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Easy, and understood PB rules.

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On PB it is not hard to rebel at all. Why?

 

T E A M W O R K

 

If I were to just charge at 5 cts watching me, i wouldnt last very long unless i had a jihad, but the jihad gets glitched quite often.

So what we do is we use our team chat to make a rush plan, then we win. Even if it doesn't turn out too well, that's why I like PB. You gotta take risks. If we all get mowed down attempting to rush the cts, ill be laughing the whole round.


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  (von dutch) delta force 8 said:
Whadap playa? uMad caus you can't get your teammates to rebel properly?

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

(Hurr Durring makes you look like a moron)

 

Either when someone joins they donate right away or wait a bit. So it can really go either way.


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  MindGames said:
Lol, warning shots are a joke, vents, and armory are "CT territory"? are you kidding? How are T's supposed to rebel.

 

No warden makes the game chaotic and confusing, all the CT's jump as soon as a T points a gun at them, which should be a freekill, considering the fact that someone could have just dropped the gun.

 

The rules here are seriously a complete joke, and need some serious revisions.

 

As much as I hate being killed for dropping a gun, they do it because probably 9 out of 10 times, the T will shoot at the CT.

 

Also, if the CT accidentally shoots a gun at you, they are pretty good to just ask you to drop it. If you take too long, too bad.

  • Like 1
Edited by Chloe Gallagher

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