Joolis Posted July 28, 2011 Content Count: 405 Joined: 05/23/11 Status: Offline Share Posted July 28, 2011 A lot of the maps that we have on our prison break server do not have a wide variety of weapons, so what i think would make the server better is if we had a guns menu for the cts. On the electric maps, the armory only has ak47, m4a1, and awp. What if i wanted an aug or maybe a shotgun? A guns menu could give cts a better variety of weapons. Pros: Better variety of weapons Some maps like electric large spfix spawn cts in medic, a guns menu could give cts guns without having them to wait for their teammates to open the door Cons: Can increase the amount of awps (in this case, awps should be restricted from guns for some maps OR We can get the starting weapons back, like how before all cts spawned with an m4a1, usp and knife. Link to comment
A Loaf Pincher Posted July 28, 2011 Content Count: 219 Joined: 06/27/11 Status: Offline Share Posted July 28, 2011 Are you saying to add a guns menu and take away all weapons in the armories? Or add the menu and keep armory weapons? Link to comment
Banana Joe Posted July 28, 2011 Content Count: 3056 Joined: 01/25/10 Status: Offline Share Posted July 28, 2011 Tbh, I think that someone will just start making a hell a lot of guns, so the server starts to lag.. Would probably be abused somehow. Edit: Though I'd like to see the starting weapons back, makes it a bit easier to catch the guy from solitary on Razor before he opens up the cells. Link to comment
HZK Posted July 28, 2011 Content Count: 2553 Joined: 08/29/10 Status: Offline Share Posted July 28, 2011 1 gun choice per round. Restricted weapons: (Number Weapon - Reason) 2 AWPs - Possible freekill and impossible rebellions 1 M3 - Impossible knife rushing No M249 - Obvious freekill weapon No Autosnipers - Just no No P90 - Freekill No Dualies - Freekill No Scout - Has 260 velocity while a knife has 250. CT's should outrun Ts, also makes rebelling hard No XM1014 - Freekill No Nades - Freekilling and Griefing Only under these terms would I ever want a guns menu for CTs Link to comment
Wicked Pissah Posted July 28, 2011 Content Count: 1025 Joined: 12/31/10 Status: Offline Share Posted July 28, 2011 Don't fix what's not broken. I think it's fine the way it is. All you need is AK/M4 or an AWP really, or maybe even shotty (but it's not really necessary). Link to comment
BlackEagle Posted July 28, 2011 Content Count: 1950 Joined: 02/15/10 Status: Offline Share Posted July 28, 2011 I actually like the way it is right now. I don't want to be on the CT team and have my teammates getting scouts. It isn't a bad idea but I just prefer the guns provided. However, I wouldn't mind being able to spawn with a deagle as a CT because the map electric_spfix or whatever sometimes all the CTs spawn in the medic and have no guns. The only other way to get in would be really to break the vent or go into the first cell which can be annoying especially if a T beats you there. Link to comment
Im a Jackass Posted July 28, 2011 Content Count: 2105 Joined: 01/02/10 Status: Offline Share Posted July 28, 2011 1 gun choice per round. Restricted weapons: (Number Weapon - Reason) 2 AWPs - Possible freekill and impossible rebellions 1 M3 - Impossible knife rushing No M249 - Obvious freekill weapon No Autosnipers - Just no No P90 - Freekill No Dualies - Freekill No Scout - Has 260 velocity while a knife has 250. CT's should outrun Ts, also makes rebelling hard No XM1014 - Freekill No Nades - Freekilling and Griefing Only under these terms would I ever want a guns menu for CTs no no no no no no hell no P90 good gun and some of what you put here makes no sence at all. I mean NO nades?????? THey have nades on the map and only some times some one free nades and then I let them all go and heal. Link to comment
Paralyzed Posted July 29, 2011 Content Count: 3729 Joined: 10/14/07 Status: Offline Share Posted July 29, 2011 (edited) Ugh doesn't sound good at all. Just let the map decide whether how much guns the map should have or not. It keeps the map balanced. Adding a gun menu might destroy the balance of the map. Which to me seems is why mappers haven't added those weapons themselves. Edited July 29, 2011 by Paralyzed Link to comment
themuffinman Posted July 29, 2011 Content Count: 421 Joined: 03/04/10 Status: Offline Share Posted July 29, 2011 having starting weapons back would be nice annoying to start a round in medic with no weapons and hunter/zombie, your list makes no sense whatsoever, and with what you suggested, the 'guns' menu would only have weapons that most maps already have... but having a guns menu in general...hell no, has BAD IDEA all over it if you want a variety of guns in a map, make one with a variety of guns 'guns' menu is just one of those suggestions that would end up makin PB worse Link to comment
RedM00N Posted July 29, 2011 Content Count: 88 Joined: 01/28/11 Status: Offline Share Posted July 29, 2011 1 gun choice per round. No Scout - Has 260 velocity while a knife has 250. CT's should outrun Ts, also makes rebelling hard If you know how you can easily catch up to someone with a scout and even outrun them(@ 278.76 vel with knife, 288.76 vel if you had a scout). Link to comment
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