Pyro Posted June 18, 2011 Content Count: 623 Joined: 04/26/11 Status: Offline Share Posted June 18, 2011 Make it so the bomb is for T's only cause if a T buys one and switches to CT, the bomb gets glitched and T's cant buy it till someone goes to CT and brings it back over to T. Might be the same issue with Spectate but im not 100% on that one. Link to comment
kampin karl Posted June 18, 2011 Content Count: 14 Joined: 06/17/11 Status: Offline Share Posted June 18, 2011 nah i was just in a bad mood when i made this thread , lack of sleep being trolled etc probably would do that to most people =-D (not here for being trolled of course) Link to comment
BlackEagle Posted June 19, 2011 Content Count: 1950 Joined: 02/15/10 Status: Offline Share Posted June 19, 2011 If the bomb plug-in is open source and in a language I can understand then I might be able to fix it. Ideally: If bomb is not used in 3 rounds, it gets reset. If player who wears the bomb leaves, it gets reset. Are there any other known issues? Like stated if the player switches to CT make it reset and if they switch to spectator have it reset. Also maybe the possibility of adding a menu such as !bomb but this isn't something really necessary because most people know the commands now anyway and have them binded. Link to comment
themuffinman Posted June 19, 2011 Content Count: 421 Joined: 03/04/10 Status: Offline Share Posted June 19, 2011 If the bomb plug-in is open source and in a language I can understand then I might be able to fix it. Ideally: If bomb is not used in 3 rounds, it gets reset. If player who wears the bomb leaves, it gets reset. Are there any other known issues? i would make the round limit longer (5-6) before it gets reset because alot of people, me included, wait for a good moment to get 2+ ct's with the bomb, having only 3 rounds to do so doesnt give you much of a chance 1 Link to comment
t8rtits Posted June 19, 2011 Content Count: 171 Joined: 02/13/11 Status: Offline Share Posted June 19, 2011 as much as i agree with the time limit being to short, i also would have to disagree because if you have the bomb for 3 rounds and not using it then someone else should get the chance to blow up some CTs. also i do realize that you may be waiting on the right time, but someone else may have had a GREAT shot to blow up 2-3 CTs. Link to comment
Paralyzed Posted June 19, 2011 Content Count: 3729 Joined: 10/14/07 Status: Offline Share Posted June 19, 2011 If the bomb plug-in is open source and in a language I can understand then I might be able to fix it. Ideally: If bomb is not used in 3 rounds, it gets reset. If player who wears the bomb leaves, it gets reset. Are there any other known issues? Nope, that should basically be it. The main problems with the Jihad bomb is that players buy them don't use them, then the map changes and the Jihad mod is bugged. Would be amazing to see that being fixed. And the 3 rounds sound pretty cool. That way more people get the opportunity to use the Jihad once, and not that there's only one guy who's keeping the Jihad for 5/6 rounds. Link to comment
BlackEagle Posted June 20, 2011 Content Count: 1950 Joined: 02/15/10 Status: Offline Share Posted June 20, 2011 Nope, that should basically be it. The main problems with the Jihad bomb is that players buy them don't use them, then the map changes and the Jihad mod is bugged. Would be amazing to see that being fixed. And the 3 rounds sound pretty cool. That way more people get the opportunity to use the Jihad once, and not that there's only one guy who's keeping the Jihad for 5/6 rounds. Actually the bomb doesn't get glitched on map change, only if that player drops from the server. You can carry bombs over from map to map which can be a problem because if that player becomes a CT they do forget that they actually still have it and can use it as a CT. A glitch that needs to be fixed. So the only problem occurs when the player buys the bomb but disconnects/drops before using it. Link to comment
kampin karl Posted June 20, 2011 Content Count: 14 Joined: 06/17/11 Status: Offline Share Posted June 20, 2011 can i suggest increasing the amount of bombs to 2? i know might ruin it for ct completly is why i suggest Link to comment
BlackEagle Posted June 20, 2011 Content Count: 1950 Joined: 02/15/10 Status: Offline Share Posted June 20, 2011 can i suggest increasing the amount of bombs to 2? i know might ruin it for ct completly is why i suggest The only reason why I see people suggesting this is because they want their turn to use the bomb because others hold it too long. But imagine how easy it would be for T's to win with 2 bombs. Just think of the map razor and how hard that map is defend for CTs already then adding yet another bomb? This would make it almost impossible. I know it could be funnier to have more bombs and stuff but to be honest some of these maps are hard enough as is to play as CT with just 1 bomb. Link to comment
t8rtits Posted June 21, 2011 Content Count: 171 Joined: 02/13/11 Status: Offline Share Posted June 21, 2011 NOOOOOOO WAY, we don't need 2 bombs, that would be stupid, and the CTs would never have a chance to win, OR both bombs would be bought, then some brilliant person would ask for a third bomb, then a fourth Link to comment
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