hV Posted May 23, 2011 Content Count: 930 Joined: 12/27/09 Status: Offline Share Posted May 23, 2011 Map RemovalFull map name jb_vipinthemix_v1_2 Type of map Prison Break Why should we remove it - Didn't see the second "click me" last night, I WAS too drunk... Anyway, the map is like razer, it is easy for the Ts but I don't mind razer, at least 3 decent CTs can keep the Ts in order for a few rounds. This map has too many secrets, hidden areas and little places Ts can hide in every round making it incredibly difficult for a CT to do anything for 30 seconds. The Ts can easily access the armoury within 10 seconds of cells opening and the CTs usually lose within the next 20 seconds unless they're hiding in some of those said secrets. I can imagine the large T player base will vote no against removing this map but we already have razer, why do we need razer_easy? Link to comment
Im a Jackass Posted May 24, 2011 Content Count: 2105 Joined: 01/02/10 Status: Offline Share Posted May 24, 2011 I have not seen you much on PB but when ever this map comes up it seems to work well only some times the cts suck ass and dont do any thing but that even happens on the reg maps now 1 Link to comment
bethy Posted May 24, 2011 Content Count: 6213 Joined: 09/20/08 Status: Offline Share Posted May 24, 2011 Yeah this map is larger and more fun for T's, but I've seen CT's win this map all the time. It really depends who is on the CT team and if they are working together. I would like to see more people reply before doing anything though. 1 Link to comment
Wicked Pissah Posted May 24, 2011 Content Count: 1025 Joined: 12/31/10 Status: Offline Share Posted May 24, 2011 Once again, it comes to how the CT team actually gives rules/maintains control. Regardless of the size, it isn't difficult for CT's to control T's. On the other hand, T's can have fun and have options in their methods of rebelling. Makes it fun to find ways to rebel and CT-wise, it's fun to try to control the prisoners. Great map and plenty of things to do on it. I vote against removing it. Link to comment
themuffinman Posted May 24, 2011 Content Count: 421 Joined: 03/04/10 Status: Offline Share Posted May 24, 2011 this map really isnt practical in a PB point of view, too many places for t's to hide/escape and one thing that really grinds my gears about this map is the cells open automatically after what, 10 or so seconds? the person that made this map obviously plays t 99% of the time so of course they made it Way too easy for t's to win i know that it can be a fun map If the t's actually listen to orders, but when there are so many different places to go t's never listen of course ct's can win, but most of the time they dont, this map is definitely t-sided, more so than razer, so i say remove it. it was made to be a 'fun' map, but PB isnt about having a map with 351654 different places to go/hide, its about ct's trying to control t's, and for t's to learn to rebel and kill all ct's, not take a vent/tele to armory and shoot all ct's in 30 seconds 1 Link to comment
ExRev Posted May 24, 2011 Content Count: 2238 Joined: 03/29/10 Status: Offline Share Posted May 24, 2011 @muffinman: I always thought the cells opened fast because one of the CTs was quick to hit the button. Guess I could be wrong. As for the map in general, I love it. Sure it has a lot of places I could hide, or get guns, or even get to armory, but what I love is when we get good CTs, IE: T8RTITS, Chris, Karni, teep, and a few others that KNOW what I'm going to do. They're ready for how I'm going to react to their orders, or what I'll be running off to rabble on my own. And that makes this one of my favorite maps. 2 Link to comment
Karnivor Posted May 24, 2011 Content Count: 701 Joined: 04/18/09 Status: Offline Share Posted May 24, 2011 Did you notice this map is basically just razor on steroids? Whole main area is a perfect copy. Most of the original teleports are still there, vending to kitchen, cage vent, cell vent. Map is basically a pretty version of razor. I personal don't see why we should remove it, its better than a lot of our other maps. 2 Link to comment
t8rtits Posted May 24, 2011 Content Count: 171 Joined: 02/13/11 Status: Offline Share Posted May 24, 2011 Did you notice this map is basically just razor on steroids? Whole main area is a perfect copy. Most of the original teleports are still there, vending to kitchen, cage vent, cell vent. Map is basically a pretty version of razor. I personal don't see why we should remove it, its better than a lot of our other maps. I AGREE Just because some think the map is too easy i dont think it should be removed. i play both T and CT on this map, and if you have the right CTs AND its a good ratio, this map is AWESOME, ya you get a few that rebel but the rest just seem to have fun following orders. AND as for exrev, YOUR JUST TO PREDICTABLE, no but seriously this is a great map, unlike many that i have seen both on SG and other servers. Link to comment
themuffinman Posted May 25, 2011 Content Count: 421 Joined: 03/04/10 Status: Offline Share Posted May 25, 2011 and if you have the right CTs AND its a good ratio honestly, how often does that happen? not very Link to comment
hV Posted May 25, 2011 Content Count: 930 Joined: 12/27/09 Status: Offline Share Posted May 25, 2011 honestly, how often does that happen? not very This. The three times I have played this map, people playing CT usually either leave the game or join T and make it more difficult on the few remaining CTs. I don't know if there's a direct teleport into the armoury but it seems every time I play, the Ts get control of the armoury within seconds of being released... The map is starting to remind me of a fusion between lego and razer - the fun of lego mixed with the easy rebelling of razer... I understand that if you have a good selection of CTs, you can win any map but that is rarely the case, especially with maps that are easy to rebel on or "fun" to play. 1 Link to comment
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