me. Link to comment
BlackEagle Posted April 28, 2011 Content Count: 1950 Joined: 02/15/10 Status: Offline Share Posted April 28, 2011 Hello, I am Katy Perry. In here I'll share some ideas and opinions on the current status of the server. I will also present many suggestions. To Joey Stalin - I realize I bring up some issues you did in your thread as well, I'm simply presenting a different perspective/opinion/option. (However I agree with most of what you said regardless) 1) Jihad Bomb If after three rounds in which a terrorist holds the bomb but does not detonate it, it should be removed from that terrorist and eligible to buy again. I've seen games go the whole timer and not one bomb set off. 2) Terrorists muted/silenced PLEASE. For the first 60 seconds at least. Every single time the next round starts there's a handful of whining retards and this conflicts with CT's giving orders. 3) Cells open before orders are given Maybe this should result in a freeday? Terrorists running around randomly being given orders turns out bad typically. - excuse me if this is already the case, I'm not 100% sure 4) "DON'T COME NEAR ME OR I'LL SHOOT YOU *5 year old petrified voice*" I've seen people wondering about where the line is drawn for this. Verdict should be KNIFING DISTANCE. If the terrorist is that close after the order is given, he/she is a rebel. 5) CT Health - 115 NO. 100 is fine. If a ct at full health gets awped, the ct shouldn't have the chance to survive. 6) Team balance If the ratio isn't around 1:2 and is looking something like 4 ct's vs 18 t's (seen this countless times on razor..), make an auto-swap to ct. I understand this may be an issue with unexperienced t's being moved, but I see a lot of familiar faces on the server so hopefully that would be an advancement. I've also seen the " 4 vs 18 " situation with admins around as well. Admins, stop telling people to switch teams and shit, you have the power for a reason; MOVE THEM TO CT. 6) Maps Call me ungrateful, but the SG map list isn't that big. I've seen other servers with a large galore of different maps etc. Maps that get RTV'd very swiftly should be removed (rapeus, hellzprison, water) - don't call me a newfag, I was around for rapeus, hellzprison, fox shadow/river, and many others I can't remember at this moment. These maps prove pointless to a large majority of the players which is why I say it. Following up, they need to be replaced with newer/different ones. 7) Skins Exactly what Joey said in his thread.. why are skins still a bald medic? They should look like a prisoner yes? *facepalm* The DON/SUP skin is along the lines of a prisoner.. I think someone suggested the orange suit which is also a good skin. Switch this up please. 8) Block vs No-block I think SG is the only PB server I've been on with block, it doesn't make sense really. Rebels have a hard time navigating around retards very frequently, prisoners block exit of cells, prisoners block entrances to places on purpose.. conflicts with orders (ALL T'S TO GO MEDIC --> DUMBASS BLOCKING MEDIC ENTRANCE --> CAN'T SHOOT THE GUY THAT'S BLOCKING --> C A T A S T R O P H E. It's an issue.. someone's t's being blocked are even freekilled because some ct's fail to see that. 9) Admins Honestly, I don't expect 24/7 admin attention in the server, but it would be a good improvement for freekillers etc if there was more attention than there is currently. The most common admins I see in PB is usually phonicz or xoul, phonicz whom I never see any justification from when it comes to slaying etc, and xoul who talks shit the whole time because he's really good at prison break. I don't really know what could fix that but my idea would be look to well behaved, common/older PB players for admin nominees.. someone like Karnivor comes to my mind, I think he'd be suitable. 10) Death games This is another "countless times" situation.. ct's with experience in jail break come from a different server and start a death game. Relative to #8, most every other jail server I go to, there's no option for it. Why are they optional? For twelve year olds to run around in disco the whole round because that's their personal idea of fun? They can create their own server and do that if they like to be honest.. The game needs to be slightly more fast paced.. Not everyone enjoys waiting 5 minutes staring at idiots that refuse to participate. 11) Hosties and last request system Another countless times situation..a terrorist will be the last or one of the two last prisoners and start typing "!lr" It makes EVERYTHING very simplistic in which only someone with the iq of below 60 couldn't figure out. For those that haven't used the system, when you type !lr, you are given a list to choose the LR, then choose a ct to do it with. This also gives more assurance to death games as it's through the system, a few examples would be - no scope battles - dodgeball (smoke grenade at 1 hp) - races (with markers etc) - deagle toss markers indicated (no confusion) - long jumps - who takes their S4S shot etc... 12) Round time Increase it from 5 to 7 or 8 minutes. I understand this to some extent contradicts when I said "I get bored staring at retards", but if issues I addressed previously turn out that way, rounds would be much faster paced, the round extension is for people doing lr's or something. (Much better watching an lr opposed to sitting still laughing that they're doing nothing and the only t alive) 13) WARNING SHOTS Where the fuck is the line drawn for this? Allow me to present some common sense. "crouch to pool no d/d" - if a t isn't crouching but going to pool (run/walk), that's a warning if the t is running in a different direction heading for a teleport or something like that, that should be a kill.. If I say "be in the water" and they aren't in the water, that's disobeying a pretty direct order and pretty simple one to be honest. T's should be killed for disobeying a very simple order... The times when you should warning shot, IMO, should be cut in half. I (and others I imagine..) I hear people yelling every time someone dies for a warning shot, holy shit, most times the T deserves to die and is blatantly a rebel.. The rules/motd regarding warnings should be revised a little.. they shouldn't be given SO OFTEN to TERRORISTS IN PRISON. Criticize, flame, support, whatever. But I respect all justified opinions, so respect mine. Might update later, but this is what comes to mind for now. 1. I disagree with this. If you are spending 15,000 on a bomb I think you should be able to use it when you want. The only reason I say this is because I have seen rounds where the CTs are just getting destroyed and you don't have the opportunity to use the bomb. I do think the bomb should be reset after map change because the bomb will follow a player if they don't use the bomb during that map. 2. I agree with this except make it something more like 20-30 seconds. 60 seconds is a long time and cells are usually opened before a minute. 20-30 seconds to give clear orders and then the T's can complain about freekilling. 3. I am not sure of the ruling on this but I do not completely agree because on maps such as razor T's can open the cells and run around but I think the CTs should be able to have some control over the jail still. Plus you get those dumb CTs that don't know what they are doing and just randomly open cells. 4. I don't think that there should be a distance set really because if you decide a knife length that is pretty hard to determine. If the CT is dumb enough to get close to the T's he should be killed. 5. 100 is fine with me as well, I agree. 6. Agreed. 7. Agreed. However, I see the same maps that are being played on the server just because they are popular among the SG crowd. There really aren't that many good PB maps available I don't think. 8. Disagree. Sorry but block is very useful. It prevents T's from stacking if a T shoots a CT they can hide inside the other T's and result in a CT killing both. This is especially important when it comes to warning shots. I do like block, it can be annoying with people blocking but the blockers will usually get killed. 9. Not sure what to say. 10. Disagree...death games result in kill happy 12 year olds that look for excuses to kill. Simon says do this, oh you didn't do it? Let me raise my kill count by killing you. Too many freekills and complaints would rise. This is the one thing that really attracted me to this server versus others. CTs in other servers would give orders and if you made the slightest mistake...you're dead. It can be aggravating. In order to make it more fast paced...rebel. 11. The LR thing would be nice but I think it forces a CT to play a deathgame which on SG you are not required to. I may be mistaken though. 12. I think the round time is pretty much long enough as is. 13. I do agree with this that sometimes people cry warning shots for dumb reasons. Really warning shots are used for tasks such as uncrouching when they say crouch or just delaying. But for directly disobeying orders you are able to kill them that is in the rules. I think you bring a lot of interesting ideas to SG but one thing I noticed you mentioned a few times is that "every other server does this." I don't think SG needs to be exactly like other servers and I think that is why they stand out. Sure they aren't perfect but I enjoy the rules that they have in place and I don't think a whole lot needs to be changed except maybe fixing up a few rules. Link to comment
themuffinman Posted April 28, 2011 Content Count: 421 Joined: 03/04/10 Status: Offline Share Posted April 28, 2011 Hello, I am Katy Perry. In here I'll share some ideas and opinions on the current status of the server. I will also present many suggestions. To Joey Stalin - I realize I bring up some issues you did in your thread as well, I'm simply presenting a different perspective/opinion/option. (However I agree with most of what you said regardless) 1) Jihad Bomb If after three rounds in which a terrorist holds the bomb but does not detonate it, it should be removed from that terrorist and eligible to buy again. I've seen games go the whole timer and not one bomb set off. i somewhat agree with this, but the bomb is glitched quite often, and a lot of the time when someone gets the bomb they dont have a good chance to use it and usually want to take out more than once ct but someone said limit it to 1 round? that would be pointless and ruin jihad for people waiting for a good moment to use it, imo 5 rounds would be good before it goes away 2) Terrorists muted/silenced PLEASE. For the first 60 seconds at least. Every single time the next round starts there's a handful of whining retards and this conflicts with CT's giving orders. completely agree with this, but 60 seconds seems a little much, imo it should be 30 seconds because honestly, if orders arent given by then there are bad ct's 3) Cells open before orders are given Maybe this should result in a freeday? Terrorists running around randomly being given orders turns out bad typically. - excuse me if this is already the case, I'm not 100% sure not a good idea at all, especially on razer, and if ct's know what there doing they will give an order really quick to go to big cage or something and anyone not going there gets killed on sight, i understand if there are some retarded ct's that dont open cells untill about a minute or two into the round, imo if orders havent been given and cells havent been open within a minute it should be a freeday 4) "DON'T COME NEAR ME OR I'LL SHOOT YOU *5 year old petrified voice*" I've seen people wondering about where the line is drawn for this. Verdict should be KNIFING DISTANCE. If the terrorist is that close after the order is given, he/she is a rebel. those are the people that shouldnt play pb, let alone be on ct 5) CT Health - 115 NO. 100 is fine. If a ct at full health gets awped, the ct shouldn't have the chance to survive. completely agree 6) Team balance If the ratio isn't around 1:2 and is looking something like 4 ct's vs 18 t's (seen this countless times on razor..), make an auto-swap to ct. I understand this may be an issue with unexperienced t's being moved, but I see a lot of familiar faces on the server so hopefully that would be an advancement. I've also seen the " 4 vs 18 " situation with admins around as well. Admins, stop telling people to switch teams and shit, you have the power for a reason; MOVE THEM TO CT. that is one thing that Always grinds my gears, and most of the time that the ratio is completely wrong(1:3, 1:4, 1:5) there are admins in the server and they DO NOTHING!!! and when i ask them to balance the teams Or volunteer myself to be moved, they either tell me no, that they dont care, or just ask people to move and dont do anything else 6) Maps Call me ungrateful, but the SG map list isn't that big. I've seen other servers with a large galore of different maps etc. Maps that get RTV'd very swiftly should be removed (rapeus, hellzprison, water) - don't call me a newfag, I was around for rapeus, hellzprison, fox shadow/river, and many others I can't remember at this moment. These maps prove pointless to a large majority of the players which is why I say it. Following up, they need to be replaced with newer/different ones. i agree, the more maps the better, only maps that really get played are the electric maps, lego, and sometimes space jail, all other maps are usually rtv'd within a few minutes 7) Skins Exactly what Joey said in his thread.. why are skins still a bald medic? They should look like a prisoner yes? *facepalm* The DON/SUP skin is along the lines of a prisoner.. I think someone suggested the orange suit which is also a good skin. Switch this up please. dont really care about this, there just skins and they do their job in separating the ct's from the t's, new skins would be nice, but not necessary 8) Block vs No-block I think SG is the only PB server I've been on with block, it doesn't make sense really. Rebels have a hard time navigating around retards very frequently, prisoners block exit of cells, prisoners block entrances to places on purpose.. conflicts with orders (ALL T'S TO GO MEDIC --> DUMBASS BLOCKING MEDIC ENTRANCE --> CAN'T SHOOT THE GUY THAT'S BLOCKING --> C A T A S T R O P H E. It's an issue.. someone's t's being blocked are even freekilled because some ct's fail to see that. like someone said before this would just get more people freekilled, yes getting blocked by your team gets annoying but for t's, no block would be worse 9) Admins Honestly, I don't expect 24/7 admin attention in the server, but it would be a good improvement for freekillers etc if there was more attention than there is currently. The most common admins I see in PB is usually phonicz or xoul, phonicz whom I never see any justification from when it comes to slaying etc, and xoul who talks shit the whole time because he's really good at prison break. I don't really know what could fix that but my idea would be look to well behaved, common/older PB players for admin nominees.. someone like Karnivor comes to my mind, I think he'd be suitable. agreed 100% 10) Death games This is another "countless times" situation.. ct's with experience in jail break come from a different server and start a death game. Relative to #8, most every other jail server I go to, there's no option for it. Why are they optional? For twelve year olds to run around in disco the whole round because that's their personal idea of fun? They can create their own server and do that if they like to be honest.. The game needs to be slightly more fast paced.. Not everyone enjoys waiting 5 minutes staring at idiots that refuse to participate. ive played in servers with deathgames not optional, and most of the time the ct's would do it at the beginning of the round just so they could win everytime, but i think it would be a good idea to make them no optional if there is only a minute left in the round 11) Hosties and last request system Another countless times situation..a terrorist will be the last or one of the two last prisoners and start typing "!lr" It makes EVERYTHING very simplistic in which only someone with the iq of below 60 couldn't figure out. For those that haven't used the system, when you type !lr, you are given a list to choose the LR, then choose a ct to do it with. This also gives more assurance to death games as it's through the system, a few examples would be - no scope battles - dodgeball (smoke grenade at 1 hp) - races (with markers etc) - deagle toss markers indicated (no confusion) - long jumps - who takes their S4S shot etc... not needed, lr's are optional anyway 12) Round time Increase it from 5 to 7 or 8 minutes. I understand this to some extent contradicts when I said "I get bored staring at retards", but if issues I addressed previously turn out that way, rounds would be much faster paced, the round extension is for people doing lr's or something. (Much better watching an lr opposed to sitting still laughing that they're doing nothing and the only t alive) that would drive people away since more times then not the ct's just have t's sit it on spot the entire round 13) WARNING SHOTS Where the fuck is the line drawn for this? Allow me to present some common sense. "crouch to pool no d/d" - if a t isn't crouching but going to pool (run/walk), that's a warning if the t is running in a different direction heading for a teleport or something like that, that should be a kill.. If I say "be in the water" and they aren't in the water, that's disobeying a pretty direct order and pretty simple one to be honest. T's should be killed for disobeying a very simple order... The times when you should warning shot, IMO, should be cut in half. I (and others I imagine..) I hear people yelling every time someone dies for a warning shot, holy shit, most times the T deserves to die and is blatantly a rebel.. The rules/motd regarding warnings should be revised a little.. they shouldn't be given SO OFTEN to TERRORISTS IN PRISON. agree with this, always hate it when t's QQ about me killing someone who is going the complete opposite direction from the orders Criticize, flame, support, whatever. But I respect all justified opinions, so respect mine. Might update later, but this is what comes to mind for now. over all, good list, covers a wide variety of issues Link to comment
hV Posted April 28, 2011 Content Count: 930 Joined: 12/27/09 Status: Offline Share Posted April 28, 2011 A note on the admin parts: A lot of admins don't know the console command to swap players to another team because it isn't in our admin menu. As for admins frequenting the server, my admin experience in PB involved so much crying, bitching and muting. It's a painful server to be an admin on half the time, you'll probably find that there are undercover admins in the server a lot more than with tags because of the attention we receive be it positive or negative... 3 Link to comment
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