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Add guns or get starting weapons?  

17 members have voted

  1. 1. Add guns or get starting weapons?

    • Add 'guns'
      3
    • Have the starting weps
      5
    • Neither
      9

Add 'guns' to PB or...

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A lot of the maps that we have on our prison break server do not have a wide variety of weapons, so what i think would make the server better is if we had a guns menu for the cts.

 

On the electric maps, the armory only has ak47, m4a1, and awp. What if i wanted an aug or maybe a shotgun? A guns menu could give cts a better variety of weapons.

 

Pros: Better variety of weapons

Some maps like electric large spfix spawn cts in medic, a guns menu could give cts guns without having them to wait for their teammates to open the door

 

Cons: Can increase the amount of awps (in this case, awps should be restricted from guns for some maps

 

OR

 

We can get the starting weapons back, like how before all cts spawned with an m4a1, usp and knife.

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Tbh, I think that someone will just start making a hell a lot of guns, so the server starts to lag.. Would probably be abused somehow.

 

Edit: Though I'd like to see the starting weapons back, makes it a bit easier to catch the guy from solitary on Razor before he opens up the cells.

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1 gun choice per round.

 

Restricted weapons:

(Number Weapon - Reason)

 

2 AWPs - Possible freekill and impossible rebellions

1 M3 - Impossible knife rushing

No M249 - Obvious freekill weapon

No Autosnipers - Just no

No P90 - Freekill

No Dualies - Freekill

No Scout - Has 260 velocity while a knife has 250. CT's should outrun Ts, also makes rebelling hard

No XM1014 - Freekill

No Nades - Freekilling and Griefing

 

 

 

Only under these terms would I ever want a guns menu for CTs

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I actually like the way it is right now. I don't want to be on the CT team and have my teammates getting scouts. It isn't a bad idea but I just prefer the guns provided. However, I wouldn't mind being able to spawn with a deagle as a CT because the map electric_spfix or whatever sometimes all the CTs spawn in the medic and have no guns. The only other way to get in would be really to break the vent or go into the first cell which can be annoying especially if a T beats you there.

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1 gun choice per round.

 

Restricted weapons:

(Number Weapon - Reason)

 

2 AWPs - Possible freekill and impossible rebellions

1 M3 - Impossible knife rushing

No M249 - Obvious freekill weapon

No Autosnipers - Just no

No P90 - Freekill

No Dualies - Freekill

No Scout - Has 260 velocity while a knife has 250. CT's should outrun Ts, also makes rebelling hard

No XM1014 - Freekill

No Nades - Freekilling and Griefing

 

 

 

Only under these terms would I ever want a guns menu for CTs

 

no no no no no no hell no

 

P90 good gun and some of what you put here makes no sence at all. I mean NO nades?????? THey have nades on the map and only some times some one free nades and then I let them all go and heal.

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Ugh doesn't sound good at all. Just let the map decide whether how much guns the map should have or not. It keeps the map balanced. Adding a gun menu might destroy the balance of the map.

 

Which to me seems is why mappers haven't added those weapons themselves.

Edited by Paralyzed
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having starting weapons back would be nice

annoying to start a round in medic with no weapons

and hunter/zombie, your list makes no sense whatsoever, and with what you suggested, the 'guns' menu would only have weapons that most maps already have...

but having a guns menu in general...hell no, has BAD IDEA all over it

if you want a variety of guns in a map, make one with a variety of guns

 

'guns' menu is just one of those suggestions that would end up makin PB worse

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1 gun choice per round.

No Scout - Has 260 velocity while a knife has 250. CT's should outrun Ts, also makes rebelling hard

 

If you know how you can easily catch up to someone with a scout and even outrun them(@ 278.76 vel with knife, 288.76 vel if you had a scout).

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